Thanks for all the compliments, everyone! Means a lot from a community of experts and lets the team know we're going along the right path. :) For the music, I'll send the critique to the composer, and see what he can do from there! Thanks for the feedback. As for an actual NES port, I'd love to do t...
Bump! I forgot about this place for awhile, so I figured I would drop some videos for y'all: https://www.youtube.com/watch?v=N_o19yMTT9s https://www.youtube.com/watch?v=6G0ueLkV1y0 While the project isn't dead, I have moved on to other projects. From helping the Sonic Time Twisted team through most ...
The waving floor is still being worked on, but it definitely came first as an idea that would look fun first, and then tried to figure out if it could work on a NES (you'll notice the piano keys never reach the window either). Anyway, I am currently looking for beta testers for the purpose of glitch...
I should probably remember to post here more often. http://i.imgur.com/Zl4Ou2m.png http://i.imgur.com/wrUysZP.png http://i.imgur.com/mYrD9ka.png http://puu.sh/jKevU/ef0634e130.gif I've been burned out lately from the game, but I'd like to finish it one way or another. I'd really like to commission m...
Hey its been awhile! The engine has been tweaked a lot and changes are still being made, mainly stress and lag related stuff. I've been doing more tile sets and recently went back to address the palette issue. The two main things I'm aiming for is the two players to have contrasting colors. The seco...
Only thing I find odd is there seems to be a shoulder shape on the front and back sprites, but nowhere on the side view. Other than that, unusually interesting design; makes you wonder how its center of gravity would work.
Whoa! Those are some really professional character designs! It's rare to see such artistic talent on indie projects like this. :D And yet...I think the pixel art designs could be a lot closer to the concept art. They're a little too serious. Maybe something like this, if it's not too late in develo...
I love how your HD graphics stay true and very close to what the original NES graphics were representing! Makes it feel refreshing while still tickling those memories from long ago, rather than foreignating them.
Hi guys! Thanks again for the feedback so far. I'm glad that this built up quite the discussion on palettes (to the point where I see the thread got split). I think for now my friend Naoshi and I are sticking to the palette table we currently have set up since it works best with the artwork we've cr...
Thanks for the feedback so far everyone! :) This looks pretty accurate, though I'd say that the caterpillar might pose an issue. It looks like it has four segmets, each of which being a 16*16 block. The Player character is also 16 pixels wide. The NES can display up to 8 sprites in a row without fli...
A friend and I are working on NES style content in our spare time (though we don't have the talent to make it an actual NES rom) in the vein of Shovel Knight, but more faithful to the hardware. I figured the least best we could do is try to get feedback on the artwork and sprites we have made; http:...