Search found 305 matches
- Mon Dec 04, 2017 8:18 am
- Forum: SNESdev
- Topic: overlapping parallax
- Replies: 17
- Views: 6284
Re: overlapping parallax
The rtype effect is only a vscroll effect ??
- Sun Dec 03, 2017 11:45 am
- Forum: General Stuff
- Topic: Why "logic" is bullshit (RANT)
- Replies: 176
- Views: 51995
Re: Why "logic" is bullshit (RANT)
because it looks as sharp as the Sega version, just with a smaller screen. Yes i have also noted that it's not as pixelated as usual with mode 7. It's really good if all the redering is done with the CPU, and mode 7 is only here to have a "chunky" display . thunder spirit on snes is reall...
- Sun Dec 03, 2017 9:07 am
- Forum: General Stuff
- Topic: Why "logic" is bullshit (RANT)
- Replies: 176
- Views: 51995
Re: Why "logic" is bullshit (RANT)
Yes,but it's not 100% software,i think mode 7 must be used for zooming .
- Sun Dec 03, 2017 2:50 am
- Forum: General Stuff
- Topic: Why "logic" is bullshit (RANT)
- Replies: 176
- Views: 51995
Re: Why "logic" is bullshit (RANT)
Star Fox running without co-processors and Wolfenstein 3D running at a higher resolution are pretty good arguments, though. those demos were helped a lot by the chunky display that the MD has,but i agree a 2.68mhz 65816 cannot do a 3D game like the 7.6 mhz 68k can do . Wolfenstein on Apple 2 gs tro...
- Fri Dec 01, 2017 2:36 am
- Forum: General Stuff
- Topic: Why "logic" is bullshit (RANT)
- Replies: 176
- Views: 51995
- Thu Nov 30, 2017 12:11 pm
- Forum: General Stuff
- Topic: Why "logic" is bullshit (RANT)
- Replies: 176
- Views: 51995
- Thu Nov 30, 2017 11:16 am
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55932
Re: We've been called out
Feel free to make a SNES demo as a labor of love. :) I see no reason for animosity between programmers based on different platform choices. There's a ton of awesome stuff you can do with the SNES - doesn't matter if the Mega Drive can do the same, just make something cool. i agree, and you should r...
- Tue Nov 28, 2017 3:16 am
- Forum: SNESdev
- Topic: Crash results in 16x32 sized sprites?
- Replies: 31
- Views: 10734
Re: Crash results in 16x32 sized sprites?
8x8 bullets are really useful for maximising sprite bandwidth,and of course VRAM consumption(wich can be a problem for the snes if you're short). I think 16x16 bullets just look cooler IMHO, even if they are slightly more flicker prone. it's a game design choice, for exemple i dislike Wings of war/g...
- Mon Nov 27, 2017 10:47 am
- Forum: General Stuff
- Topic: Why "logic" is bullshit (RANT)
- Replies: 176
- Views: 51995
Re: Why "logic" is bullshit (RANT)
Aaaah the good old debate .. We all know that the 65816 is a crappy slow 8 bits CPU, and the 65xxx are all inefficient processors with an inefficient architecture . And the best,i have also read that the 68k is more efficient with memory .. And obviously,we all know that 32 bits operations are often...
- Sat Nov 25, 2017 1:49 pm
- Forum: General Stuff
- Topic: NesDev designs a console
- Replies: 123
- Views: 24018
Re: NesDev designs a console
Although the love for the PC Engine is typically strong, the user base is naturally a lot more limited than the NES which is one of the most famous video game systems ever, and in the recent years it has been regaining a very strong presence based on nostalgia as well. I love the PC Engine myself, ...
- Thu Nov 23, 2017 2:39 am
- Forum: General Stuff
- Topic: NesDev designs a console
- Replies: 123
- Views: 24018
Re: NesDev designs a console
There doesn't seem to be a homebrew scene for TG16/PCE. It's a shame. I know almost nothing about the system. Never saw one in my life. i agree, and it's strange because if you take this forum for exemple, there are many people who know how to code for 65xxx, and the PCE is really a simple, straigh...
- Sat Oct 28, 2017 1:48 am
- Forum: SNESdev
- Topic: Whatcha want in a fighting game?
- Replies: 62
- Views: 26682
Re: Whatcha want in a fighting game?
I suppose the other reason is a mundane one: to simply play it on your snes. yeah, but no need a SA-1, you can do a pretty accurate port on a stock machine . We do know that "to prove it's possible" is a working motivation. The Mega Drive Star Fox demo proves it. Hu-Zero proves it. Heck, ...
- Fri Oct 27, 2017 11:52 am
- Forum: SNESdev
- Topic: Whatcha want in a fighting game?
- Replies: 62
- Views: 26682
Re: Whatcha want in a fighting game?
The Mode 7 level can be done without an SA-1 if Vitor Vilena didn't treat every BG sprite cell as separate objects. technicaly you're right, but there is some slowdowns even with SA-1,imagine with the stock CPU !! I've managed to do software rotation of a 64x64 sprite on stock hardware, but at leas...
- Fri Oct 27, 2017 11:41 am
- Forum: SNESdev
- Topic: Dealing with only X, Y, and Direct Page.
- Replies: 29
- Views: 7690
Re: Dealing with only X, Y, and Direct Page.
I'm confused, Wikipedia says they both cost $200 at launch, but the Genesis was $150 when the SNES launched. ah yeah, i kept in mind the european price :? but the Md was at 150$ in 1992, not at the snes launch,but at the european snes launch . here the snes was at the same price (150$ after convers...
- Fri Oct 27, 2017 7:09 am
- Forum: SNESdev
- Topic: Whatcha want in a fighting game?
- Replies: 62
- Views: 26682
Re: Whatcha want in a fighting game?
Why would using the SA-1 be cheating Because it's not a part of the stock machine and help a lot for doing better games, that normaly the standard hardware cannot without slowdowns . And using a SA-1 to do a simple TF4 port would be boring, because i think a snes+SA-1 can do something largely bette...