Search found 44 matches

by mugenfighter
Sat Mar 19, 2016 12:04 pm
Forum: Other Retro Dev
Topic: Programming a Genesis Game to use the Link Cable
Replies: 5
Views: 5801

Programming a Genesis Game to use the Link Cable

I heard there was a link cable for the Genesis that would let you link two Sega Genesis consoles up to play two players on two tvs. Anyone know how to program a game to use that cable, I hear only 1 game officially used it. Also as a kind of related question, because I know nothing about this cable,...
by mugenfighter
Fri Nov 20, 2015 10:22 am
Forum: General Stuff
Topic: Looking for homebrew games...
Replies: 1
Views: 1203

Looking for homebrew games...

I'm looking for homebrew games, specifically ones where the authors/law won't mind them being used on emulators. I know this is weird, but it is for testing programs called learnfun and playfun and I want to make sure I am not breaking any us laws. Anyway I figured if someone would know of a homebre...
by mugenfighter
Fri Nov 13, 2015 6:09 am
Forum: General Stuff
Topic: Anyone happened to disassemble Street Fighter II for SNES
Replies: 3
Views: 1838

Re: Anyone happened to disassemble Street Fighter II for SNE

Looking at the variety of posts you've made recently, my feeling is you need to focus your attention on something. You're all over the place, asking about many non-trivial things: game disassemblies, porting from NES to GBC, porting from DS to NES, Gensis, SNES..... you appear to be suffering from ...
by mugenfighter
Thu Nov 12, 2015 10:21 am
Forum: General Stuff
Topic: Anyone happened to disassemble Street Fighter II for SNES
Replies: 3
Views: 1838

Anyone happened to disassemble Street Fighter II for SNES

I'm not having much luck on google (maybe I'm bad at wording it), but does anyone here know of someone attempting to disassemble Street Fighter II The World Warrior for SNES? I would like as much info as is reasonable should anyone happen to know or find any. Also if you happen to be someone who is ...
by mugenfighter
Thu Nov 12, 2015 9:51 am
Forum: General Stuff
Topic: Ben 10 Homebrew Minimum Requirements
Replies: 4
Views: 1797

Re: Ben 10 Homebrew Minimum Requirements

That's a pretty complex question. No doubt you'd have to make some compromises no matter which system you picked. The older the system, the more compromises you would have to make. The number and nature of these compromises probably can't be anticipated in full just by glancing at the game on youtu...
by mugenfighter
Thu Nov 12, 2015 9:32 am
Forum: General Stuff
Topic: Where can I get chips from game carts?
Replies: 1
Views: 1318

Where can I get chips from game carts?

I know some consoles (like snes) had cart's that had special chips. Do you have to destroy a game to get them? Also could I use a bootleg or pirate cart to get the chips? Are there any more methods?
by mugenfighter
Thu Nov 12, 2015 9:20 am
Forum: General Stuff
Topic: Ben 10 Homebrew Minimum Requirements
Replies: 4
Views: 1797

Ben 10 Homebrew Minimum Requirements

I'm looking to homebrew a fan game with a couple of levels that is based on by Ben 10 Protector of Earth for DS on a retro console. I was wondering if anyone happened to knew which of the following retro consoles (without an addon) would be the minimum requirements to do something like that if I wro...
by mugenfighter
Tue Nov 10, 2015 6:24 am
Forum: GBDev
Topic: Add Color to Original Game Boy Games
Replies: 2
Views: 3460

Re: Add Color to Original Game Boy Games

mikejmoffitt wrote:This old thing works sometimes: http://www.romhacking.net/utilities/30
Thanks...

Edit: It seems glitchy with this game, but I can't fix it the way it says to. Oh well. The game is the Bubsy II Game Boy port in case your wondering. I guess the best I have is the Super Game Boy...
by mugenfighter
Sun Nov 08, 2015 1:00 pm
Forum: GBDev
Topic: Add Color to Original Game Boy Games
Replies: 2
Views: 3460

Add Color to Original Game Boy Games

I'm looking for a tool or tools to add color to original game boy games. You see some of the games I find hard to play because the sprites are not really well designed for the palette (I find it common in ports especially 16 bit conversions). But I'm not looking for something to turn a game boy game...
by mugenfighter
Mon Nov 02, 2015 6:39 am
Forum: NESdev
Topic: Any documentation on the disassembly of a NES ROMs?
Replies: 6
Views: 2901

Re: Any documentation on the disassembly of a NES ROMs?

For popular games, there's probably a ROM map or a RAM map on RomHacking.net. This might give you a head start in coming up with labels for the technique described by rainwarrior. The "reengineering" described by tokumaru is another way in theory. In the wake of Nintendo's takedown of You...
by mugenfighter
Sun Nov 01, 2015 9:09 am
Forum: NESdev
Topic: Any documentation on the disassembly of a NES ROMs?
Replies: 6
Views: 2901

Any documentation on the disassembly of a NES ROMs?

I'm trying to disassemble a NES ROM to have a reference to use in a fan game. But I realized I have no idea what I'm doing. There wouldn't happen to be any documentation on the subject, would there? I am using disasm6 and a cdl file generated in FCEUX 2.2.2.
by mugenfighter
Sun Nov 01, 2015 7:30 am
Forum: NESdev
Topic: Arkista's Ring Disassembly
Replies: 10
Views: 5018

Re: Arkista's Ring Disassembly

I had nothing better to do...

I'm trying to get a good cdl to work from.

Edit: I think I'm just trying to avoid the fact that I have no clue what I'm doing.
by mugenfighter
Fri Oct 30, 2015 8:33 am
Forum: NESdev
Topic: Arkista's Ring Disassembly
Replies: 10
Views: 5018

Re: Arkista's Ring Disassembly

By the way, how can I learn what the disassembled code means? I'm still kind of new at this, but I want to learn how the game worked so I can recreate it in 32 bit Windows. Edit: Sorry I haven't got time to work on a disassembly. I'm busy with stuff I can't go into now. Edit (Again): My original goa...
by mugenfighter
Fri Oct 30, 2015 6:07 am
Forum: NESdev
Topic: Arkista's Ring Disassembly
Replies: 10
Views: 5018

Re: Arkista's Ring Disassembly

mugenfighter wrote:Here is the best cdl I can get. No other files included this time.
Sorry wrong file...
by mugenfighter
Thu Oct 29, 2015 10:58 am
Forum: GBDev
Topic: Documentation on NES to GBC Rewriting
Replies: 7
Views: 4529

Re: Documentation on NES to GBC Rewriting

And in case "gbcprimer" gets taken down, substantially all of the information therein about the GBC's capability appeared in Nintendo Power magazines preceding the GBC's launch. There used to be a site too. Just had this exact same info. My guess is they just copied the site or the other ...