Search found 375 matches
- Tue Apr 07, 2015 11:06 am
- Forum: GBDev
- Topic: BGB is now the Gatsu emulation suite
- Replies: 19
- Views: 9196
Re: BGB is now the Gatsu emulation suite
I was actually worried this would become a trend. If you're talking about all the stuff about multi-console emulation, IMO it's nothing special. Why have an average emulator for five consoles when you could have an amazing emulator for one? That's just one way to look at it, though. Not sure what o...
- Tue Apr 07, 2015 8:57 am
- Forum: GBDev
- Topic: BGB is now the Gatsu emulation suite
- Replies: 19
- Views: 9196
Re: BGB is now the Gatsu emulation suite
I had almost fallen for that. Was disappointed to see my favourite emulator undergo such a thing. XD
- Sun Mar 29, 2015 12:55 pm
- Forum: GBDev
- Topic: The nintendo official sdk of gbc is available?
- Replies: 5
- Views: 4670
Re: The nintendo official sdk of gbc is available?
"Not good" in what way? And what would make the official SDK any better? The gbdk C compiler is very...inefficient, let's say. Its use is usually recommended to not go outside the bounds of a hello world example. As for the assembler that it comes with...wait, does it? As if so then I'm g...
- Fri Mar 06, 2015 4:10 pm
- Forum: GBDev
- Topic: GameBoy(Color) Programming
- Replies: 3
- Views: 3937
Re: GameBoy(Color) Programming
You should probably use RGBDS, just because there's so much more GB code online written for it than WLA. Don't believe me? Look here. http://devrs.com/gb/asmcode.php#asmmath http://gameboy.mongenel.com/asmschool.html http://cratel.wichita.edu/cratel/ECE238Spr08 Although if it were my choice, WLA wou...
- Wed Feb 25, 2015 10:10 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
I'm still trying to work with the headers. Found that Snes9X wouldn't recognize it unless I put a bunch of 0xFF's after the main thing. Got checksum kinda working at least. 
- Wed Feb 25, 2015 10:05 pm
- Forum: SNESdev
- Topic: Transition from WLA
- Replies: 29
- Views: 6533
Re: Transition from WLA
https://github.com/vhelin/wla-dx/issues/new Since I always hear people complain about WLA but not even try to work with Ville... And sorry that the 32-bit binaries I made have to have cygwin1.dll with them. I legit could not get mingw to work with any batches they made. Now William and Neonman (or s...
- Sun Feb 22, 2015 9:28 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
Things kinda got off-topic about polygamy, so I'm re-posting this question. If anyone can answer, that is.nicklausw wrote:Any idea why Snes9X doesn't seem to recognize a lorom header, but ZSNES sees it just fine?
Yes, I'm bending the rules, but it's not like someone else made them. XD They is mine. MIYNE.
- Sun Feb 22, 2015 8:36 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
Aw, c'mon, tell me you at least read the first post to know what I'm talking about. XDEspozo wrote:If that's cheating, than I guess 99% percent of the people here are only cheating.nicklausw wrote:(This might be considered cheating, but I'm using non-self-made software JUST for testing purposes).
- Sun Feb 22, 2015 8:29 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
(This might be considered cheating, but I'm using non-self-made software JUST for testing purposes).
Any idea why Snes9X doesn't seem to recognize a lorom header, but ZSNES sees it just fine?
Any idea why Snes9X doesn't seem to recognize a lorom header, but ZSNES sees it just fine?
- Sun Feb 22, 2015 1:19 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
Thanks, fixed that right up.
- Sat Feb 21, 2015 8:46 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
(ew, triple posting).
Thought I'd just post a quick update on here that neptune has had tons of progress coming along with it. Plenty of fixes and additions, and a large speed-up.
Reminder that the repo is always open to look at: https://github.com/NicklausW/neptune
Thought I'd just post a quick update on here that neptune has had tons of progress coming along with it. Plenty of fixes and additions, and a large speed-up.
Reminder that the repo is always open to look at: https://github.com/NicklausW/neptune
- Tue Feb 17, 2015 3:51 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
Another update: neptune now supports some 65816 opcodes. Only ones that have no args to them, like nop. Sadly plenty to go...
- Mon Feb 16, 2015 10:31 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
Made one more update: improved user-thrown errors. It took 2 commits because of stupid pasting errors...
- Mon Feb 16, 2015 10:10 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
I'm guessing that it's colder in ... than it is in Texas? (Alright, I'll stop being a jerk now. :oops: ) In my actual location we had tons of snow hit us last year, and it stuck to the ground so quickly that all hell was going on in the roads with traffic. I would know, cuz I was stuck in it myself...
- Mon Feb 16, 2015 10:06 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
I've just added a labels feature...well, sort of. The label has to start with a semicolon but it works. :i_am_a_valid_label i_am_currently_not: i_am_also_currently_not This will be the last of me for the day...it's 5 'till midnight and tons of progress has been made. School is cancelled tomorrow for...