Search found 20 matches

by Nitroman
Sun Sep 06, 2015 11:36 am
Forum: SNESdev
Topic: New SNES game in development: Furry RPG (working title)
Replies: 107
Views: 66832

Re: New SNES game in development: Furry RPG (working title)

Pretty neat demo. But I hope Mode-7 map will be scrollable at greater speed. :D

BTW, how do you guys compile? Tried wladx several times after reading tutors, never happend to work.
by Nitroman
Thu Jul 23, 2015 11:23 am
Forum: Newbie Help Center
Topic: How can I get the source code?
Replies: 12
Views: 5241

Re: How can I get the source code?

You can start from something small and relatively easy like Galaxian, for example:
http://www.romhacking.net/documents/617/
by Nitroman
Thu Jul 23, 2015 10:57 am
Forum: Homebrew Projects
Topic: Blade Story - my Zelda clone using MMC5
Replies: 49
Views: 16645

Re: Blade Story - my Zelda clone using MMC5

Walking on the status bar. Hi.
Image
by Nitroman
Thu Feb 26, 2015 3:34 am
Forum: SNESdev
Topic: Were any commercial SNES games written in C?
Replies: 37
Views: 15594

Re: Were any commercial SNES games written in C?

Many games actually may be coded in C, I heard japanese devs mostly used C and that even SuperFX-2 title Doom coded in C with no assembly involved what so ever. Makes sense for me, if some game's slowdowns too much. I'd love to see that GSU C compiler (ie. what you've heard isn't worth jack without...
by Nitroman
Wed Feb 25, 2015 1:21 pm
Forum: SNESdev
Topic: Were any commercial SNES games written in C?
Replies: 37
Views: 15594

Re: Were any commercial SNES games written in C?

Many games actually may be coded in C, I heard japanese devs mostly used C and that even SuperFX-2 title Doom coded in C with no assembly involved what so ever. Makes sense for me, if some game's slowdowns too much.