Search found 7 matches

by hellfire
Sat Jul 23, 2016 5:57 am
Forum: NESdev
Topic: MMC5 with CHR-RAM
Replies: 18
Views: 5225

Re: MMC5 with CHR-RAM

Not sure what you're talking about - I just tested Videomation in Nintendulator and it worked just fine. You're right, my fault - had it running in PAL mode so the timing was wrong and bankswitching happened at completely wrong positions. Mirroring seems to happen only for header version 1 ("i...
by hellfire
Fri Jul 22, 2016 8:14 am
Forum: NESdev
Topic: MMC5 with CHR-RAM
Replies: 18
Views: 5225

Re: MMC5 with CHR-RAM

Write 8K, write to bank regs, write 8K more... Videomation manages it. Fancy, never heard of that one! It's also not emulated correctly because Nintendulator mirrors CHR RAM after 8kB... However, it's using mapper 13 which explicitly supports CHR RAM bank switching. Haven't seen anything alike on M...
by hellfire
Thu Jul 21, 2016 3:27 am
Forum: NESdev
Topic: MMC5 with CHR-RAM
Replies: 18
Views: 5225

Re: MMC5 with CHR-RAM

tepples wrote:How big is the CHR RAM that you plan to use: 8Kx8 or 32Kx8?
How would you write more than 8kB into PPU_DATA when the nametables start at $2000?
by hellfire
Tue Jul 19, 2016 2:57 pm
Forum: NESdev
Topic: MMC5 with CHR-RAM
Replies: 18
Views: 5225

Re: MMC5 with CHR-RAM

I think the implementation is just a consequence of the original iNES format not having a way to specify CHR-RAM size, and the lack of extant MMC5 games using CHR-RAM. Almost any mapper should be able to substitute CHR-RAM for CHR-ROM. Well, I somehow expected the Everdrive could handle CHR-RAM as ...
by hellfire
Fri Jul 15, 2016 6:35 pm
Forum: NESdev
Topic: MMC5 with CHR-RAM
Replies: 18
Views: 5225

Re: MMC5 with CHR-RAM

Ok, had a closer look into the Nintendulator source code and there's absolutely no support for CHR-RAM for MMC5...
Is there a reason why it would be impossible to connect CHR-RAM to the MMC5?
by hellfire
Tue Jul 12, 2016 4:48 pm
Forum: NESdev
Topic: MMC5 with CHR-RAM
Replies: 18
Views: 5225

MMC5 with CHR-RAM

Hi everyone! I'm just twiddling with some demo effects using a 16x16 tile set which is updated using chr-ram during the empty screen areas. I'm currently trying to move this from an MMC3 mapper to MMC5 (because I need some more PRG-RAM and the extended attribute data). But I can't get anything into ...
by hellfire
Wed Mar 23, 2016 2:57 am
Forum: NES Graphics
Topic: Is it possible to add new colors to the palette?
Replies: 24
Views: 15437

Re: Is it possible to add new colors to the palette?

Say you want a shade of red that is simply not on the predetermined 64-color palette of the NES. Would it be possible to create new colors for the PPU to display? What works reasonably well for me is to constantly toggle between two color sets. For example palette index 1 is 0x14 (#e720a7) in every...