Search found 375 matches

by nicklausw
Tue Apr 07, 2015 11:06 am
Forum: GBDev
Topic: BGB is now the Gatsu emulation suite
Replies: 19
Views: 9196

Re: BGB is now the Gatsu emulation suite

I was actually worried this would become a trend. If you're talking about all the stuff about multi-console emulation, IMO it's nothing special. Why have an average emulator for five consoles when you could have an amazing emulator for one? That's just one way to look at it, though. Not sure what o...
by nicklausw
Tue Apr 07, 2015 8:57 am
Forum: GBDev
Topic: BGB is now the Gatsu emulation suite
Replies: 19
Views: 9196

Re: BGB is now the Gatsu emulation suite

I had almost fallen for that. Was disappointed to see my favourite emulator undergo such a thing. XD
by nicklausw
Sun Mar 29, 2015 12:55 pm
Forum: GBDev
Topic: The nintendo official sdk of gbc is available?
Replies: 5
Views: 4670

Re: The nintendo official sdk of gbc is available?

"Not good" in what way? And what would make the official SDK any better? The gbdk C compiler is very...inefficient, let's say. Its use is usually recommended to not go outside the bounds of a hello world example. As for the assembler that it comes with...wait, does it? As if so then I'm g...
by nicklausw
Fri Mar 06, 2015 4:10 pm
Forum: GBDev
Topic: GameBoy(Color) Programming
Replies: 3
Views: 3937

Re: GameBoy(Color) Programming

You should probably use RGBDS, just because there's so much more GB code online written for it than WLA. Don't believe me? Look here. http://devrs.com/gb/asmcode.php#asmmath http://gameboy.mongenel.com/asmschool.html http://cratel.wichita.edu/cratel/ECE238Spr08 Although if it were my choice, WLA wou...
by nicklausw
Wed Feb 25, 2015 10:10 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

I'm still trying to work with the headers. Found that Snes9X wouldn't recognize it unless I put a bunch of 0xFF's after the main thing. Got checksum kinda working at least. :mrgreen:
by nicklausw
Wed Feb 25, 2015 10:05 pm
Forum: SNESdev
Topic: Transition from WLA
Replies: 29
Views: 6533

Re: Transition from WLA

https://github.com/vhelin/wla-dx/issues/new Since I always hear people complain about WLA but not even try to work with Ville... And sorry that the 32-bit binaries I made have to have cygwin1.dll with them. I legit could not get mingw to work with any batches they made. Now William and Neonman (or s...
by nicklausw
Sun Feb 22, 2015 9:28 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

nicklausw wrote:Any idea why Snes9X doesn't seem to recognize a lorom header, but ZSNES sees it just fine?
Things kinda got off-topic about polygamy, so I'm re-posting this question. If anyone can answer, that is.

Yes, I'm bending the rules, but it's not like someone else made them. XD They is mine. MIYNE.
by nicklausw
Sun Feb 22, 2015 8:36 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

Espozo wrote:
nicklausw wrote:(This might be considered cheating, but I'm using non-self-made software JUST for testing purposes).
If that's cheating, than I guess 99% percent of the people here are only cheating. :wink:
Aw, c'mon, tell me you at least read the first post to know what I'm talking about. XD
by nicklausw
Sun Feb 22, 2015 8:29 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

(This might be considered cheating, but I'm using non-self-made software JUST for testing purposes).

Any idea why Snes9X doesn't seem to recognize a lorom header, but ZSNES sees it just fine?
by nicklausw
Sun Feb 22, 2015 1:19 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

Thanks, fixed that right up.
by nicklausw
Sat Feb 21, 2015 8:46 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

(ew, triple posting).

Thought I'd just post a quick update on here that neptune has had tons of progress coming along with it. Plenty of fixes and additions, and a large speed-up.

Reminder that the repo is always open to look at: https://github.com/NicklausW/neptune
by nicklausw
Tue Feb 17, 2015 3:51 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

Another update: neptune now supports some 65816 opcodes. Only ones that have no args to them, like nop. Sadly plenty to go...
by nicklausw
Mon Feb 16, 2015 10:31 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

Made one more update: improved user-thrown errors. It took 2 commits because of stupid pasting errors...
by nicklausw
Mon Feb 16, 2015 10:10 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

I'm guessing that it's colder in ... than it is in Texas? (Alright, I'll stop being a jerk now. :oops: ) In my actual location we had tons of snow hit us last year, and it stuck to the ground so quickly that all hell was going on in the roads with traffic. I would know, cuz I was stuck in it myself...
by nicklausw
Mon Feb 16, 2015 10:06 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

I've just added a labels feature...well, sort of. The label has to start with a semicolon but it works. :i_am_a_valid_label i_am_currently_not: i_am_also_currently_not This will be the last of me for the day...it's 5 'till midnight and tons of progress has been made. School is cancelled tomorrow for...