Search found 186 matches

by Sogona
Thu Feb 11, 2016 7:29 pm
Forum: Newbie Help Center
Topic: Newbie to NES programming.
Replies: 7
Views: 2445

Re: Newbie to NES programming.

Easy6502 isn't specifically geared towards NES development, which is why it doesn't talk about graphics for it, using CHR files, how to set up ROMs, etc. So yeah, I'd say Nerdy Nights is the best tutorial to start out with (It's definitely the most popular.) If you're using CC65, there are a couple ...
by Sogona
Thu Feb 11, 2016 6:49 pm
Forum: General Stuff
Topic: science fiction
Replies: 16
Views: 5335

Re: science fiction

Espozo wrote:
Sogona wrote:read the manga but it's ~2,000 pages.
There isn't much reading involved in a picture book... :lol:
That is true, I guess.
by Sogona
Thu Feb 11, 2016 6:02 pm
Forum: General Stuff
Topic: science fiction
Replies: 16
Views: 5335

Re: science fiction

I forgot about comic books. Just to open the topic, here's two I liked: Akira - humans evolving telekinetic/psychic powers, political and personal struggles around it (the movie has similar ideas/characters but doesn't begin to match the scope of the comic) I absolutely loved this movie, and really...
by Sogona
Thu Feb 11, 2016 4:24 pm
Forum: NESdev
Topic: NES Programming Blog
Replies: 101
Views: 56702

Re: NES Programming Blog

I'm considering adding a few pages on ASM lessons, but I'm not sure how I should organize it. I don't want to go alphabetically, as some documents do...I wanted to start with simple LDA, STA...but it occurred to me that some of the more complicated LDA modes (indirect) probably shouldn't go on the ...
by Sogona
Thu Feb 11, 2016 4:51 am
Forum: General Stuff
Topic: science fiction
Replies: 16
Views: 5335

Re: science fiction

Slaughterhouse-Five? (Haven't read it, but really want to.)
by Sogona
Wed Feb 10, 2016 7:36 pm
Forum: General Stuff
Topic: Lent has begun
Replies: 7
Views: 4223

Re: Lent has begun

Are you giving anything up?
by Sogona
Sun Feb 07, 2016 8:19 pm
Forum: NESdev
Topic: You know you've been coding too much when...
Replies: 37
Views: 7728

Re: You know you've been coding too much when...

I have had dreams where I figured out a solution to something that had been pissing me off coding-wise, but it didn't make sense; some "magic answer" that wouldn't work in real life.

Sometimes I wish I was this guy: http://youtu.be/DBXZWB_dNsw
by Sogona
Sat Feb 06, 2016 1:56 pm
Forum: Newbie Help Center
Topic: Having Another Jab at a Camera System
Replies: 36
Views: 7130

Re: Having Another Jab at a Camera System

Okay, so now I'm in the process of integrating my object system with my camera system. I haven't written any code yet, but I've taken your guys' advice and have a basic outline of how I think objects would spawn. I think it is a good idea to have object data in spawn tables sorted by X coordinate, s...
by Sogona
Thu Feb 04, 2016 10:10 pm
Forum: Newbie Help Center
Topic: Random Stupid Questions I Think Of
Replies: 20
Views: 8397

Re: Random Stupid Questions I Think Of

Negative (N): Indicates the sign of signed numbers. It's merely a copy of bit 7, which is clear for values 0 to 127 ($00 to $7f) and set for values -128 to -1 ($80 to $ff). Overflow (V): Indicates overflows and underflows of signed numbers. For example, add 1 to 127 and you get 128 ($80), which act...
by Sogona
Wed Feb 03, 2016 7:03 pm
Forum: General Stuff
Topic: Turbo Kid
Replies: 4
Views: 1990

Re: Turbo Kid

It caught my eye the other day because the cover is strikingly familiar to TRON. I'll give it a watch though.
by Sogona
Wed Feb 03, 2016 4:55 pm
Forum: NESdev
Topic: Questions about the Slowdown Effect
Replies: 10
Views: 3848

Re: Questions about the Slowdown Effect

If you have NMI code that spills out of vblank and has to be executed before the RTI (Not graphic updates, but things like music engine updates), spilling into the next frame, won't you eventually need a roll-over frame to catch up and therefore have slowdown too?
by Sogona
Fri Jan 29, 2016 9:32 pm
Forum: General Stuff
Topic: Horror Discussion Thread
Replies: 37
Views: 6663

Re: Horror Discussion Thread

I'm kind of a psychological horror fan, I stopped enjoying the bloody gorey slasher films once I turned 13. Session 9 is a movie I saw a while back whose atmosphere I found pretty disturbing actually. Kubrick's The Shining is also a favorite of mine. As far as TV shows go, it's not really "horr...
by Sogona
Thu Jan 28, 2016 11:23 pm
Forum: Newbie Help Center
Topic: Random Stupid Questions I Think Of
Replies: 20
Views: 8397

Re: Random Stupid Questions I Think Of

I'm a little confused on the difference between the negative flag and the overflow flag on the 6502. From what I've read, the latter is only affected by math, bit testing, and some stack operations. So for example, if I just want to check if something's negative or positve, I'd use BPL and BMI, but ...
by Sogona
Tue Jan 26, 2016 5:36 pm
Forum: NESdev
Topic: Legend of Love: The Making of The Battle of Olympus
Replies: 1
Views: 1723

Re: Legend of Love: The Making of The Battle of Olympus

Very interesting read. I found it cool how he wrote his own assembler that worked better than others.
by Sogona
Sat Jan 23, 2016 8:36 pm
Forum: Newbie Help Center
Topic: Having Another Jab at a Camera System
Replies: 36
Views: 7130

Re: Having Another Jab at a Camera System

On NES, where sprite cycling (that is, flicker to avoid dropout) is the norm, it's usual to rebuild OAM entirely from scratch every frame by rescanning the list of active objects. I've been looking through the various topics on sprite cycling, but I'm still pretty confused as to how it works. So it...