Search found 314 matches
- Tue Apr 14, 2015 3:45 am
- Forum: NES Graphics
- Topic: Need ideas for a Mario-like game
- Replies: 23
- Views: 9430
Re: Need ideas for a Mario-like game
It's true that there are many SMB game releases and SMB clones. However, not much is SMB3 or SMASB3 or even the awesome SMA4B3 where you can fly and be a bear with a raccoon tail and throw blocks at enemies. The point of my project is to learn how to make a Mario engine (which means tile-based colli...
- Mon Apr 13, 2015 3:34 pm
- Forum: General Stuff
- Topic: Need to find a microcontroller with these capabilities
- Replies: 27
- Views: 5359
Re: Need to find a microcontroller with these capabilities
Thanks for the link. Links are the answers to my topics. So don't worry, it's not a waste of time
- Mon Apr 13, 2015 3:32 pm
- Forum: NES Graphics
- Topic: Need ideas for a Mario-like game
- Replies: 23
- Views: 9430
Re: Need ideas for a Mario-like game
Anyways, I'm starting the game from scratch. ...or maybe with a little forkout from SMB3 disassembly to mimic physics. Do you have any idea what enemies do I need? Clone or not clone, I need new graphics ideas.
- Mon Apr 13, 2015 3:26 pm
- Forum: Newbie Help Center
- Topic: Have to ask this again. Which mapper to use?
- Replies: 22
- Views: 6110
Re: Have to ask this again. Which mapper to use?
Let me get it straight. "FME-7 Just add EPROM board" is the board that I insert into an NES console to play when I'm finished with assembly and upload. On that board, I solder sockets and put in "Flash memory sizes FME-7/Sunsoft-5". Then I insert that board into "Kazzo cartr...
- Mon Apr 13, 2015 2:58 pm
- Forum: NESdev
- Topic: Map data formats
- Replies: 42
- Views: 13311
Re: Map data formats
If I have special objects all over the map and enemies and Mario on the same screen, I'll surely have to frame skip in order to check all collissions and do all code. You just reminded me of SMB3 where on too many enemies, the game lags, but the music plays seamlessly. Now, a laggy game won't be nic...
- Mon Apr 13, 2015 2:53 pm
- Forum: General Stuff
- Topic: Need to find a microcontroller with these capabilities
- Replies: 27
- Views: 5359
Re: Need to find a microcontroller with these capabilities
Okay, but if it will be 100% dedicated to rendering outside of VBlank, will it be a problem if it doesn't respond to other chips and memories (SD card, MIDI chip, USB)? Is there a dual core processor on a microcontroller with low cost and little specs so I can simply run the rendering on one core an...
- Sun Apr 12, 2015 1:49 pm
- Forum: Newbie Help Center
- Topic: Have to ask this again. Which mapper to use?
- Replies: 22
- Views: 6110
Re: Have to ask this again. Which mapper to use?
So which games have:
- Either VRC4, VRC7 or Sunsoft FME-7 mapper
- Battery powered RAM for saving the game
- At least 128kB PRG and 64kB CHR
- Horizontal scrolling
- Desolderable ROM chips so I can replace them with Flash or EEPROM chips
- IRQ connected on the PCB for scanlines
- Sun Apr 12, 2015 1:43 pm
- Forum: NES Graphics
- Topic: Need ideas for a Mario-like game
- Replies: 23
- Views: 9430
Re: Need ideas for a Mario-like game
Just for fashion.Espozo wrote:If it's just about programming something, why does he need a story and whatnot?
And for some reason, I have a feeling that my game, if original in code, but not original in graphics, will have the same fate as SMBX.
- Sun Apr 12, 2015 12:34 pm
- Forum: Newbie Help Center
- Topic: Have to ask this again. Which mapper to use?
- Replies: 22
- Views: 6110
Re: Have to ask this again. Which mapper to use?
Found VRC4, VRC7 and Sunsoft FME-7. They have interrupts on scanlines. A customized FME-7 board, essentially the Batman: Return of the Joker board with a battery and a few passives soldered onto it, should meet all requirements other than the 4-screen mirroring. I think I'll go for that. How would t...
- Sun Apr 12, 2015 11:27 am
- Forum: NES Graphics
- Topic: Need ideas for a Mario-like game
- Replies: 23
- Views: 9430
Re: Need ideas for a Mario-like game
Because thisEspozo wrote:I'm with Bregalad here. Why not just get a rom of SMB and change the graphics? It will end up being the same thing.
- Sun Apr 12, 2015 11:25 am
- Forum: General Stuff
- Topic: Need to find a microcontroller with these capabilities
- Replies: 27
- Views: 5359
Re: Need to find a microcontroller with these capabilities
Uzebox can't get me 64 sprites like NES and the resolution like NES. It was with an ATMEGA. I'm not sure if a 32MHz XMEGA would be enough fast to render things.
- Sat Apr 11, 2015 6:32 pm
- Forum: Newbie Help Center
- Topic: Have to ask this again. Which mapper to use?
- Replies: 22
- Views: 6110
Re: Have to ask this again. Which mapper to use?
Alright, how about no 4 screen, but horizontal scrolling?
- Sat Apr 11, 2015 6:29 pm
- Forum: General Stuff
- Topic: Need to find a microcontroller with these capabilities
- Replies: 27
- Views: 5359
Re: Need to find a microcontroller with these capabilities
But why does (libSDL's absence) matter? libSDL is an API for getting something that looks like a framebuffer on a modern machine. Plus a little glue for audio, input, window management, compact disc audio (really), and openGL stuff. If you want to write code that uses a bunch of abstractions (frame...
- Sat Apr 11, 2015 6:04 pm
- Forum: General Stuff
- Topic: Need to find a microcontroller with these capabilities
- Replies: 27
- Views: 5359
Re: Need to find a microcontroller with these capabilities
But there's no SDL for STM32F429 or even an OS for it or SDL for that OS.
- Sat Apr 11, 2015 6:01 pm
- Forum: Newbie Help Center
- Topic: Have to ask this again. Which mapper to use?
- Replies: 22
- Views: 6110
Have to ask this again. Which mapper to use?
I have to ask this again. MMC5 is complicated and there are little to no carts to test the game on. While I'm brainstorming about a game until I have time to make it, I like to know exactly what I can and can't do. The game I wanted to make in the first place seemed like a divergent thinking and now...