Search found 375 matches

by nicklausw
Mon Feb 16, 2015 8:18 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

bazz wrote:
nicklausw wrote:That thing is frickin' huge!
that's what she said :lol:
I'm sure she'd agree. :P
by nicklausw
Mon Feb 16, 2015 8:09 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

Huh...never seen a license like that one.

I prefer GPL, cuz copyleft. My only problem is the document's size. That thing is frickin' huge!
by nicklausw
Mon Feb 16, 2015 7:57 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

Wait, cc65 isn't entirely free?
by nicklausw
Mon Feb 16, 2015 7:40 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

XD Well, I built the computer I'm doing all this on, so let's just skip a step for that...
by nicklausw
Mon Feb 16, 2015 7:31 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

Nice bro, good luck and happy success :) Thanks. I've actually had tons of luck today. Implemented .db, .dw, .dl and .dd for 8/16/24/32 bit numbers. Also got a tiny banking system and even working file output. Basically, if you want to make a whole game in one file out of raw data, be my guest, as ...
by nicklausw
Mon Feb 16, 2015 10:40 am
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

The SNES Project!

So ever since the beginning of 2015, there's a little something that I've been working on "behind the scenes". Basically it's a personal dare. Not only do I have to make a SNES game, but I also have to write all the tools for doing so. This explains why I made a palette converter earlier o...
by nicklausw
Mon Feb 16, 2015 8:35 am
Forum: SNESdev
Topic: Throwback... Sunday?
Replies: 45
Views: 14795

Re: Throwback... Sunday?

My name is just my name.
by nicklausw
Tue Feb 10, 2015 6:30 pm
Forum: SNESdev
Topic: Main principles of creating an "object"
Replies: 118
Views: 20895

Re: Main principles of creating an "object"

When I said object-oriented, what I meant was something Game Maker style-like, which seemed to be what you're getting at. Not even entirely sure how C++'s object orientation works.
by nicklausw
Tue Feb 10, 2015 5:20 pm
Forum: SNESdev
Topic: Main principles of creating an "object"
Replies: 118
Views: 20895

Re: Main principles of creating an "object"

Object-oriented assembly? That sounds like a complete mess, if anything...well, unless handled properly, of course. If done right then it sounds like the best thing ever.

(Well that turned over quickly :mrgreen: )
by nicklausw
Fri Jan 30, 2015 2:20 pm
Forum: SNESdev
Topic: Bad Apple demo for SNES
Replies: 209
Views: 104007

Re: Bad Apple demo for SNES

I'm beyond impressed.
by nicklausw
Mon Jan 26, 2015 9:12 pm
Forum: SNESdev
Topic: 16bit table indexing problem
Replies: 131
Views: 98009

Re: 16bit table indexing problem

http://www.network54.com/Forum/56397/page-9 Looks like for a while Ville was just continuously releasing new versions of WLA blindly. Took some time for the updates to get heavy and for people to notice them (and for him to stop scrambling around compiling it on a bunch of OS's and just make it open...
by nicklausw
Mon Jan 26, 2015 5:10 pm
Forum: SNESdev
Topic: 16bit table indexing problem
Replies: 131
Views: 98009

Re: 16bit table indexing problem

I still don't get why it'd be necessary to install all of that just to have a good SNES environment. A makefile for the SNES is....eh.
by nicklausw
Sun Jan 25, 2015 12:26 pm
Forum: SNESdev
Topic: PCX Palette Converter to SNES (C & C#)
Replies: 25
Views: 7126

Re: PCX Palette Converter to SNES (C#)

I took a look at Python. As simple and convenient as scripting languages can be, it seems inconvenient to open up a file expecting an executable just to find that it's a script and there's some interpreter needed. (Then again, I'm the one using .NET...) I can see your reasoning, I guess, but usuall...
by nicklausw
Sun Jan 25, 2015 11:47 am
Forum: SNESdev
Topic: PCX Palette Converter to SNES (C & C#)
Replies: 25
Views: 7126

Re: PCX Palette Converter to SNES (C & C#)

Small update. (Read first post).
by nicklausw
Wed Jan 21, 2015 8:48 pm
Forum: SNESdev
Topic: 16bit table indexing problem
Replies: 131
Views: 98009

Re: 16bit table indexing problem

Is Cygwin needed, or would MinGW work as well? MinGW doesn't need quite as big of a C runtime DLL because it doesn't try to implement a huge swath of POSIX. Instead, it uses MSVC 6's DLL. I suppose it could be used, but it didn't work well with the batch file given with the sources. Tomorrow I'll t...