Search found 186 matches
- Thu Feb 11, 2016 7:29 pm
- Forum: Newbie Help Center
- Topic: Newbie to NES programming.
- Replies: 7
- Views: 2445
Re: Newbie to NES programming.
Easy6502 isn't specifically geared towards NES development, which is why it doesn't talk about graphics for it, using CHR files, how to set up ROMs, etc. So yeah, I'd say Nerdy Nights is the best tutorial to start out with (It's definitely the most popular.) If you're using CC65, there are a couple ...
- Thu Feb 11, 2016 6:49 pm
- Forum: General Stuff
- Topic: science fiction
- Replies: 16
- Views: 5335
Re: science fiction
That is true, I guess.Espozo wrote:There isn't much reading involved in a picture book...Sogona wrote:read the manga but it's ~2,000 pages.
- Thu Feb 11, 2016 6:02 pm
- Forum: General Stuff
- Topic: science fiction
- Replies: 16
- Views: 5335
Re: science fiction
I forgot about comic books. Just to open the topic, here's two I liked: Akira - humans evolving telekinetic/psychic powers, political and personal struggles around it (the movie has similar ideas/characters but doesn't begin to match the scope of the comic) I absolutely loved this movie, and really...
- Thu Feb 11, 2016 4:24 pm
- Forum: NESdev
- Topic: NES Programming Blog
- Replies: 101
- Views: 56702
Re: NES Programming Blog
I'm considering adding a few pages on ASM lessons, but I'm not sure how I should organize it. I don't want to go alphabetically, as some documents do...I wanted to start with simple LDA, STA...but it occurred to me that some of the more complicated LDA modes (indirect) probably shouldn't go on the ...
- Thu Feb 11, 2016 4:51 am
- Forum: General Stuff
- Topic: science fiction
- Replies: 16
- Views: 5335
Re: science fiction
Slaughterhouse-Five? (Haven't read it, but really want to.)
- Wed Feb 10, 2016 7:36 pm
- Forum: General Stuff
- Topic: Lent has begun
- Replies: 7
- Views: 4223
Re: Lent has begun
Are you giving anything up?
- Sun Feb 07, 2016 8:19 pm
- Forum: NESdev
- Topic: You know you've been coding too much when...
- Replies: 37
- Views: 7728
Re: You know you've been coding too much when...
I have had dreams where I figured out a solution to something that had been pissing me off coding-wise, but it didn't make sense; some "magic answer" that wouldn't work in real life.
Sometimes I wish I was this guy: http://youtu.be/DBXZWB_dNsw
Sometimes I wish I was this guy: http://youtu.be/DBXZWB_dNsw
- Sat Feb 06, 2016 1:56 pm
- Forum: Newbie Help Center
- Topic: Having Another Jab at a Camera System
- Replies: 36
- Views: 7130
Re: Having Another Jab at a Camera System
Okay, so now I'm in the process of integrating my object system with my camera system. I haven't written any code yet, but I've taken your guys' advice and have a basic outline of how I think objects would spawn. I think it is a good idea to have object data in spawn tables sorted by X coordinate, s...
- Thu Feb 04, 2016 10:10 pm
- Forum: Newbie Help Center
- Topic: Random Stupid Questions I Think Of
- Replies: 20
- Views: 8397
Re: Random Stupid Questions I Think Of
Negative (N): Indicates the sign of signed numbers. It's merely a copy of bit 7, which is clear for values 0 to 127 ($00 to $7f) and set for values -128 to -1 ($80 to $ff). Overflow (V): Indicates overflows and underflows of signed numbers. For example, add 1 to 127 and you get 128 ($80), which act...
- Wed Feb 03, 2016 7:03 pm
- Forum: General Stuff
- Topic: Turbo Kid
- Replies: 4
- Views: 1990
Re: Turbo Kid
It caught my eye the other day because the cover is strikingly familiar to TRON. I'll give it a watch though.
- Wed Feb 03, 2016 4:55 pm
- Forum: NESdev
- Topic: Questions about the Slowdown Effect
- Replies: 10
- Views: 3848
Re: Questions about the Slowdown Effect
If you have NMI code that spills out of vblank and has to be executed before the RTI (Not graphic updates, but things like music engine updates), spilling into the next frame, won't you eventually need a roll-over frame to catch up and therefore have slowdown too?
- Fri Jan 29, 2016 9:32 pm
- Forum: General Stuff
- Topic: Horror Discussion Thread
- Replies: 37
- Views: 6663
Re: Horror Discussion Thread
I'm kind of a psychological horror fan, I stopped enjoying the bloody gorey slasher films once I turned 13. Session 9 is a movie I saw a while back whose atmosphere I found pretty disturbing actually. Kubrick's The Shining is also a favorite of mine. As far as TV shows go, it's not really "horr...
- Thu Jan 28, 2016 11:23 pm
- Forum: Newbie Help Center
- Topic: Random Stupid Questions I Think Of
- Replies: 20
- Views: 8397
Re: Random Stupid Questions I Think Of
I'm a little confused on the difference between the negative flag and the overflow flag on the 6502. From what I've read, the latter is only affected by math, bit testing, and some stack operations. So for example, if I just want to check if something's negative or positve, I'd use BPL and BMI, but ...
- Tue Jan 26, 2016 5:36 pm
- Forum: NESdev
- Topic: Legend of Love: The Making of The Battle of Olympus
- Replies: 1
- Views: 1723
Re: Legend of Love: The Making of The Battle of Olympus
Very interesting read. I found it cool how he wrote his own assembler that worked better than others.
- Sat Jan 23, 2016 8:36 pm
- Forum: Newbie Help Center
- Topic: Having Another Jab at a Camera System
- Replies: 36
- Views: 7130
Re: Having Another Jab at a Camera System
On NES, where sprite cycling (that is, flicker to avoid dropout) is the norm, it's usual to rebuild OAM entirely from scratch every frame by rescanning the list of active objects. I've been looking through the various topics on sprite cycling, but I'm still pretty confused as to how it works. So it...