Search found 523 matches

by NotTheCommonDose
Fri Aug 03, 2007 9:43 am
Forum: NESdev
Topic: FDS Redumping Project
Replies: 23
Views: 14237

Simply put, why waste sealed because extra data called "Garbage"? If the games work fine? Now you see why I lost interest in posting here.
by NotTheCommonDose
Wed Jul 25, 2007 6:12 pm
Forum: NESdev China
Topic: 庆祝有我们自己的天地了!
Replies: 6
Views: 36335

hawa tawa nokashawa Oshawa.
by NotTheCommonDose
Tue Jul 24, 2007 3:20 pm
Forum: General Stuff
Topic: Where can I find the NES Pitfall level editor and site?
Replies: 6
Views: 3085

heh! It is Thanks. how do I save and play my levels?
by NotTheCommonDose
Tue Jul 24, 2007 2:34 pm
Forum: General Stuff
Topic: Where can I find the NES Pitfall level editor and site?
Replies: 6
Views: 3085

not it but thanks. Someone on this site is working to port the atari one the NES there is no .NES rom yet but has a level editor and was hoping to find it but I don't remember the site...
by NotTheCommonDose
Sun Jul 22, 2007 1:34 pm
Forum: General Stuff
Topic: Where can I find the NES Pitfall level editor and site?
Replies: 6
Views: 3085

Where can I find the NES Pitfall level editor and site?

All of my bookmarks have been deleted and was wondering if...
by NotTheCommonDose
Wed Jul 11, 2007 3:05 pm
Forum: NESdev
Topic: Possibility: Disasseblies of both SMB2 and Doki Doki Panic
Replies: 10
Views: 5786

[quote="Josh"][quote="kevtris"]it uses odd banking, and stuff like RAM under ROM. (you can write to ROM which writes to RAM underneath, then you switch the ROM out)[/quote] Hmm. Interesting. This was standard practice on the Commodore 64 (which also used a 6502 derivative) but I ...
by NotTheCommonDose
Tue Jun 26, 2007 9:32 am
Forum: General Stuff
Topic: Devil World - how did it pass Nintendo?
Replies: 6
Views: 3222

Nintendo dose this only because America is so damn uptight and it ruins our freedom now our video games? :evil:
by NotTheCommonDose
Sun Jun 24, 2007 12:52 pm
Forum: NESdev
Topic: NES cartridge custom box
Replies: 5
Views: 3090

You have about 100% more free time than I do! :)
by NotTheCommonDose
Sat Jun 23, 2007 1:34 pm
Forum: NES Hardware and Flash Equipment
Topic: NES controller rubber domes
Replies: 9
Views: 4622

Try ebay! :o
by NotTheCommonDose
Fri Jun 22, 2007 9:16 pm
Forum: NES Music
Topic: Implementing DMC pop reducer on a real NES/Famicom
Replies: 16
Views: 10998

Did you people go to compter school or something? Personally, yes, but they didn't teach me much! Sometimes I wonder how people here know what they know, this is easily the smartest place I've found on the internet. Where did you actually start knowing NES Stuff besides CP School? I want to be able...
by NotTheCommonDose
Fri Jun 22, 2007 9:14 pm
Forum: NES Music
Topic: Implementing DMC pop reducer on a real NES/Famicom
Replies: 16
Views: 10998

It probably doesnt matter now, but here are some game genie codes. I couldnt get the game genie to block writes to 4011 directly (I think it automatically adds 0x8000 to the address), so I used it to alter the data value queried from those addresses. I added a breakpoint in FCEU whenever 4011 was w...
by NotTheCommonDose
Fri Jun 22, 2007 8:21 pm
Forum: NES Music
Topic: Implementing DMC pop reducer on a real NES/Famicom
Replies: 16
Views: 10998

Would replacing the STA with a TOP opcode be safer, in terms of keeping the flags intact? Wouldn't replacing STA $4011 with STA $4018 or NOPing it (loose two CCs) be even better? Flags? I barely know what an "opcode" is. Operation code? Replace all store operations (STA, STX, STY) with so...
by NotTheCommonDose
Fri Jun 22, 2007 7:22 pm
Forum: NES Music
Topic: Implementing DMC pop reducer on a real NES/Famicom
Replies: 16
Views: 10998

Mednafen wrote:Would replacing the STA with a TOP opcode be safer, in terms of keeping the flags intact?
Flags? I barely know what an "opcode" is. Operation code?
by NotTheCommonDose
Fri Jun 22, 2007 12:15 pm
Forum: NES Music
Topic: Implementing DMC pop reducer on a real NES/Famicom
Replies: 16
Views: 10998

You'd probably overwrite the opcode, changing the STA $4011 to a BIT $4011. First do it in a hex editor, then convert it to a Game Genie code. what program do I use to overwrite the opcode, changing the STA $4011 to a BIT $4011? And how do I use a hex editor like Hex Workshop to convert it to a GG ...
by NotTheCommonDose
Thu Jun 21, 2007 6:48 pm
Forum: NES Music
Topic: Implementing DMC pop reducer on a real NES/Famicom
Replies: 16
Views: 10998

Of course, the codes will be game specific right? And what do mean wright $4011? Use a hex editor to set adress to $0000?