Search found 49 matches
- Wed Dec 09, 2015 9:55 pm
- Forum: SNESdev
- Topic: Who knows how to use the direct color the most effectively?
- Replies: 21
- Views: 5936
Re: Who knows how to use the direct color the most effective
psycopathicteen you mean to use mode7 and scale x2 to fill all the screen to achive the same effect?
- Wed Dec 09, 2015 5:58 pm
- Forum: SNESdev
- Topic: Who knows how to use the direct color the most effectively?
- Replies: 21
- Views: 5936
Re: Who knows how to use the direct color the most effective
Clear! Very interesting! Thank you! I definitely will need the forced blanking. Does it work OK on SNES without any negative surprises? Just turn the screen at some scan line and you get full speed (about 166 bytes per scan line) DMA. Right? So there is no space for at least half-screen buffering? M...
- Wed Dec 09, 2015 5:12 pm
- Forum: SNESdev
- Topic: Who knows how to use the direct color the most effectively?
- Replies: 21
- Views: 5936
Re: Who knows how to use the direct color the most effective
Thanks a lot for the answer!
Sorry for stupid questions but I have just come for the other world and don't know anything at all about this world.
Can you please tell me: how much image data I may reload each frame thus what's the highest FPS may be achieved?
Sorry for stupid questions but I have just come for the other world and don't know anything at all about this world.
Can you please tell me: how much image data I may reload each frame thus what's the highest FPS may be achieved?
- Wed Dec 09, 2015 2:23 pm
- Forum: SNESdev
- Topic: Who knows how to use the direct color the most effectively?
- Replies: 21
- Views: 5936
Who knows how to use the direct color the most effectively?
Who knows how to use the direct color the most effectively? I need to display RGB array on the screen. What can SNES do at the most? As far I know currently it's about 256 unique tiles having 256 colors + somehow to cover the rest with sprites. If it's not possible to display a lot of colors it woul...