Search found 222 matches

by Marscaleb
Tue Mar 12, 2019 5:07 pm
Forum: Other Retro Dev
Topic: [WIP] Underground Passage
Replies: 11
Views: 16574

Re: [WIP] Underground Passage

Image
Image
by Marscaleb
Tue Mar 12, 2019 3:27 pm
Forum: NES Hardware and Flash Equipment
Topic: Just curious; what kind of costs are there for carts today?
Replies: 22
Views: 12044

Re: Just curious; what kind of costs are there for carts tod

koitsu wrote:Hipster shit. Remarkable that it's not even single-layer polyurethaned. Looking forward to woodboring beetles living in my NES carts, right alongside dry rot.
LOLOLOLOLOLOLOLOLOL
by Marscaleb
Mon Mar 11, 2019 3:02 pm
Forum: NES Hardware and Flash Equipment
Topic: Just curious; what kind of costs are there for carts today?
Replies: 22
Views: 12044

Re: Just curious; what kind of costs are there for carts tod

It seriously amazes me how well the people on this forum really know their s***.

I'm just some dude who likes video games, but you people, man, you people really know what you're talking about.
by Marscaleb
Mon Mar 11, 2019 2:32 pm
Forum: Other Retro Dev
Topic: [WIP] Underground Passage
Replies: 11
Views: 16574

Re: [WIP] Underground Passage

I've made some updates. I've got a simple lighting layer set up, and I've reworked the tiles for the second area. https://i.imgur.com/sa7fVAg.png https://i.imgur.com/57RsSWU.png Some palette options (Between the wood platform and background bricks) https://i.imgur.com/NnOM7ud.png https://i.imgur.com...
by Marscaleb
Mon Mar 11, 2019 9:51 am
Forum: NES Hardware and Flash Equipment
Topic: Just curious; what kind of costs are there for carts today?
Replies: 22
Views: 12044

Just curious; what kind of costs are there for carts today?

I just had a random thought, and I was a little curious about it. Let's say I made a NES ROM and wanted to distribute it as a legitimate cartridge that could play in an NES (or a retro-station-whatever-thing I see them selling at game stores.) What kind of costs are involved in such a production, an...
by Marscaleb
Mon Mar 11, 2019 9:04 am
Forum: Other Retro Dev
Topic: Transparency on the SNES
Replies: 18
Views: 22865

Re: Transparency on the SNES

What is it you're doing right now? You haven't described anything that wouldn't work, at least not in sufficient detail for us to determine that. I was planning on having a torch light effect that would have addition around the torch (eg Musya) and subtraction further away to create shadows. But th...
by Marscaleb
Sun Mar 03, 2019 6:00 pm
Forum: Other Retro Dev
Topic: Transparency on the SNES
Replies: 18
Views: 22865

Re: Transparency on the SNES

You can use one blending mode on one range of scanlines and another blending mode on another range, using an hblank handler or HDMA to make the switch. On any scanline, you can limit the effect of blending to up to two horizontal ranges of pixels (the "window"). The easiest ratio to get i...
by Marscaleb
Sun Mar 03, 2019 6:02 am
Forum: Other Retro Dev
Topic: [WIP] Underground Passage
Replies: 11
Views: 16574

Re: [WIP] Underground Passage

Another thing: When you say SNES like - what is your intended screen resolution? In this thread, and other threads, you have used 240, 256, and 288 pixel heights, which looks as if the resolution changes on the fly, or as you haven't cared about that topic yet (or originally didn't do so). And all ...
by Marscaleb
Sun Mar 03, 2019 5:14 am
Forum: Other Retro Dev
Topic: Transparency on the SNES
Replies: 18
Views: 22865

Transparency on the SNES

I was reading this wiki page about the transparency effects on the SNES: https://wiki.superfamicom.org/ It answered most of my questions, but I'm still left with one: Can the SNES use two different transparency effects at the same time? Like, can I have part of the screen use a subtraction method, a...
by Marscaleb
Sat Mar 02, 2019 4:35 pm
Forum: Other Retro Dev
Topic: [WIP] Underground Passage
Replies: 11
Views: 16574

Re: [WIP] Underground Passage

I've been thinking I would apply a foreground layer for some shading/lighting effects, but I didn't include it in these pictures because it doesn't look right in its current form. I figure a layer effect would work better because one, it could darken the sprites too, because honestly it looks weird ...
by Marscaleb
Sat Mar 02, 2019 1:43 pm
Forum: Other Retro Dev
Topic: [WIP] Underground Passage
Replies: 11
Views: 16574

[WIP] Underground Passage

I've been working on a new area, which as the thread title suggested is an underground passage. I've got some good tiles for the base layout, I think. But I'd like to get some feedback before I got too far with it. I'm open to all criticism, so please be honest with your responses. I'm going for rou...
by Marscaleb
Sat Feb 16, 2019 6:17 pm
Forum: NES Graphics
Topic: Article on Game Graphics w/ Details on Era Workstations
Replies: 17
Views: 21750

Re: Article on Game Graphics w/ Details on Era Workstations

MAN. Looking at all these pictures of this period equipment, looking at how these guys were going about developing these games... I just keep thinking: these folks were living the DREAM! Man I wish I could have been working there, doing this, making these games... That just looks so amazingly fun! A...
by Marscaleb
Tue Feb 05, 2019 6:46 pm
Forum: Other Retro Dev
Topic: Genesis: what's this thing with high and low colors?
Replies: 7
Views: 13671

Re: Genesis: what's this thing with high and low colors?

Okay, this looks like the mode I was talking about, so let me ask a couple questions about shadow/highlight mode that I have. Was this performed per-pixel, or per-tile? (Or per-layer? Or per-palette or something?) ie, could you set it to operate on just one specific pixel, or do you set it to work o...
by Marscaleb
Tue Feb 05, 2019 6:36 pm
Forum: Other Retro Dev
Topic: Forest Scene (WIP)
Replies: 18
Views: 28707

Re: Forest Scene (WIP)

Okay, here's the latest update, now including the background layer. (parallax scrolling, single layer.) I also made a slight tweak to the canopy on a couple tiles. https://i.imgur.com/syVoKcZ.png https://i.imgur.com/z07NeIM.png The background by itself: https://i.imgur.com/cUzIc8A.png I don't want t...
by Marscaleb
Sat Feb 02, 2019 3:47 pm
Forum: Other Retro Dev
Topic: Genesis: what's this thing with high and low colors?
Replies: 7
Views: 13671

Genesis: what's this thing with high and low colors?

I can't seem to find where I was reading it before, but I recall hearing that the genesis had some sort of additional option for its colors beyond just the 9-bit RGB color palette. Something about also having high and low or bright and dark or soemthing. I can't find where I read it, and wikipedia m...