Search found 5 matches
- Fri Feb 12, 2016 4:25 am
- Forum: NES Graphics
- Topic: A few limitations related questions...
- Replies: 8
- Views: 5409
A few limitations related questions...
Hi! I already posted in this topic and I got some really useful answers! Thank you guys! I played a few NES games since then and I realised how many things I missed. There are a few more techniques that I don't clearly understand. Parallax scrolling : I know it can be done in case of none overlappin...
- Sun Dec 06, 2015 9:20 am
- Forum: NES Graphics
- Topic: Just another limitations related question
- Replies: 12
- Views: 7151
Re: Just another limitations related question
Thanks for the feedback, I am working on it!mikejmoffitt wrote:See if you can render your game to a 256x240 surface, then draw a scaled version of that for your final output.
- Fri Dec 04, 2015 7:18 am
- Forum: NES Graphics
- Topic: Just another limitations related question
- Replies: 12
- Views: 7151
Re: Just another limitations related question
Of course, I'll improve the game itself, it's just the very beginning of the project. What's the problem with the pixel size and where? I think it's the same pixel size everywhere. Like Alp said, the way Unity is rendering your tiles is pretty terrible. It looks like they're being resized from 8x8 ...
- Wed Dec 02, 2015 11:18 am
- Forum: NES Graphics
- Topic: Just another limitations related question
- Replies: 12
- Views: 7151
Re: Just another limitations related question
Thanks for all the answers. Things are clearer now. But... I still have a few questions and things that I don't understand. lidnariq: You can change colors in the palette mid-screen, but it requires turning off the NES's renderer, so can in practice only be used for status bars and the like. Post Wh...
- Mon Nov 30, 2015 1:23 pm
- Forum: NES Graphics
- Topic: Just another limitations related question
- Replies: 12
- Views: 7151
Just another limitations related question
Hello everyone! I am creating a game in Unity game engine. One of my goals is to make the game look like a genuine NES game. I know most of the limitations, but there are things that confuses me. -I am considering to replicate sprite flickering. So I can create my sprites divided into 8x16 tiles (be...