Search found 314 matches

by 8bitMicroGuy
Thu Apr 02, 2015 9:23 am
Forum: Homebrew Projects
Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
Replies: 171
Views: 147505

Re: SMB1 + SMB2J SRAM Plus (FDS hack)

The checksum utility doesn't support CRC16 anymore! What now?
by 8bitMicroGuy
Thu Apr 02, 2015 8:55 am
Forum: Newbie Help Center
Topic: Stack opcodes are unclear
Replies: 12
Views: 3795

Re: Stack opcodes are unclear

TLDR EXCEPTION ERROR:
Hold on, when you pull the status register, does it go to CPU register A or from stack into the status register?
Same for pushing. Do you push from CPU register A to status register or from status register to stack?
by 8bitMicroGuy
Thu Apr 02, 2015 8:51 am
Forum: Newbie Help Center
Topic: Mid-Frame Palette Swaps
Replies: 15
Views: 6594

Re: Mid-Frame Palette Swaps

I was just wishing to do this to my game. The NESCraft would be split screen and when dawn would come after the night, the pallette on scanlines will change to show the sunlight effect. bit $2007 ; Skip one of the extra backdrop colors, putting pointer at a color ; The last cycle of this instruction...
by 8bitMicroGuy
Wed Apr 01, 2015 2:06 pm
Forum: NES Graphics
Topic: Sprite re-animation request
Replies: 15
Views: 9515

Re: Sprite re-animation request

So people who couldn't open Dropbox, I updated the main post with the picture. What do you think?
by 8bitMicroGuy
Sun Mar 29, 2015 6:11 am
Forum: NESdev
Topic: Map data formats
Replies: 42
Views: 13311

Re: Map data formats

All block metadata is in a block metadata table. There you have collission type as in slope type, is the airspace of the block air or water, is the whole block a ladder, is the object special (pipe, flagpole, etc), can you hit it from the bottom and get something out of it, etc. This is how I'd make...
by 8bitMicroGuy
Sat Mar 21, 2015 9:47 am
Forum: NES Graphics
Topic: Sprite re-animation request
Replies: 15
Views: 9515

Re: Sprite re-animation request

Alright I edited the main post so now you can download directly. I forgot that this forum has the upload function.
by 8bitMicroGuy
Sat Mar 21, 2015 4:58 am
Forum: NES Graphics
Topic: YY-CHR glibberish text
Replies: 4
Views: 5026

Re: YY-CHR glibberish text

evgeny wrote:Need "yychr.ENU" rename to "yychr.HRV" .
Wow! It worked! Thanks :) Now as I found out about that, I might make a Croatian translation :D
by 8bitMicroGuy
Fri Mar 20, 2015 3:24 pm
Forum: Newbie Help Center
Topic: Is it possible to develop a mapper by using an ATMEGA?
Replies: 9
Views: 2876

Re: Is it possible to develop a mapper by using an ATMEGA?

I was thinking of making my own mapper which would be able to bankswitch tile by tile. The CHR-ROM banks will be all 512B in size. How can the banks be 512 bytes if you want to switch tile by tile? Shouldn't each bank be 16 bytes? Each one can point to a CHR-ROM bank internal or external What do yo...
by 8bitMicroGuy
Fri Mar 20, 2015 3:19 pm
Forum: NES Graphics
Topic: YY-CHR glibberish text
Replies: 4
Views: 5026

YY-CHR glibberish text

I have English files of YY-CHR, but whenever I launch it, I get glibberish text and I don't know how to change it. My computer's language is Croatian, but regardless of there not being Croatian files, YY-CHR is still glibberish. Can you help me?
by 8bitMicroGuy
Fri Mar 20, 2015 3:16 pm
Forum: NES Graphics
Topic: Sprite re-animation request
Replies: 15
Views: 9515

Re: Sprite re-animation request

https://www.dropbox.com/s/ymyivgljoi2mwof/Otter.png

I don't like using those services because they have the right to reuse my work and I don't like that.
by 8bitMicroGuy
Fri Mar 20, 2015 1:16 pm
Forum: Newbie Help Center
Topic: Is it possible to develop a mapper by using an ATMEGA?
Replies: 9
Views: 2876

Is it possible to develop a mapper by using an ATMEGA?

I was thinking of making my own mapper which would be able to bankswitch tile by tile. The microcontroller I want to use is ATMEGA1284P. It works from 2.6 to 5.5V. It has 40 pins. It has 16kB RAM, 4kB EEPROM, 128Kb Flash and 8MHz at 5V. This is the address space of the mapper: 0x5000-0x5FFF = Mapper...
by 8bitMicroGuy
Tue Mar 17, 2015 8:33 pm
Forum: NESemdev
Topic: Please try my NES emulator HDNes
Replies: 279
Views: 263530

Re: Please try my NES emulator HDNes

Awesome! So original and new! I've never seen an emulator like this. It's great! Now, when the cartridge bankswitches, how do you manage to keep track of which sprite goes where? I think you should do the following Name every HD sprite as the hex sequence of the sprite's data and 3 colors from the p...
by 8bitMicroGuy
Tue Mar 17, 2015 8:14 pm
Forum: Newbie Help Center
Topic: If MMC5 can't save the game, what mapper alike it can?
Replies: 17
Views: 4703

Re: If MMC5 can't save the game, what mapper alike it can?

Sorry that I came off as lazy. I'm currently busy with school, but I'm procrastinating and wishing to make a project XD I have a final school project with a microcontroller and a compiler that's too stupid to see difference between program memory and data memory and has internal errors (thanks to be...
by 8bitMicroGuy
Tue Mar 17, 2015 7:30 pm
Forum: Newbie Help Center
Topic: Introducing myself. Starting off with mapper selection.
Replies: 35
Views: 8405

Re: Introducing myself. Starting off with mapper selection.

Alright. What do I need for the audio? And is it possible to run my game while it's using audio on a hardware that doesn't have it? I mean, I want to make in the Options menu that the user can choose whether they want to use the extra channels for sound effects in order to not interrupt the music or...
by 8bitMicroGuy
Tue Mar 17, 2015 6:12 am
Forum: NES Hardware and Flash Equipment
Topic: Cheapest way to buy an NES console
Replies: 28
Views: 7565

Re: Cheapest way to buy an NES console

Why would you want to suddenly send me $100? Because that's my way of helping indie developers, other than giving advice with code/etc.. I did this with 93143 (sent him money to get an EverDrive or SD2SNES, I forget which). He's working on a port of a game to the SNES which is incredibly timing-sen...