Search found 314 matches

by Khaz
Mon Mar 02, 2015 7:48 pm
Forum: SNESdev
Topic: Need a beta tester for real SNES Hardware
Replies: 16
Views: 5517

Re: Need a beta tester for real SNES Hardware

Huh. Just tried the new version and I still can't start the game. I do feel like I remember reading somewhere about the auto joypad read timing not being emulated properly, now that I think about it. Are you sure your vBlank takes enough time? That's the only idea I've got... EDIT: Saving a piece is...
by Khaz
Mon Mar 02, 2015 5:14 pm
Forum: SNESdev
Topic: Need a beta tester for real SNES Hardware
Replies: 16
Views: 5517

Re: Need a beta tester for real SNES Hardware

Thank you very much for the Tetris game. I've played a lot of Tetris and yours is one of the few variations on the game I've actually found enjoyable. It's challenging! All I need is save-piece and instant-drop buttons and I could have tons of fun with it. I also wasn't able to make Elevator Madness...
by Khaz
Sat Feb 28, 2015 6:36 pm
Forum: SNESdev
Topic: Main principles of creating an "object"
Replies: 118
Views: 20895

Re: Main principles of creating an "object"

That would be my suggestion. You can still have a single list of objects, to keep all the spawning and common routines working normally without duplicated code, but you could have linked lists of specific object types. A variable indicates the slot of the first enemy. Inside that slot, a byte indic...
by Khaz
Sat Feb 28, 2015 3:41 pm
Forum: SNESdev
Topic: Main principles of creating an "object"
Replies: 118
Views: 20895

Re: Main principles of creating an "object"

Honestly, I've found few things more frustrating in old games than having to wait for a missed bullet to disappear before you can fire another one... I am avoiding that at all costs. That said my projectiles don't also usually despawn on impact, you can run and pick them back up. I've thought it wou...
by Khaz
Sat Feb 28, 2015 1:50 pm
Forum: SNESdev
Topic: Main principles of creating an "object"
Replies: 118
Views: 20895

Re: Main principles of creating an "object"

Just want to say thank you guys for creating this thread. I build an object-handling engine in my game recently (then re-built it all to run on the direct page), and it's now working beautifully. I see how WLA is such a pain in the ass now though. If I try to do something like "LDA $0000+obj0XP...
by Khaz
Tue Feb 24, 2015 10:52 am
Forum: SNESdev
Topic: Why do MD demos get more media coverage than SNES demos?
Replies: 38
Views: 7854

Re: Why do MD demos get more media coverage than SNES demos?

Meanwhile I'm thinking we should have an entire separate forum exclusively for arguing about which console is better, just so that people like Stef can pick their fights there and we can spend our time here focusing on how to actually get things done... We've had 20 years to fight about which one is...
by Khaz
Mon Feb 23, 2015 11:38 pm
Forum: SNESdev
Topic: Transition from WLA
Replies: 29
Views: 6533

Re: Transition from WLA

Ah, okay, I remember now. I did download the latest from that page, I've been using "Version 9.5 of WLA DX based on revision 8 of the code in SVN with extra magic by William Jones (02-Nov-2013)." Mostly because I can't say no to 'extra magic'. I will file a report sometime after I've had s...
by Khaz
Mon Feb 23, 2015 11:25 pm
Forum: SNESdev
Topic: Transition from WLA
Replies: 29
Views: 6533

Re: Transition from WLA

Huh. The version of wlalink.exe I have is almost five times larger than the one you linked, and your wla-65816 is smaller too. Tried running it with the code you posted in wla.bat, and wlalink crashed somehow... Wish I could tell you where I got the version I've been using from. Was possibly one of ...
by Khaz
Mon Feb 23, 2015 11:19 pm
Forum: SNESdev
Topic: Why do MD demos get more media coverage than SNES demos?
Replies: 38
Views: 7854

Re: Why do MD demos get more media coverage than SNES demos?

One think that's always amazed me is that no one has tried to make a port of Sonic the Hedgehog on the SNES... (It's easily doable.) I am also surprised, considering I've just personally made a platformer modeled after the Sonic engine. I'm going in a different direction with it, but it wouldn't ta...
by Khaz
Mon Feb 23, 2015 11:02 pm
Forum: SNESdev
Topic: Why do MD demos get more media coverage than SNES demos?
Replies: 38
Views: 7854

Re: Why do MD demos get more media coverage than SNES demos?

I found it unique and enjoyable, but I never thought it lived up to the hype. The homing laser makes almost the entire game trivial. I had more fun playing Sonic (and also more fun learning how Sonic was made).
by Khaz
Mon Feb 23, 2015 10:07 pm
Forum: SNESdev
Topic: Transition from WLA
Replies: 29
Views: 6533

Re: Transition from WLA

Please, by all means, go off topic. I'd never have created this thread in the first place if I'd only actually tested the .w. And I meant it to be more of a multiple-questions thing but by the time I was done ranting about WLA I forgot what else I was going to ask. Anyways. I tried to set up WLA.bat...
by Khaz
Mon Feb 23, 2015 7:11 pm
Forum: SNESdev
Topic: Transition from WLA
Replies: 29
Views: 6533

Re: Transition from WLA

Hm. Is there a way to bypass this garbage data problem, while still using WLA? Something other than .INCLUDE? (Other than just put all my code in one text file) I'm also not sure how you get a listing file in the first place. The wla setup I'm using just creates then deletes a .prj and an .obj file,...
by Khaz
Mon Feb 23, 2015 6:08 pm
Forum: SNESdev
Topic: Transition from WLA
Replies: 29
Views: 6533

Re: Transition from WLA

Ah, I see what you mean. I, uh, guess I just got used to that behaviour...
by Khaz
Mon Feb 23, 2015 6:05 pm
Forum: SNESdev
Topic: Transition from WLA
Replies: 29
Views: 6533

Re: Transition from WLA

Okay, thank you 93143, the .w fixed it. I thought I tried that already, maybe I didn't hit save or something... I guess I will be sticking with WLA for the time being. The one huge (and I mean HUGE HUGE HUGE) advantage ca65 has over WLA DX is that it's listing generation mode *actually works*, while...
by Khaz
Mon Feb 23, 2015 5:14 pm
Forum: SNESdev
Topic: Transition from WLA
Replies: 29
Views: 6533

Transition from WLA

I wanted to ask some things and I can't find an appropriate thread for it so here's one. I hate WLA. I can't find any real documentation of its syntax and it gives me problems trying to get the right opcode in constantly. All I know about it I've learned by example. I hear everyone saying to switch ...