Search found 15 matches

by Nameguy
Fri Nov 20, 2015 7:38 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

I'd love to hear your music. Just remember, I warned you that these tracks were not in a presentable state: most of them have too few sections, and all the drum sounds are placeholders. Most of the tracks are single-section loops that I've made to play twice so you can see how they would have loope...
by Nameguy
Thu Nov 19, 2015 5:09 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

Hey, it's been a while, so I thought I should probably make an update. My schooling has taken up more of my time than I expected, so I have been spending less time on this than I'd like, apologies for that. Anyway, after working on a certain design of music engine for long enough, I realized that wi...
by Nameguy
Wed Oct 14, 2015 9:11 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

Sorry to be negative, but I thought those were footballs, and kept wondering "what flowers" I'm looking at it from every angle but I can't see how it could look at all like a soccer ball :? .db $14,$08,$23,$00,$31,$30,$00,$1E ;00: Green Slime ;[prng(8)],[chg_dir(0)],[move(8)],[idle(5)] I ...
by Nameguy
Wed Oct 07, 2015 10:21 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

I'm two days late, but happy anniversary anyway! http://i.imgur.com/d8VuGTI.png Looking great as always! Whatever else you choose, I think you should definitely use those flowers - most beautiful 64 pixels I've ever seen. So, it's however many months later, and I have a LOT of musical ideas in the a...
by Nameguy
Fri May 29, 2015 9:57 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

Sorry, short update. I was busy today, so a lot of the engine work was done the two previous days. I got the pulse & triangle channels working, and started noise. Most of today was spent with writer's block trying to do song 1. It has come out in the vein of MM2 & 3 password screens. Also as...
by Nameguy
Mon May 25, 2015 9:08 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

You can also store a period table with 12 notes in the lowest octave, and right-shift for higher octaves. If you feel the need to correct for rounding error, you can store an additional table with 12*(number of octaves) bits, but once you take into account the extra code to make use of the second t...
by Nameguy
Sun May 24, 2015 7:39 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

I apologize for not having posted in this thread - or forum - for several months. I've been caught up with real life and other projects. Currently, I'm trying to design a very small reasonably-usable music engine. Disregarding the restrictions imposed by the NROM nature of Cat Quest, I am simply try...
by Nameguy
Sun Nov 09, 2014 7:23 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

So Zelda switches between mirroring modes (horizontal -> vertical -> horizontal) when panning screens. Is this possible with NROM? If not, would one have to go the Metal Storm route (fade to solid colour, move character)? Zelda also has the advantage of SRAM. Would this need a password system? Presu...
by Nameguy
Fri Nov 07, 2014 4:23 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

Hand-optimizing is what I was referring to, by the mention of sound patterns, as that's how tracker music works. Though, with trackers, they optimize the data for you. I've been optimizing the hell out of my map data, so optimizing sound doesn't really seem too daunting a task, at this point. I've ...
by Nameguy
Thu Nov 06, 2014 6:52 am
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

This is not an "average" case for NROM music, though. MUSE (the sound engine used in Driar, written by me) is pretty generic and was not really written with non-banking mappers in mind, so it's typically possible to get smaller results with engines where the feature-set is stripped or con...
by Nameguy
Wed Nov 05, 2014 6:19 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

Oh, wow! Amazing work Nameguy! If you're serious about helping me with some music, I should probably compile a small list of what I would need for this game. Freq. Vol. AA 10 0A 85 47 20 BA 00 00 00 00 10 c3 20 00 00 Cat Quest is planned to be much like Zelda 1, with 4 main dungeons, and a larger f...
by Nameguy
Tue Nov 04, 2014 9:22 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

I found cq3 just a bit short, and it might get on people's nerves. I extended it a bit for players' sanity. Honestly I find cq2 to be way more annoying because of the instrument used. I will note these, thank you. Could this game have the same length of, say, Zelda with just two banks of graphics d...
by Nameguy
Mon Nov 03, 2014 7:57 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

http://i.imgur.com/qMaU3Sk.png http://i.imgur.com/FJSfSuC.png Those are looking really good! Are dungeon crawlers particularly hard to write on the NES? I wanted to give some more nsfs: a rewrite of the last one, a short looping "underwater" theme, and a looping "menu" theme. I ...
by Nameguy
Sun Nov 02, 2014 7:59 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

Haha, well, it seems like I'm useless at graphics so I won't try again.
But I tried write a theme that an RPG like this should sound like.
There is some other music too I want to give.
by Nameguy
Sun Nov 02, 2014 3:35 pm
Forum: NES Graphics
Topic: Newcomer to NES programming
Replies: 248
Views: 97021

Re: Newcomer to NES programming

Hi, made an account because this is looking great. http://i.imgur.com/wsE4scv.png Here's the optimizations you can (choose to) make if you decide to go 8x8: - Obviously the removal of symmetrical tiles, vertically or horizontally. - As Kasumi says, you can remove the head tops for the right-facing s...