BTW, how do you guys compile? Tried wladx several times after reading tutors, never happend to work.
Search found 20 matches
- Sun Sep 06, 2015 11:36 am
- Forum: SNESdev
- Topic: New SNES game in development: Furry RPG (working title)
- Replies: 107
- Views: 66832
Re: New SNES game in development: Furry RPG (working title)
Pretty neat demo. But I hope Mode-7 map will be scrollable at greater speed. 
BTW, how do you guys compile? Tried wladx several times after reading tutors, never happend to work.
BTW, how do you guys compile? Tried wladx several times after reading tutors, never happend to work.
- Thu Jul 23, 2015 11:23 am
- Forum: Newbie Help Center
- Topic: How can I get the source code?
- Replies: 12
- Views: 5241
Re: How can I get the source code?
You can start from something small and relatively easy like Galaxian, for example:
http://www.romhacking.net/documents/617/
http://www.romhacking.net/documents/617/
- Thu Jul 23, 2015 10:57 am
- Forum: Homebrew Projects
- Topic: Blade Story - my Zelda clone using MMC5
- Replies: 49
- Views: 16645
Re: Blade Story - my Zelda clone using MMC5
Walking on the status bar. Hi.


- Thu Feb 26, 2015 3:34 am
- Forum: SNESdev
- Topic: Were any commercial SNES games written in C?
- Replies: 37
- Views: 15594
Re: Were any commercial SNES games written in C?
Many games actually may be coded in C, I heard japanese devs mostly used C and that even SuperFX-2 title Doom coded in C with no assembly involved what so ever. Makes sense for me, if some game's slowdowns too much. I'd love to see that GSU C compiler (ie. what you've heard isn't worth jack without...
- Wed Feb 25, 2015 1:21 pm
- Forum: SNESdev
- Topic: Were any commercial SNES games written in C?
- Replies: 37
- Views: 15594
Re: Were any commercial SNES games written in C?
Many games actually may be coded in C, I heard japanese devs mostly used C and that even SuperFX-2 title Doom coded in C with no assembly involved what so ever. Makes sense for me, if some game's slowdowns too much.