Search found 305 matches

by TOUKO
Mon Dec 04, 2017 8:18 am
Forum: SNESdev
Topic: overlapping parallax
Replies: 17
Views: 6284

Re: overlapping parallax

The rtype effect is only a vscroll effect ??
by TOUKO
Sun Dec 03, 2017 11:45 am
Forum: General Stuff
Topic: Why "logic" is bullshit (RANT)
Replies: 176
Views: 51995

Re: Why "logic" is bullshit (RANT)

because it looks as sharp as the Sega version, just with a smaller screen. Yes i have also noted that it's not as pixelated as usual with mode 7. It's really good if all the redering is done with the CPU, and mode 7 is only here to have a "chunky" display . thunder spirit on snes is reall...
by TOUKO
Sun Dec 03, 2017 9:07 am
Forum: General Stuff
Topic: Why "logic" is bullshit (RANT)
Replies: 176
Views: 51995

Re: Why "logic" is bullshit (RANT)

Yes,but it's not 100% software,i think mode 7 must be used for zooming .
by TOUKO
Sun Dec 03, 2017 2:50 am
Forum: General Stuff
Topic: Why "logic" is bullshit (RANT)
Replies: 176
Views: 51995

Re: Why "logic" is bullshit (RANT)

Star Fox running without co-processors and Wolfenstein 3D running at a higher resolution are pretty good arguments, though. those demos were helped a lot by the chunky display that the MD has,but i agree a 2.68mhz 65816 cannot do a 3D game like the 7.6 mhz 68k can do . Wolfenstein on Apple 2 gs tro...
by TOUKO
Fri Dec 01, 2017 2:36 am
Forum: General Stuff
Topic: Why "logic" is bullshit (RANT)
Replies: 176
Views: 51995

Re: Why "logic" is bullshit (RANT)

:lol:
by TOUKO
Thu Nov 30, 2017 12:11 pm
Forum: General Stuff
Topic: Why "logic" is bullshit (RANT)
Replies: 176
Views: 51995

Re: Why "logic" is bullshit (RANT)

In think you mean by logic is this :

http://www.sega-16.com/forum/showthread ... or-others)

:P
by TOUKO
Thu Nov 30, 2017 11:16 am
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55932

Re: We've been called out

Feel free to make a SNES demo as a labor of love. :) I see no reason for animosity between programmers based on different platform choices. There's a ton of awesome stuff you can do with the SNES - doesn't matter if the Mega Drive can do the same, just make something cool. i agree, and you should r...
by TOUKO
Tue Nov 28, 2017 3:16 am
Forum: SNESdev
Topic: Crash results in 16x32 sized sprites?
Replies: 31
Views: 10734

Re: Crash results in 16x32 sized sprites?

8x8 bullets are really useful for maximising sprite bandwidth,and of course VRAM consumption(wich can be a problem for the snes if you're short). I think 16x16 bullets just look cooler IMHO, even if they are slightly more flicker prone. it's a game design choice, for exemple i dislike Wings of war/g...
by TOUKO
Mon Nov 27, 2017 10:47 am
Forum: General Stuff
Topic: Why "logic" is bullshit (RANT)
Replies: 176
Views: 51995

Re: Why "logic" is bullshit (RANT)

Aaaah the good old debate .. We all know that the 65816 is a crappy slow 8 bits CPU, and the 65xxx are all inefficient processors with an inefficient architecture . And the best,i have also read that the 68k is more efficient with memory .. And obviously,we all know that 32 bits operations are often...
by TOUKO
Sat Nov 25, 2017 1:49 pm
Forum: General Stuff
Topic: NesDev designs a console
Replies: 123
Views: 24018

Re: NesDev designs a console

Although the love for the PC Engine is typically strong, the user base is naturally a lot more limited than the NES which is one of the most famous video game systems ever, and in the recent years it has been regaining a very strong presence based on nostalgia as well. I love the PC Engine myself, ...
by TOUKO
Thu Nov 23, 2017 2:39 am
Forum: General Stuff
Topic: NesDev designs a console
Replies: 123
Views: 24018

Re: NesDev designs a console

There doesn't seem to be a homebrew scene for TG16/PCE. It's a shame. I know almost nothing about the system. Never saw one in my life. i agree, and it's strange because if you take this forum for exemple, there are many people who know how to code for 65xxx, and the PCE is really a simple, straigh...
by TOUKO
Sat Oct 28, 2017 1:48 am
Forum: SNESdev
Topic: Whatcha want in a fighting game?
Replies: 62
Views: 26682

Re: Whatcha want in a fighting game?

I suppose the other reason is a mundane one: to simply play it on your snes. yeah, but no need a SA-1, you can do a pretty accurate port on a stock machine . We do know that "to prove it's possible" is a working motivation. The Mega Drive Star Fox demo proves it. Hu-Zero proves it. Heck, ...
by TOUKO
Fri Oct 27, 2017 11:52 am
Forum: SNESdev
Topic: Whatcha want in a fighting game?
Replies: 62
Views: 26682

Re: Whatcha want in a fighting game?

The Mode 7 level can be done without an SA-1 if Vitor Vilena didn't treat every BG sprite cell as separate objects. technicaly you're right, but there is some slowdowns even with SA-1,imagine with the stock CPU !! I've managed to do software rotation of a 64x64 sprite on stock hardware, but at leas...
by TOUKO
Fri Oct 27, 2017 11:41 am
Forum: SNESdev
Topic: Dealing with only X, Y, and Direct Page.
Replies: 29
Views: 7690

Re: Dealing with only X, Y, and Direct Page.

I'm confused, Wikipedia says they both cost $200 at launch, but the Genesis was $150 when the SNES launched. ah yeah, i kept in mind the european price :? but the Md was at 150$ in 1992, not at the snes launch,but at the european snes launch . here the snes was at the same price (150$ after convers...
by TOUKO
Fri Oct 27, 2017 7:09 am
Forum: SNESdev
Topic: Whatcha want in a fighting game?
Replies: 62
Views: 26682

Re: Whatcha want in a fighting game?

Why would using the SA-1 be cheating Because it's not a part of the stock machine and help a lot for doing better games, that normaly the standard hardware cannot without slowdowns . And using a SA-1 to do a simple TF4 port would be boring, because i think a snes+SA-1 can do something largely bette...