Search found 314 matches
- Tue Apr 21, 2015 7:53 pm
- Forum: SNESdev
- Topic: Help! (Wierd Stuff When Slowdown Occurs) (Solved)
- Replies: 23
- Views: 5468
Re: Help! (Wierd Stuff When Slowdown Occurs)
Very quick appraisal: You say you're using direct page, but in your vBlank you don't "PHD" to preserve the direct page register. If anything in your vBlank routine touches the D register, it will screw up whatever was in progress before the interrupt hit. That doesn't seem to be the case, ...
- Tue Apr 21, 2015 3:17 pm
- Forum: SNESdev
- Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
- Replies: 99
- Views: 48297
Re: Finally on MSU1: Chrono Trigger with anime intro ;-)
I'll get to it eventually. I can't build new releases at the moment due to toolkit changes, but I've got the old releases archived somewhere ... All of that boundless energy to accomplish things dried up in my 30s, I'm afraid. "The candle that burns brightest" or something, I suppose? I a...
- Tue Apr 21, 2015 12:09 pm
- Forum: SNESdev
- Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
- Replies: 99
- Views: 48297
Re: Finally on MSU1: Chrono Trigger with anime intro ;-)
I'm just not very good at searching lately... Thanks again!Ramsis wrote:http://www.romhacking.net/utilities/893/
The video plays just fine now and it looks great! The FMV audio only seems to work in higan though, not on the SD2SNES...
- Tue Apr 21, 2015 11:53 am
- Forum: SNESdev
- Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
- Replies: 99
- Views: 48297
Re: Finally on MSU1: Chrono Trigger with anime intro ;-)
Can't seem to get it to work. Neither higan v094 nor SD2SNES seems to just naturally pick up and apply the .bps on its own. I tried looking up "beat v01", all download links I found just point back to the page on byuu's site that no longer exists. I did a bit more reading and I understand ...
- Mon Apr 20, 2015 4:21 pm
- Forum: SNESdev
- Topic: Graphics in Excel (New: 'Tiled' Map Translation Tools!)
- Replies: 94
- Views: 31063
Re: Graphics in Excel
Mmmkay, so I tried adapting ikari's video player code to my program and nothing at all happened. So I tried using your code and I'm getting somewhere because it's crashing Bizhawk now - which I've learned happens when it hits a WAI command and never gets an interrupt, which due to the way I hacked i...
- Sun Apr 19, 2015 10:35 pm
- Forum: SNESdev
- Topic: Graphics in Excel (New: 'Tiled' Map Translation Tools!)
- Replies: 94
- Views: 31063
Re: Graphics in Excel
If you wanted to figure out how to stream BRR audio to the APU, you could eliminate the MSU1 entirely and only use "real" (ie: '90s vintage mass-produced) SNES resources for your video. But it just seems weird to eagerly leap on the MSU1 bandwagon for audio and then be leery of using the ...
- Sun Apr 19, 2015 7:21 pm
- Forum: SNESdev
- Topic: Graphics in Excel (New: 'Tiled' Map Translation Tools!)
- Replies: 94
- Views: 31063
Re: Graphics in Excel
Tried just cutting off the first 512 bytes of the ROM and renaming it .sfc. Caused an error in bizhawk but I've been there before so I just renamed everything and it fixed that, but now the program is clearly screwed so I guess I didn't just cut a header out. I could just do MSU1 video streaming, bu...
- Sun Apr 19, 2015 7:03 pm
- Forum: SNESdev
- Topic: Graphics in Excel (New: 'Tiled' Map Translation Tools!)
- Replies: 94
- Views: 31063
Re: Graphics in Excel
As for the massive storage space for the video, I've made zero progress investigating that on my own. I understand that it can be done but I haven't the faintest clue how. ...MSU1? Is MSU1 the only way to get a rom of arbitrary size? I also thought it was more of a data streaming thing than a rom m...
- Sun Apr 19, 2015 6:57 pm
- Forum: SNESdev
- Topic: Graphics in Excel (New: 'Tiled' Map Translation Tools!)
- Replies: 94
- Views: 31063
Re: Graphics in Excel
According to windows, 4.00 MB (4,194,304 bytes). Does this mean you can't use MSU1 on a ROM with a header?
- Sun Apr 19, 2015 6:05 pm
- Forum: SNESdev
- Topic: Graphics in Excel (New: 'Tiled' Map Translation Tools!)
- Replies: 94
- Views: 31063
Re: Graphics in Excel
Okay. Don't know if anyone here has experience getting MSU1 to work but here's what I have so far... I have code in my main program as follows: .EQU MSU_STATUS $2000 .EQU MSU_READ $2001 .EQU MSU_ID $2002 .EQU MSU_SEEK $2000 .EQU MSU_TRACK $2004 .EQU MSU_VOLUME $2006 .EQU MSU_CONTROL $2007 PlayMSUTra...
- Sun Apr 19, 2015 5:14 pm
- Forum: SNESdev
- Topic: Graphics in Excel (New: 'Tiled' Map Translation Tools!)
- Replies: 94
- Views: 31063
Re: Graphics in Excel
Mmmkay, so I have the video working now in 256x216 at 15FPS. Still processing the frames. I think I will be processing the frames for the rest of the month. I only need two things to get this demo working properly: Massive storage space and MSU1 sound. The MSU sound I've hit another roadblock. I'm t...
- Sun Apr 19, 2015 11:37 am
- Forum: SNESdev
- Topic: Graphics in Excel (New: 'Tiled' Map Translation Tools!)
- Replies: 94
- Views: 31063
Re: Graphics in Excel
I was assuming that the animation was produced for film. Anything produced for film is not natively in 30 fps, and every frame is not unique. Now that I think about it, I wouldn't be surprised if they deliberately animated every frame of that video specifically to try to show off what the system wo...
- Sun Apr 19, 2015 9:33 am
- Forum: SNESdev
- Topic: Graphics in Excel (New: 'Tiled' Map Translation Tools!)
- Replies: 94
- Views: 31063
Re: Graphics in Excel
Detect near-duplicate frames and apply what amounts to inverse telecine . Ask your digital video geek friends "how do I shot IVTC". Err... I'm just wondering, why would I want to try to do that? If what I have seems to be natively in 30FPS (every frame is unique and seems an even time int...
- Sat Apr 18, 2015 10:13 pm
- Forum: SNESdev
- Topic: Graphics in Excel (New: 'Tiled' Map Translation Tools!)
- Replies: 94
- Views: 31063
Re: Graphics in Excel
12 fps may be acceptable especially for hand-drawn animation shot on twos . Only the fastest action is shot on ones, and there are ways to work around that using the matrix effect. Good to know! I think the main deciding factor here though is that my source video appears to be in 30fps, so I can ge...
- Sat Apr 18, 2015 4:18 pm
- Forum: SNESdev
- Topic: Graphics in Excel (New: 'Tiled' Map Translation Tools!)
- Replies: 94
- Views: 31063
Re: Graphics in Excel
Okaay... So if I want this image to appear correctly and fullscreen, it should be 256x224 (though I cut it at the end of the image at 220 to start the DMA), which gives me enough DMA time to transfer about 27804 bytes ($6C9C) split across four frames. Tilesets for that size would be 28672 or $7000.....