Search found 20 matches
- Mon Dec 21, 2015 2:52 pm
- Forum: Newbie Help Center
- Topic: Homebrew RPGs?
- Replies: 15
- Views: 6867
Re: Homebrew RPGs?
Another question that comes o my mind is how were textboxes in DQ/FF series made. Are letters parts of the background so they don't cause flickering?
- Sun Dec 20, 2015 8:47 am
- Forum: Newbie Help Center
- Topic: Homebrew RPGs?
- Replies: 15
- Views: 6867
Homebrew RPGs?
Are there any good examples of homebrew NES RPGs in the style of Dragon Quest or Final Fantasy series? What I mean by style is basically having a separate "field screen" and "battle screen". Also, what would be harder, creating a platformer engine or DQ/FF RPG style engine?
- Tue Dec 15, 2015 8:58 am
- Forum: NES Graphics
- Topic: Question about Kirby's Adventure sprites.
- Replies: 8
- Views: 6057
Re: Question about Kirby's Adventure sprites.
Thanks for answers everyone!
- Mon Dec 14, 2015 4:07 am
- Forum: NES Graphics
- Topic: Question about Kirby's Adventure sprites.
- Replies: 8
- Views: 6057
Re: Question about Kirby's Adventure sprites.
Does it mean that if my character is 8x16, upper 8x8 tile can have completely different colors than lowe 8x8 tile?
- Mon Dec 14, 2015 3:11 am
- Forum: NES Graphics
- Topic: Question about Kirby's Adventure sprites.
- Replies: 8
- Views: 6057
Question about Kirby's Adventure sprites.
Hello. I'm new to nesdev and bit confused when it comes to color limitations of sprites. So... backgrounds use 16x16 tiles that may use 3 unique palette colors + black. What about the limit for character sprites? Most use just 3 colors, can I use black as the 4th color? Here's a sprite of on-guard s...