Okay, that's good to know:)
What settings solve the problems though, the overclock and unlimited sprites?
And if so, do they break stuff?
I know they don't speed up the game (at least Zelda) which is nice.
Search found 68 matches
- Sat Oct 15, 2016 8:13 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221022
- Sat Oct 15, 2016 7:56 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221022
Re: puNES Emulator
I just played through The Legend of Zelda, and i noticed slowdowns when many enemies where on screen (and/or did attacks like beams etc). Also noticed Flickering on sprites quite often. Is this how it was on the NES or is something wrong, cause it seemed to be quite a bit too obvious at times, looke...
- Thu Oct 13, 2016 3:30 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221022
Re: puNES Emulator
I would like to request a setting to have a Black Screen as default background instead of the noise. Why is mostly cause if i start recording something and i have to wait until i can start the game for Live Streams or similar stuff, having that noise just makes the recording Much bigger then what th...
- Wed May 18, 2016 12:27 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221022
Re: puNES Emulator
Ah i see. And also i need some emergency help, the game didn't save last time i played:(( I played a lot, and restarted the games several times. Then i let it be on, and the Emulator crashed when i focused on it. Then i started the game anew, and the save file was from when i last started the Emulat...
- Wed May 18, 2016 6:26 am
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221022
Re: puNES Emulator
Ah but wait, which should be more accurately correct? Cause it's all very confusing for me, cause i am just used to the Pixel 1:1 where it's all easy;P And also, where are the save files located, i would like everything to be saved in the folder of the Emulator, from my understanding it's in my docu...
- Tue May 17, 2016 11:14 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221022
Re: puNES Emulator
Vertically one doesn't multiply it by the pixel aspect ratio, so it's just 240 vertical pixels × 4 pixels out per pixel in = 960 vertical pixels out. 256÷240×8÷7 = 1.21̅9̅0̅4̅7̅6̅ (ideal) 1170÷960 = 1.21875 (can't practically have fractional pixels on screen) 1168÷960 = 1.216̅ (rounding too early) ...
- Tue May 17, 2016 10:35 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221022
Re: puNES Emulator
256 pixels horizontal × 8/7 pixel aspect ratio × 4 scaling ratio = 1170.29… pixels Oh, i thought it worked like normal ratios, just you know, multiply by X. But, why does it work like that? Doesn't that mean that the image will become wider or taller the bigger it is? Like, the Width and Height wil...
- Tue May 17, 2016 10:18 pm
- Forum: NESemdev
- Topic: puNES Emulator
- Replies: 767
- Views: 1221022
Re: puNES Emulator
I am wondering about the Resolution.
in 8:7 Mode which i guess is the TV default, it's 292x240.
However in higher resolution, Scale 4x it's 1170x960, which isn't the same aspect ratio.
Shouldn't it be 1168x960?
in 8:7 Mode which i guess is the TV default, it's 292x240.
However in higher resolution, Scale 4x it's 1170x960, which isn't the same aspect ratio.
Shouldn't it be 1168x960?