Search found 9 matches

by deeplinks
Sat Apr 04, 2015 4:38 am
Forum: NESemdev
Topic: RockNES - beta testing anyone? [UP: April 3rd]
Replies: 88
Views: 28655

Re: RockNES - beta testing anyone?

About that crashing issue (when moving mouse) I described earlier - it turns out that it's bug in Allegro and/or DirectDraw, not in RockNES.
by deeplinks
Thu Apr 02, 2015 9:01 pm
Forum: NESemdev
Topic: RockNES - beta testing anyone? [UP: April 3rd]
Replies: 88
Views: 28655

Re: RockNES - beta testing anyone?

Please, get alleg44.dll from RockNES 5.142 and see if there's still DLL errors. That version of alleg44.dll is working fine and doesn't require libgcc_s_dw2-1.dll. Some other notices: 1. alleg44.dll you providing (both versions) seems to be debug version (it's about 3 megabytes), which only needed ...
by deeplinks
Wed Apr 01, 2015 9:29 pm
Forum: NESemdev
Topic: RockNES - beta testing anyone? [UP: April 3rd]
Replies: 88
Views: 28655

Re: RockNES - beta testing anyone?

I just looked, and RockNES.exe actually doesn't need libgcc_s_dw2-1.dll, it's alleg44.dll that request it (Note that zlib1.dll that comes with MinGW also needs libgcc_s_dw2-1.dll). You can download allegro dll that doesn't require libgcc_s_dw2-1.dll here: https://www.allegro.cc/files/?v=4.4 . In the...
by deeplinks
Wed Apr 01, 2015 9:36 am
Forum: NESemdev
Topic: RockNES - beta testing anyone? [UP: April 3rd]
Replies: 88
Views: 28655

Re: RockNES - beta testing anyone?

I installed Dev-C++ to test and when I selected compiler (MinGW), it automatically enabled these options in Tools -> Compiler Options (see pic). Do you have the same settings?
by deeplinks
Wed Apr 01, 2015 7:52 am
Forum: NESemdev
Topic: RockNES - beta testing anyone? [UP: April 3rd]
Replies: 88
Views: 28655

Re: RockNES - beta testing anyone?

That's odd. Those 2 flags should remove gcc DLLs, but they're not. What are these flags you using? And what version of GCC ("gcc --version")? EDIT: how do you compile your files (makefile)? Notice that ''-static-libgcc" and "-static-libstdc++" flag should be passed when lin...
by deeplinks
Sun Mar 29, 2015 8:11 pm
Forum: GBDev
Topic: Turning LCD off outside of VBlank interval
Replies: 8
Views: 4789

Re: Turning LCD off outside of VBlank interval

But if one line is driven constantly over a long period of time, it could cause the driver to pass more current than it's rated for, and things overheat. When you shut down the game boy's driver that advances which row it's refreshing, it almost assuredly also shuts down this other alternation. Lea...
by deeplinks
Sun Mar 29, 2015 8:18 am
Forum: GBDev
Topic: Turning LCD off outside of VBlank interval
Replies: 8
Views: 4789

Re: Turning LCD off outside of VBlank interval

Note that this isn't going to be an issue on the GBC afaik. Yes, that's true according to Official Game Boy Programming Manual. I guess if it happens once every 5 minutes, it's OK, but if you do it every frame or every 10 seconds, it can wear that line of the LCD down. But why would it wear LCD's l...
by deeplinks
Sun Mar 29, 2015 3:38 am
Forum: GBDev
Topic: Turning LCD off outside of VBlank interval
Replies: 8
Views: 4789

Turning LCD off outside of VBlank interval

I already made topic about this at gbdev.gg8.se forum , but this forum seems more active. There is this caution in Pan Docs ( http://gbdev.gg8.se/wiki/articles/Video_Display#LCDC.7_-_LCD_Display_Enable ): CAUTION: Stopping LCD operation (Bit 7 from 1 to 0) may be performed during V-Blank ONLY, disab...