Search found 44 matches

by mugenfighter
Tue Sep 15, 2015 6:58 am
Forum: NESdev
Topic: Difference between Famicom and Famicom Disk System
Replies: 5
Views: 2067

Difference between Famicom and Famicom Disk System

What is the difference for programming a famicom cartridge and a famicom disk?
by mugenfighter
Tue Sep 15, 2015 6:10 am
Forum: GBDev
Topic: Porting NES Games to GBC
Replies: 22
Views: 11983

Re: Porting NES Games to GBC

Dwedit wrote:PocketNES supports compressed 256k games, the 192k limit is long gone (except for the size of the game after compression).
Does PocketNES support Famicom Disk System games?
by mugenfighter
Tue Sep 15, 2015 6:05 am
Forum: GBDev
Topic: Porting NES Games to GBC
Replies: 22
Views: 11983

Re: Porting NES Games to GBC

Dwedit wrote:
tokumaru wrote:If the GBA is OK, there are also a bunch of official ports released for it: https://en.wikipedia.org/wiki/List_of_C ... ries_games
Those aren't ports, those are emulators + roms.
Probably the closest I can get.
by mugenfighter
Mon Sep 14, 2015 10:07 am
Forum: GBDev
Topic: Porting NES Games to GBC
Replies: 22
Views: 11983

Re: Porting NES Games to GBC

If you're willing to show the game being played in PocketNES on a GBA or GBA SP: Older GBA flash carts did not require an SD card; they had NOR flash memory. You could probably take the flash cart's PCB out and put it in a GBC game shell. The last such cart I remember being in production is the Fir...
by mugenfighter
Mon Sep 14, 2015 6:47 am
Forum: NESdev
Topic: Arkista's Ring Disassembly
Replies: 10
Views: 5018

Re: Arkista's Ring Source Code

Is this just the straight output of the disassembler then? You might as well only post the CDL for now, since that's all someone else should need to produce the disassembly (and also is not violating copyright). Yeah, it does compile to a working rom though, I rushed though this topic when creating...
by mugenfighter
Mon Sep 14, 2015 6:44 am
Forum: NESdev
Topic: Arkista's Ring Disassembly
Replies: 10
Views: 5018

Re: Arkista's Ring Source Code

ccovell wrote:You should call it a disassembly. Source code implies that it's the original developer's collection of .ASM files with all labels and comments intact.
Sorry I'm not good with this stuff.
by mugenfighter
Mon Sep 14, 2015 6:41 am
Forum: GBDev
Topic: Porting NES Games to GBC
Replies: 22
Views: 11983

Re: Porting NES Games to GBC

Actually porting a game from one console to the other is always a lot of trouble, unless the CPU is the same and the video/audio hardware is reasonably similar. Converting the 6502 to GBZ80 manually will take you forever, and writing a tool to do it automatically will be nearly the same amount of t...
by mugenfighter
Sun Sep 13, 2015 2:08 pm
Forum: NESdev
Topic: Has anyone managed to disassemble Family Basic V3?
Replies: 10
Views: 2578

Re: Has anyone managed to disassemble Family Basic V3?

I did a rough disassembly of it with DISASM6 in the past. I had to make some small corrections to it before it reassembled into an identical ROM image. I added some comments too but not much (search "keyboard"). Files in attachment. I'm getting an error on line 10 when trying to assemble ...
by mugenfighter
Sun Sep 13, 2015 12:36 pm
Forum: GBDev
Topic: Porting NES Games to GBC
Replies: 22
Views: 11983

Re: Porting NES Games to GBC

If this is just a prop, then you should mock it. If you'd like to mock it by loading some doctored game screens and displaying the bitmaps on the Game Boy Color, that will get you a relatively authentic look. To go further, you can write little scenes with some moving sprites and backdrops for a mo...
by mugenfighter
Sun Sep 13, 2015 12:31 pm
Forum: NESdev
Topic: Has anyone managed to disassemble Family Basic V3?
Replies: 10
Views: 2578

Re: Has anyone managed to disassemble Family Basic V3?

I don't think there's been much interest, due to the fact that Family Basic wasn't really available outside of Japan. Most prople are working on projects that bring back nostalgia...Apple Basic, Commodore 64, etc. I don't know of any disassembly. Makes sense. I'm only interested because I would lik...
by mugenfighter
Sun Sep 13, 2015 12:21 pm
Forum: GBDev
Topic: Porting NES Games to GBC
Replies: 22
Views: 11983

Re: Porting NES Games to GBC

Lots of NES games were ported to GBC, but I see this less a 'port' as rewriting a game for an incompatible system. The processors are different, so the assembly language will be a bit different. The screen sizes are different... (256 x 240 NES) vs (160 x 144 GBC). The music is processed differently...
by mugenfighter
Sun Sep 13, 2015 8:55 am
Forum: GBDev
Topic: Porting NES Games to GBC
Replies: 22
Views: 11983

Porting NES Games to GBC

I'm looking to port a NES game to GBC. Note I do not want to emulate it on a gba. So I managed to disassemble a game, and it will assemble into a working game. How do I go about porting the game.
by mugenfighter
Sun Sep 13, 2015 7:44 am
Forum: NESdev
Topic: Has anyone managed to disassemble Family Basic V3?
Replies: 10
Views: 2578

Has anyone managed to disassemble Family Basic V3?

Basically I am looking for the complete disassembled code for the Family Basic V3 rom. I can't find anything online to say if anyone already managed to do this or if it is available online.
by mugenfighter
Sun Sep 13, 2015 6:52 am
Forum: NESdev
Topic: Arkista's Ring Disassembly
Replies: 10
Views: 5018

Arkista's Ring Disassembly

I managed to disassemble Arkista's Ring with disasm6 and it seems to compile with asm6. I don't have the time to add the proper labels to it. Anyway I have included the .asm file, the .chr file, and the .cdl file I used to make the rom in an attachment.