Search found 3 matches
- Thu Nov 26, 2015 10:26 am
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 196741
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Well, there is a bug in the Super Game Boy emulation: missing sound effects in Game Boy games. For example, unaudible multiple shots sounds with the S weapon in Operation C (Contra) and unaudible percusison effects of the music in Crystal Castle and Cloud Castle of Castlevania 2 Belmont's Revenge.
- Mon Nov 23, 2015 8:22 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 196741
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Thanks for the reply!! Well, it's a pity for now.
I love the SNES games and I love this emulator for the accuracy but it's open source after all so I can wait for futures releases (for the bsnes-plus version with more Higan capabilities). Thanks again for this awesome work!!! 
- Mon Nov 23, 2015 5:19 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 196741
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Excelent work and congratulations for the Accuracy Build!!!! Please, can you upload an updated x64 accurate build? Air Strike Patrol have a bug in the "Good Luck" message when I launch it in the accuracy profile but with the last compatibility build (2015/11/21) the message shows perfect. ...