I'm sure she'd agree.bazz wrote:that's what she saidnicklausw wrote:That thing is frickin' huge!
Search found 375 matches
- Mon Feb 16, 2015 8:18 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
- Mon Feb 16, 2015 8:09 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
Huh...never seen a license like that one.
I prefer GPL, cuz copyleft. My only problem is the document's size. That thing is frickin' huge!
I prefer GPL, cuz copyleft. My only problem is the document's size. That thing is frickin' huge!
- Mon Feb 16, 2015 7:57 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
Wait, cc65 isn't entirely free?
- Mon Feb 16, 2015 7:40 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
XD Well, I built the computer I'm doing all this on, so let's just skip a step for that...
- Mon Feb 16, 2015 7:31 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
Nice bro, good luck and happy success :) Thanks. I've actually had tons of luck today. Implemented .db, .dw, .dl and .dd for 8/16/24/32 bit numbers. Also got a tiny banking system and even working file output. Basically, if you want to make a whole game in one file out of raw data, be my guest, as ...
- Mon Feb 16, 2015 10:40 am
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
The SNES Project!
So ever since the beginning of 2015, there's a little something that I've been working on "behind the scenes". Basically it's a personal dare. Not only do I have to make a SNES game, but I also have to write all the tools for doing so. This explains why I made a palette converter earlier o...
- Mon Feb 16, 2015 8:35 am
- Forum: SNESdev
- Topic: Throwback... Sunday?
- Replies: 45
- Views: 14795
Re: Throwback... Sunday?
My name is just my name.
- Tue Feb 10, 2015 6:30 pm
- Forum: SNESdev
- Topic: Main principles of creating an "object"
- Replies: 118
- Views: 20895
Re: Main principles of creating an "object"
When I said object-oriented, what I meant was something Game Maker style-like, which seemed to be what you're getting at. Not even entirely sure how C++'s object orientation works.
- Tue Feb 10, 2015 5:20 pm
- Forum: SNESdev
- Topic: Main principles of creating an "object"
- Replies: 118
- Views: 20895
Re: Main principles of creating an "object"
Object-oriented assembly? That sounds like a complete mess, if anything...well, unless handled properly, of course. If done right then it sounds like the best thing ever.
(Well that turned over quickly
)
(Well that turned over quickly
- Fri Jan 30, 2015 2:20 pm
- Forum: SNESdev
- Topic: Bad Apple demo for SNES
- Replies: 209
- Views: 104007
Re: Bad Apple demo for SNES
I'm beyond impressed.
- Mon Jan 26, 2015 9:12 pm
- Forum: SNESdev
- Topic: 16bit table indexing problem
- Replies: 131
- Views: 98009
Re: 16bit table indexing problem
http://www.network54.com/Forum/56397/page-9 Looks like for a while Ville was just continuously releasing new versions of WLA blindly. Took some time for the updates to get heavy and for people to notice them (and for him to stop scrambling around compiling it on a bunch of OS's and just make it open...
- Mon Jan 26, 2015 5:10 pm
- Forum: SNESdev
- Topic: 16bit table indexing problem
- Replies: 131
- Views: 98009
Re: 16bit table indexing problem
I still don't get why it'd be necessary to install all of that just to have a good SNES environment. A makefile for the SNES is....eh.
- Sun Jan 25, 2015 12:26 pm
- Forum: SNESdev
- Topic: PCX Palette Converter to SNES (C & C#)
- Replies: 25
- Views: 7126
Re: PCX Palette Converter to SNES (C#)
I took a look at Python. As simple and convenient as scripting languages can be, it seems inconvenient to open up a file expecting an executable just to find that it's a script and there's some interpreter needed. (Then again, I'm the one using .NET...) I can see your reasoning, I guess, but usuall...
- Sun Jan 25, 2015 11:47 am
- Forum: SNESdev
- Topic: PCX Palette Converter to SNES (C & C#)
- Replies: 25
- Views: 7126
Re: PCX Palette Converter to SNES (C & C#)
Small update. (Read first post).
- Wed Jan 21, 2015 8:48 pm
- Forum: SNESdev
- Topic: 16bit table indexing problem
- Replies: 131
- Views: 98009
Re: 16bit table indexing problem
Is Cygwin needed, or would MinGW work as well? MinGW doesn't need quite as big of a C runtime DLL because it doesn't try to implement a huge swath of POSIX. Instead, it uses MSVC 6's DLL. I suppose it could be used, but it didn't work well with the batch file given with the sources. Tomorrow I'll t...