Search found 375 matches

by nicklausw
Fri Jan 06, 2017 6:44 pm
Forum: General Stuff
Topic: Why have you chosen the username that you have chosen?
Replies: 41
Views: 10660

Re: Why have you chosen the username that you have chosen?

It's my name.

My other username is homsar47 after the best character ever, Homsar. Yes I'm registered on here twice, and no I did not know about it when making this account. :oops:
by nicklausw
Fri Jan 06, 2017 6:30 pm
Forum: SNESdev
Topic: LoROM vs HiROM
Replies: 25
Views: 18140

Re: LoROM vs HiROM

koitsu wrote:
tepples wrote:Now my question: Who coined the names LoROM, HiROM, and ExHiROM? Copier makers?
It was me. And a buddy of mine named Frank.
Have you ever felt weird seeing this many people (that being most of SNESdev) using a term you created? I'd feel like some sort of celebrity.
by nicklausw
Thu Oct 27, 2016 11:13 am
Forum: General Stuff
Topic: Help me figure out how to not look like a 12-year-old
Replies: 13
Views: 4274

Re: Help me figure out how to not look like a 12-year-old

Moral of the story: if you disagree with anyone, back off or die.

Not really but some people really can't be bargained with. You didn't do anything 12-year-old like but it's a nice insult!
by nicklausw
Thu Aug 25, 2016 11:50 am
Forum: GBDev
Topic: Justin Karneges releases unpublished GBC game w/full source
Replies: 3
Views: 3752

Re: Justin Karneges releases unpublished GBC game w/full sou

*sees gbc game code released*
Oh, cool!
*sees that it utilizes C*
Not so cool.

Something about code written in GBDK just doesn't interest me. Maybe because it has so many pre-written functions, and I like seeing how different programmers work the wheel.
by nicklausw
Tue Jul 12, 2016 4:07 pm
Forum: General Stuff
Topic: If programming languages were spoken languages...
Replies: 23
Views: 5616

Re: If programming languages were spoken languages...

tepples wrote:If there's any natlang counterpart to Java's long compound class names, it has to be German.
Das ist wahr, mein Schmetterling.
by nicklausw
Mon Jul 11, 2016 3:31 pm
Forum: General Stuff
Topic: If programming languages were spoken languages...
Replies: 23
Views: 5616

Re: If programming languages were spoken languages...

In my experience, Java is clunky and slow no one ever has the runtime when they need it. Spanish is something that most people I know only speak through school, so the runtime thing makes sense to me due to living entirely around English speakers but the language itself is simpler than English (C++)...
by nicklausw
Fri Jun 17, 2016 6:07 pm
Forum: General Stuff
Topic: GCC drops support for older ARM CPUs
Replies: 24
Views: 7863

Re: GCC drops support for older ARM CPUs

The ARM7TDMI processor implements the ARMv4t architecture (ARM architecture version 4 with Thumb). This means the GBA's CPU and the DS's IOP won't be affected. This means devkitPro can stay updated, right? Hope so because the developers of it seem to be all about discouraging usage of deprecated so...
by nicklausw
Wed Jun 08, 2016 7:08 pm
Forum: General Stuff
Topic: James Rolfe's reaction to Ghostbusters trailer creates drama
Replies: 35
Views: 10658

Re: James Rolfe's reaction to Ghostbusters trailer creates d

Man...the truth is, the younger generation really is getting sensitive to the point of insanity. Truth. It just gets excessive when someone says a bunch of BS and berates others and all that and says that people should "just stop being so sensitive", which you're not doing. Seriously, I'v...
by nicklausw
Tue Jun 07, 2016 9:45 am
Forum: SNESdev
Topic: I'm an idiot (failure to create pong "bouncing" ball)
Replies: 43
Views: 9483

Re: I'm an idiot (failure to create pong "bouncing" ball)

Your config file is pointing to $808000 and so on for code and not $8000, right? (Or $800000 and $0000, can't remember).

EDIT: Wait, are you using a pointer to BSS for a location to jump to? Then it should assemble as 16-bit, so that's not the problem.
by nicklausw
Sat Jun 04, 2016 10:01 am
Forum: SNESdev
Topic: I'm an idiot (failure to create pong "bouncing" ball)
Replies: 43
Views: 9483

Re: I'm an idiot (failure to create pong "bouncing" ball)

My pong game on the NES is nothing special (its physics are not as complex as you're designing at all) but maybe it can give some inspiration: https://github.com/nicklausw/pong-conso ... master/nes
by nicklausw
Fri Jun 03, 2016 9:39 pm
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 34951

Re: Character Diversity in *your/our/modern* NES Games

How have I managed to miss all of these people? I can't help but feel that people always talk about these "feminazis" because everyone else does, but I've never seen one. What exactly does a "feminazi" even do? Ask for equal pay? Ask to not be segregated from men at every corner...
by nicklausw
Fri Jun 03, 2016 8:16 am
Forum: General Stuff
Topic: Character Diversity in *your/our/modern* NES Games
Replies: 159
Views: 34951

Re: Character Diversity in *your/our/modern* NES Games

EDIT: I think I'm misguided on the topic but eh. On the topic of character diversity on the NES: not surprising that a Japanese console doesn't have a lot of character diversity. As for America, it was 80's and 90's, so. On the topic of character diversity now: not everyone has to be a PoC or LGBT+....
by nicklausw
Thu Jun 02, 2016 5:47 am
Forum: SNESdev
Topic: Note to all WLA-DX users: change in argv parser
Replies: 17
Views: 7742

Re: Note to all WLA-DX users: change in argv parser

calima wrote:Eh, "breaking all user projects" is more than a minor issue to me.
It's one that getopt wouldn't actually help out with, because the args order changed.

Later today I'll see about implementing getopt instead, but if things don't work then...¯\_(ツ)_/¯
by nicklausw
Wed Jun 01, 2016 2:52 pm
Forum: SNESdev
Topic: Note to all WLA-DX users: change in argv parser
Replies: 17
Views: 7742

Re: Note to all WLA-DX users: change in argv parser

I checked out getopt.c and...really? I mean, sure, the functionality is ideal, but the internal getopt function is such a giant that I don't see the problem with just using a much simpler parser that probably handles things just as well outside of the issue in spacing. Even taking in account the fac...
by nicklausw
Tue May 31, 2016 12:33 pm
Forum: SNESdev
Topic: Note to all WLA-DX users: change in argv parser
Replies: 17
Views: 7742

Re: Note to all WLA-DX users: change in argv parser

Also, koitsu, WLA will probably figure out that it's reading a binary file as input before opening the actual input file and overwriting it. Can't confirm right now.

EDIT: yep, it looks like the "object file" isn't opened until a later stage than source file parsing.