3DNes is coming out with ingame realtime editing feature.
Part 1: https://youtu.be/tyVFxcvtPwE
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Re: 3DNes
Battle Toads - Convert the build-in fake shadow to the real 3D one - demonstration
https://youtu.be/bP9GnCXZPPs
https://youtu.be/bP9GnCXZPPs
Re: 3DNes
It's not a random guess at all. In fact it's the cause of Driar faillure.
Re: 3DNes
https://youtu.be/K-UQHDncUfE Finalyyyyyyyyyyyyyyyyyyyyyy I MADE IT :D :D :D :D :D :D :D. This is gameplay bug so i suspect this is a cpu issue not ppu one. I run different ins test roms and finally detect and fix this bug. It turns out that this is an incorrect overflow reg implementation. From now...
Re: 3DNes
Driar is blocked at first screen "Press Start". I press enter but nothing happens.
3DNes runs Balloon Fight, Mario Bros, Pac Man just fine.
@Zepper: why did you remove your suggestion?
3DNes runs Balloon Fight, Mario Bros, Pac Man just fine.
@Zepper: why did you remove your suggestion?
Re: 3DNes
https://www.youtube.com/channel/UC_z3ct ... jPIYSckRbA
I have played and recorded clips of ~ 30 official games even BattleToads without any game blocking problem. Link above.
However 3dnes has problem with some home-brew games of shiru
Btw what does it exactly mean "sprite wrapping"?
I have played and recorded clips of ~ 30 official games even BattleToads without any game blocking problem. Link above.
However 3dnes has problem with some home-brew games of shiru
Btw what does it exactly mean "sprite wrapping"?
Re: 3DNes
https://youtu.be/VAlICbb6Ij8
For this game, the player is blocked at the border of screen and can not move.
Could anybody give me some suggestions about where the problem is located?
3dnes has a scanline based ppu emulation.
Thank you!
For this game, the player is blocked at the border of screen and can not move.
Could anybody give me some suggestions about where the problem is located?
3dnes has a scanline based ppu emulation.
Thank you!
Re: 3DNes
New Render of Battle City
https://youtu.be/4yNN0p8h0uM
https://youtu.be/4yNN0p8h0uM
Re: 3DNes
3DNes uses directional light, not spot light. Change the light direction in this case is the easiest thing i can imagine :D. But how to make a good user interface on the upper layer is hard for me. So i just let it that way for now. I have just tried 2D racing game and the result is quite good :) ht...
Re: 3DNes
Super Mario Bros - PC Game Play
https://youtu.be/ArDBHQl7pfY
Hatris @tepples
https://youtu.be/eEThrOHAFHk
https://youtu.be/ArDBHQl7pfY
Hatris @tepples
https://youtu.be/eEThrOHAFHk
Re: 3DNes
Hello everyone, long time no see :) I'm here to report my progress on PC Build : Tetris (by Tengen): https://youtu.be/0ixlMNiXoX8 Chip 'n Dale Rescue Rangers: https://youtu.be/rSsVM4JuZHw Feel free to share your thought. Tomorrow i will post new version of old game clip, so you can clearly see the d...
Re: 3DNes
I do view the video the second time and understand almost all of what he said and wrote in screen. Stupid comments about April Foul and trolling .... This is the real work. So here is what i think about it. This project is based on the assumption that 3D blocks are always composed of 2x2 tiles. It a...
Re: 3DNes
I almost believe that this is a serious work until i read some user comments - i suck hard at English, especially English listening
. By the way how does he do all the video drawing in this clip? That's just amazing!!!
- Mon Mar 21, 2016 4:07 am
- Forum: NESemdev
- Topic: Emulator is not work correctly with the background scrolling
- Replies: 4
- Views: 2831
Re: Emulator is not work correctly with the background scrol
Status bar flickering, this is just iconic bug
. I lived with it day and night until i read this
http://wiki.nesdev.com/w/index.php/PPU_scrolling
You should strictly emulate 4 PPU registers v,t,x,w and any rendered pixel would be calculated based on it. Then you will be fine.
http://wiki.nesdev.com/w/index.php/PPU_scrolling
You should strictly emulate 4 PPU registers v,t,x,w and any rendered pixel would be calculated based on it. Then you will be fine.