Search found 5 matches

by AdamP
Fri Feb 12, 2016 4:25 am
Forum: NES Graphics
Topic: A few limitations related questions...
Replies: 8
Views: 5409

A few limitations related questions...

Hi! I already posted in this topic and I got some really useful answers! Thank you guys! I played a few NES games since then and I realised how many things I missed. There are a few more techniques that I don't clearly understand. Parallax scrolling : I know it can be done in case of none overlappin...
by AdamP
Sun Dec 06, 2015 9:20 am
Forum: NES Graphics
Topic: Just another limitations related question
Replies: 12
Views: 7151

Re: Just another limitations related question

mikejmoffitt wrote:See if you can render your game to a 256x240 surface, then draw a scaled version of that for your final output.
Thanks for the feedback, I am working on it!
by AdamP
Fri Dec 04, 2015 7:18 am
Forum: NES Graphics
Topic: Just another limitations related question
Replies: 12
Views: 7151

Re: Just another limitations related question

Of course, I'll improve the game itself, it's just the very beginning of the project. What's the problem with the pixel size and where? I think it's the same pixel size everywhere. Like Alp said, the way Unity is rendering your tiles is pretty terrible. It looks like they're being resized from 8x8 ...
by AdamP
Wed Dec 02, 2015 11:18 am
Forum: NES Graphics
Topic: Just another limitations related question
Replies: 12
Views: 7151

Re: Just another limitations related question

Thanks for all the answers. Things are clearer now. But... I still have a few questions and things that I don't understand. lidnariq: You can change colors in the palette mid-screen, but it requires turning off the NES's renderer, so can in practice only be used for status bars and the like. Post Wh...
by AdamP
Mon Nov 30, 2015 1:23 pm
Forum: NES Graphics
Topic: Just another limitations related question
Replies: 12
Views: 7151

Just another limitations related question

Hello everyone! I am creating a game in Unity game engine. One of my goals is to make the game look like a genuine NES game. I know most of the limitations, but there are things that confuses me. -I am considering to replicate sprite flickering. So I can create my sprites divided into 8x16 tiles (be...