Search found 44 matches
- Thu Oct 29, 2015 10:48 am
- Forum: NESdev
- Topic: Arkista's Ring Disassembly
- Replies: 10
- Views: 5018
Re: Arkista's Ring Disassembly
Here is the best cdl I can get. No other files included this time.
- Wed Oct 28, 2015 5:17 pm
- Forum: GBDev
- Topic: Documentation on NES to GBC Rewriting
- Replies: 7
- Views: 4529
Re: Documentation on NES to GBC Rewriting
At the turn of the millennium, I remember reading an "official" Nintendo PDF that explained how to convert NES games to GBC games, keeping some of the limitations in mind. So, search for that. However with Google, just as with people, your queries will need to be more specific than they a...
- Wed Oct 28, 2015 4:14 pm
- Forum: GBDev
- Topic: Documentation on NES to GBC Rewriting
- Replies: 7
- Views: 4529
Re: Documentation on NES to GBC Rewriting
Can you be specific about what sort of "documentation" you're looking for? The NES and GBC are similar in power but otherwise very different systems. Rewriting a game for the GBC basically constitutes...rewriting the game. Okay so if I understand correctly it there isn't any special trick...
- Wed Oct 28, 2015 1:22 pm
- Forum: General Stuff
- Topic: Any info on Console/Hardware Dumps?
- Replies: 1
- Views: 1260
Any info on Console/Hardware Dumps?
I'm interested in console and hardware dumps like bios and unique games or software. My interest is mainly NES, Super NES, Game Boy, Game Boy Color, Game Boy Advance, CD-i, Nintendo 64, Playstation, Sega Genesis. As well as adapters, disk drives, modems, "online" games, upgrades for those ...
- Wed Oct 28, 2015 12:56 pm
- Forum: GBDev
- Topic: Documentation on NES to GBC Rewriting
- Replies: 7
- Views: 4529
Documentation on NES to GBC Rewriting
I'm just wondering if there is any documentation on rewriting games for the Nintendo Entertainment System to the Game Boy Color. I got time and I fan game I want to work on that I would like the better hardware of the Game Boy Color to work with, but I would like to keep a similar game play to the o...
- Tue Oct 06, 2015 9:39 am
- Forum: GBDev
- Topic: How do you disassemble GB/GBC ROMS?
- Replies: 11
- Views: 11761
Re: How do you disassemble GB/GBC ROMS?
The one sort of confident disassember I found recommended using No Cash's debugger for any serious work. So yeah, that kind of says something.
- Mon Oct 05, 2015 12:43 pm
- Forum: GBDev
- Topic: How do you disassemble GB/GBC ROMS?
- Replies: 11
- Views: 11761
How do you disassemble GB/GBC ROMS?
I guess this is kind of a stupid question, but I want to make sure I'm doing it right. The main questions I have are: what are the tools required, what processes are required to get the best results, and is there anything else besides those two things I need to know.
- Thu Sep 17, 2015 6:52 am
- Forum: NESdev
- Topic: Is it possible to mod family basic to run without a keyboard
- Replies: 3
- Views: 1366
Re: Is it possible to mod family basic to run without a keyb
The reason why I want to do this is so I can emulate it on a DS or GBA. I think it would be a lot easier to just implement an on-screen keyboard on the DS' emulator itself, rather than try to hack it into the game. True, but this version could also be used on a real NES/Famicom without a keyboard, ...
- Wed Sep 16, 2015 2:11 pm
- Forum: NESdev
- Topic: Is it possible to mod family basic to run without a keyboard
- Replies: 3
- Views: 1366
Is it possible to mod family basic to run without a keyboard
I know that normally when someone uses family basic without a keyboard it will just display an error. But if I either moded family basic's code (that I got from a disassembly thanks to freem) or made a program in family basic; would it be possible/probable to make an on screen keyboard that uses the...
- Wed Sep 16, 2015 1:17 pm
- Forum: NESdev
- Topic: Has anyone managed to disassemble Family Basic V3?
- Replies: 10
- Views: 2578
Re: Has anyone managed to disassemble Family Basic V3?
But you're ok if I put it online for free right?freem wrote:I'm fine with that, as long as it's not being sold.
- Wed Sep 16, 2015 12:24 pm
- Forum: NESdev
- Topic: Has anyone managed to disassemble Family Basic V3?
- Replies: 10
- Views: 2578
Re: Has anyone managed to disassemble Family Basic V3?
I've also been working on reverse engineering Family BASIC v3, though I still haven't finished it. Requires asm6f because of .ignorenl and .endinl directives; requires GNU Make because I switch between Windows and Linux computers too much. (Original file "Family BASIC v3.nes" not included...
- Wed Sep 16, 2015 7:17 am
- Forum: General Stuff
- Topic: EZ Flash IV
- Replies: 4
- Views: 2203
EZ Flash IV
I'm looking to buy on of these, and I was wondering where can I get the software for it. Also what is the difference between this and Supercard Mini SD? Can I use the R4 for the PassMe? And what else do I need to know about this?
- Tue Sep 15, 2015 8:39 am
- Forum: GBDev
- Topic: Porting NES Games to GBC
- Replies: 22
- Views: 11983
Re: Porting NES Games to GBC
I found this thing for the Game Boy Color. http://www.zophar.net/consoles/gameboy/nes/fc-emulator-for-gameboy.html It is extremely slow even on an emulator, and cuts off part of the screen. My guess is that this would be a normal thing for a nes emulators on a gbc. I also managed to find this... ht...
- Tue Sep 15, 2015 8:06 am
- Forum: GBDev
- Topic: Porting NES Games to GBC
- Replies: 22
- Views: 11983
Re: Porting NES Games to GBC
I found this thing for the Game Boy Color.
http://www.zophar.net/consoles/gameboy/ ... meboy.html
It is extremely slow even on an emulator, and cuts off part of the screen. My guess is that this would be a normal thing for a nes emulators on a gbc.
http://www.zophar.net/consoles/gameboy/ ... meboy.html
It is extremely slow even on an emulator, and cuts off part of the screen. My guess is that this would be a normal thing for a nes emulators on a gbc.
- Tue Sep 15, 2015 7:32 am
- Forum: NESdev
- Topic: Difference between Famicom and Famicom Disk System
- Replies: 5
- Views: 2067
Re: Difference between Famicom and Famicom Disk System
That's the basic explanation than?Dwedit wrote:Disks have all their content sitting in 40K of RAM, and you need to load things in and out of RAM. Cartridges have bankswitching instead.