Search found 40 matches
- Mon Jul 13, 2015 10:29 am
- Forum: NES Hardware and Flash Equipment
- Topic: INL Board doesn't fit CHR
- Replies: 3
- Views: 1623
INL Board doesn't fit CHR
So I got my INL ROM board today, to make a VS super Mario bros. home edition. When I was looking at it though, It appears that I can't fit the CHR on. Please look at the photos. The PRG fits fine. I ordered a CHR ROM board. Is this what it's supposed to be like? Or did they send the wrong one? If so...
- Sat Jul 11, 2015 12:19 pm
- Forum: NES Hardware and Flash Equipment
- Topic: 32 pin EPROM to 28 pin pcb
- Replies: 4
- Views: 2112
Re: 32 pin EPROM to 28 pin pcb
You lift the pins on the chip whose signal differs from those in the holes on the board at the same position. (These are usually pins 1, 2, 24, 30, and 31.) Then you wire those pins to the empty holes by matching up the signals. ROM pinouts : What signal is on each pin or hole NES EPROM conversions...
- Fri Jul 10, 2015 6:46 pm
- Forum: NES Hardware and Flash Equipment
- Topic: 32 pin EPROM to 28 pin pcb
- Replies: 4
- Views: 2112
Re: 32 pin EPROM to 28 pin pcb
27C1001 holds 128 KiB of data; NROM can only address 32 KiB of PRG and 8 KiB of CHR. The standard solution is to duplicate the data until it is the same size as the 'PROM, and then tie all unused lines high or low. Thats what I was going to do. So after I program the chips, what pins do I rewire an...
- Fri Jul 10, 2015 3:15 pm
- Forum: NES Hardware and Flash Equipment
- Topic: 32 pin EPROM to 28 pin pcb
- Replies: 4
- Views: 2112
32 pin EPROM to 28 pin pcb
Okay, so I got a NROM 256 pcb and a 27C1001 EPROM. I was stupid however, because I didn’t take into consideration that the pcb only has room for 28 pins, and my chips are 32. Is there a way to convert this? I found this, is this correct?: pin 1 unconnected pin 2 -> hole 22 (under eprom pin 24) pin 2...
- Wed Jul 08, 2015 6:03 am
- Forum: NESdev
- Topic: Early NES Motherboard and CPU info 1985
- Replies: 53
- Views: 26973
Re: Early NES Motherboard and CPU info 1985
Quick question: What colour is the screen when you turn the NES on with no game? I've seen systems that do 00 (dark gray) and systems that do 28 (yellow). The DS effect (dubbed "TakeMeOut" by homebrewers during the DS era based on its resemblance to a PSP-related video that uses a Franz F...
- Tue Jul 07, 2015 2:45 pm
- Forum: NESdev
- Topic: Early NES Motherboard and CPU info 1985
- Replies: 53
- Views: 26973
Re: Early NES Motherboard and CPU info 1985
The power-on-color is a function of trivial differences in the inverters that make up the PPU's palette RAM... and to a lesser extent, the exact rate at which Vcc rises when you turn the NES on. (I say "lesser" because that's more or less only a function of the electrolytics in the power ...
- Tue Jul 07, 2015 2:04 pm
- Forum: NESdev
- Topic: Early NES Motherboard and CPU info 1985
- Replies: 53
- Views: 26973
Re: Early NES Motherboard and CPU info 1985
Quick question: What colour is the screen when you turn the NES on with no game? The simple answer would be color #00 - gray, but I could be wrong. nescolors.gif I'm wondering if different revisions of motherboards have different colours. The one I have (04) is pink. I had one a little while back (...
- Tue Jul 07, 2015 1:10 pm
- Forum: NESdev
- Topic: Early NES Motherboard and CPU info 1985
- Replies: 53
- Views: 26973
Re: Early NES Motherboard and CPU info 1985
Quick question: What colour is the screen when you turn the NES on with no game?
- Thu Jul 02, 2015 7:19 am
- Forum: NESdev
- Topic: SMB2j MMC3 Hack Text Error
- Replies: 8
- Views: 3348
Re: SMB2j MMC3 Hack Text Error
That's what I thought too! Lol.Great Hierophant wrote:Looks like everyone will need to patch their reproductions now.
- Tue Jun 30, 2015 7:17 pm
- Forum: NESdev
- Topic: SMB2j MMC3 Hack Text Error
- Replies: 8
- Views: 3348
Re: SMB2j MMC3 Hack Text Error
Oops. It used to work, but I broke it while fixing something else :oops: It should be fixed now, but I don't have the patience to play through the game to test it. smb2j_mmc3.zip It works! Thank you so much! (Do I get a credit on your website for finding it :D?). Also, do you have an e-mail I can c...
- Thu Jun 04, 2015 10:11 am
- Forum: NESdev
- Topic: SMB2j MMC3 Hack Text Error
- Replies: 8
- Views: 3348
SMB2j MMC3 Hack Text Error
While playing through Loopy's MMC3 hack of SMB2, I saw that at the ending, it's says "Hurrah to Mario". This is fine and all, but I was playing as LUIGI. It then said, "Thank You Mario". To see if this was a new glitch, I played through the FDS version of SMB2, and to my surprise...
- Sun Apr 26, 2015 6:59 pm
- Forum: Newbie Help Center
- Topic: Is this cart good for VS. SMB Home edition?
- Replies: 16
- Views: 4682
Re: Is this cart good for VS. SMB Home edition?
Okay, so I ordered the 27c1001 and im going to be using nes open tournament golf. Which pins do I soder to which holes, which pins do I rewire to where etc.? You've already been told this information . Yes, but do the other pins just get soldered in the matching hole? (I believe thats the end of my...
- Sun Apr 26, 2015 6:42 pm
- Forum: Newbie Help Center
- Topic: Is this cart good for VS. SMB Home edition?
- Replies: 16
- Views: 4682
Re: Is this cart good for VS. SMB Home edition?
I want to now make a SMB2 Prototype replica (for my PERSONAL USE ONLY). I think it will be easy because it uses CHR-RAM, which means I only need to replace the PRG, correct? I'm not familiar with SMB2 Prototype, but if it uses CHR-RAM and so does the donor cart, then yeah, you only have to change t...
- Sat Apr 25, 2015 3:51 pm
- Forum: Homebrew Projects
- Topic: SMB3 SRAM Plus
- Replies: 6
- Views: 5773
Re: SMB3 SRAM Plus
Do you have a list of all the glitches that are fixed?
- Thu Apr 23, 2015 12:36 pm
- Forum: Newbie Help Center
- Topic: Is this cart good for VS. SMB Home edition?
- Replies: 16
- Views: 4682
Re: Is this cart good for VS. SMB Home edition?
Kilobit, NOT kilobyte. Then are there any 1024 Kilobit EPROMs that are 28-pins? No. A 128KB 28-pin mask ROM (which can only be read) needs 17 address lines, 8 data lines, GND, +5V and /CE, so there are no pins to spare. Programmable chips like EPROMs and FlashROMs need more pins, for things like th...