Search found 314 matches

by 8bitMicroGuy
Tue Apr 14, 2015 3:45 am
Forum: NES Graphics
Topic: Need ideas for a Mario-like game
Replies: 23
Views: 9430

Re: Need ideas for a Mario-like game

It's true that there are many SMB game releases and SMB clones. However, not much is SMB3 or SMASB3 or even the awesome SMA4B3 where you can fly and be a bear with a raccoon tail and throw blocks at enemies. The point of my project is to learn how to make a Mario engine (which means tile-based colli...
by 8bitMicroGuy
Mon Apr 13, 2015 3:34 pm
Forum: General Stuff
Topic: Need to find a microcontroller with these capabilities
Replies: 27
Views: 5359

Re: Need to find a microcontroller with these capabilities

Thanks for the link. Links are the answers to my topics. So don't worry, it's not a waste of time
by 8bitMicroGuy
Mon Apr 13, 2015 3:32 pm
Forum: NES Graphics
Topic: Need ideas for a Mario-like game
Replies: 23
Views: 9430

Re: Need ideas for a Mario-like game

Anyways, I'm starting the game from scratch. ...or maybe with a little forkout from SMB3 disassembly to mimic physics. Do you have any idea what enemies do I need? Clone or not clone, I need new graphics ideas.
by 8bitMicroGuy
Mon Apr 13, 2015 3:26 pm
Forum: Newbie Help Center
Topic: Have to ask this again. Which mapper to use?
Replies: 22
Views: 6110

Re: Have to ask this again. Which mapper to use?

Let me get it straight. "FME-7 Just add EPROM board" is the board that I insert into an NES console to play when I'm finished with assembly and upload. On that board, I solder sockets and put in "Flash memory sizes FME-7/Sunsoft-5". Then I insert that board into "Kazzo cartr...
by 8bitMicroGuy
Mon Apr 13, 2015 2:58 pm
Forum: NESdev
Topic: Map data formats
Replies: 42
Views: 13311

Re: Map data formats

If I have special objects all over the map and enemies and Mario on the same screen, I'll surely have to frame skip in order to check all collissions and do all code. You just reminded me of SMB3 where on too many enemies, the game lags, but the music plays seamlessly. Now, a laggy game won't be nic...
by 8bitMicroGuy
Mon Apr 13, 2015 2:53 pm
Forum: General Stuff
Topic: Need to find a microcontroller with these capabilities
Replies: 27
Views: 5359

Re: Need to find a microcontroller with these capabilities

Okay, but if it will be 100% dedicated to rendering outside of VBlank, will it be a problem if it doesn't respond to other chips and memories (SD card, MIDI chip, USB)? Is there a dual core processor on a microcontroller with low cost and little specs so I can simply run the rendering on one core an...
by 8bitMicroGuy
Sun Apr 12, 2015 1:49 pm
Forum: Newbie Help Center
Topic: Have to ask this again. Which mapper to use?
Replies: 22
Views: 6110

Re: Have to ask this again. Which mapper to use?

So which games have:
  • Either VRC4, VRC7 or Sunsoft FME-7 mapper
  • Battery powered RAM for saving the game
  • At least 128kB PRG and 64kB CHR
  • Horizontal scrolling
  • Desolderable ROM chips so I can replace them with Flash or EEPROM chips
  • IRQ connected on the PCB for scanlines
by 8bitMicroGuy
Sun Apr 12, 2015 1:43 pm
Forum: NES Graphics
Topic: Need ideas for a Mario-like game
Replies: 23
Views: 9430

Re: Need ideas for a Mario-like game

Espozo wrote:If it's just about programming something, why does he need a story and whatnot?
Just for fashion.

And for some reason, I have a feeling that my game, if original in code, but not original in graphics, will have the same fate as SMBX.
by 8bitMicroGuy
Sun Apr 12, 2015 12:34 pm
Forum: Newbie Help Center
Topic: Have to ask this again. Which mapper to use?
Replies: 22
Views: 6110

Re: Have to ask this again. Which mapper to use?

Found VRC4, VRC7 and Sunsoft FME-7. They have interrupts on scanlines. A customized FME-7 board, essentially the Batman: Return of the Joker board with a battery and a few passives soldered onto it, should meet all requirements other than the 4-screen mirroring. I think I'll go for that. How would t...
by 8bitMicroGuy
Sun Apr 12, 2015 11:27 am
Forum: NES Graphics
Topic: Need ideas for a Mario-like game
Replies: 23
Views: 9430

Re: Need ideas for a Mario-like game

Espozo wrote:I'm with Bregalad here. Why not just get a rom of SMB and change the graphics? It will end up being the same thing.
Because this
by 8bitMicroGuy
Sun Apr 12, 2015 11:25 am
Forum: General Stuff
Topic: Need to find a microcontroller with these capabilities
Replies: 27
Views: 5359

Re: Need to find a microcontroller with these capabilities

Uzebox can't get me 64 sprites like NES and the resolution like NES. It was with an ATMEGA. I'm not sure if a 32MHz XMEGA would be enough fast to render things.
by 8bitMicroGuy
Sat Apr 11, 2015 6:32 pm
Forum: Newbie Help Center
Topic: Have to ask this again. Which mapper to use?
Replies: 22
Views: 6110

Re: Have to ask this again. Which mapper to use?

Alright, how about no 4 screen, but horizontal scrolling?
by 8bitMicroGuy
Sat Apr 11, 2015 6:29 pm
Forum: General Stuff
Topic: Need to find a microcontroller with these capabilities
Replies: 27
Views: 5359

Re: Need to find a microcontroller with these capabilities

But why does (libSDL's absence) matter? libSDL is an API for getting something that looks like a framebuffer on a modern machine. Plus a little glue for audio, input, window management, compact disc audio (really), and openGL stuff. If you want to write code that uses a bunch of abstractions (frame...
by 8bitMicroGuy
Sat Apr 11, 2015 6:04 pm
Forum: General Stuff
Topic: Need to find a microcontroller with these capabilities
Replies: 27
Views: 5359

Re: Need to find a microcontroller with these capabilities

But there's no SDL for STM32F429 or even an OS for it or SDL for that OS.
by 8bitMicroGuy
Sat Apr 11, 2015 6:01 pm
Forum: Newbie Help Center
Topic: Have to ask this again. Which mapper to use?
Replies: 22
Views: 6110

Have to ask this again. Which mapper to use?

I have to ask this again. MMC5 is complicated and there are little to no carts to test the game on. While I'm brainstorming about a game until I have time to make it, I like to know exactly what I can and can't do. The game I wanted to make in the first place seemed like a divergent thinking and now...