Search found 8 matches
- Tue Aug 01, 2017 2:40 pm
- Forum: NES Graphics
- Topic: Punch-out graphics hacking help
- Replies: 17
- Views: 11897
Re: Punch-out graphics hacking help
Understandable, but figured it was worth asking. Thanks!
- Tue Aug 01, 2017 7:31 am
- Forum: NES Graphics
- Topic: Punch-out graphics hacking help
- Replies: 17
- Views: 11897
Re: Punch-out graphics hacking help
It has been a while since I have touched this project, but have been thinking of picking it up again.
dougeff: I don't suppose you have done any development on the sprite scrambler/unscrambler, have you?
dougeff: I don't suppose you have done any development on the sprite scrambler/unscrambler, have you?
- Mon Jun 06, 2016 6:46 pm
- Forum: NES Graphics
- Topic: Punch-out graphics hacking help
- Replies: 17
- Views: 11897
Re: Punch-out graphics hacking help
I do not. When you say convert to the NES format, do you mean a bmp that is compatible, or a more native format like CHR or something. As I think of it, I suppose I could first import all of the tiles into TLP, then use the palette swapping features in yy-chr to adjust them afterwards. This would st...
- Mon Jun 06, 2016 6:29 pm
- Forum: NES Graphics
- Topic: Punch-out graphics hacking help
- Replies: 17
- Views: 11897
Re: Punch-out graphics hacking help
Thanks so much for the quick reply. One thing I failed to mention - the reason I was leaning toward TLP over YY-CHR is that when I import into YY-CHR, the graphic itself seems to be scrambled. Almost like I am importing in the wrong format - the best way I can describe it is that it ends up with a l...
- Mon Jun 06, 2016 5:59 pm
- Forum: NES Graphics
- Topic: Punch-out graphics hacking help
- Replies: 17
- Views: 11897
Re: Punch-out graphics hacking help
Hello all, I have continued working on this project, which is becoming a labor of love for sure. I do hope that long-term, some documentation/reference of sorts comes of this for folks who may want to edit graphics for this game in the future. Sadly, writing a program to do any of this more efficien...
- Sun May 29, 2016 8:49 am
- Forum: NES Graphics
- Topic: Punch-out graphics hacking help
- Replies: 17
- Views: 11897
Re: Punch-out graphics hacking help
Actually, a big part of my issue with my "binary" tiles is that I was trying that method BEFORE I realized you could turn off the background in FCEUX. Let me take another look and see if this is more workable now. For a sense of what I've done, please see this screenshot (in this case, it'...
- Sun May 29, 2016 8:17 am
- Forum: NES Graphics
- Topic: Punch-out graphics hacking help
- Replies: 17
- Views: 11897
Re: Punch-out graphics hacking help
Awesome. Thank you all for your detailed replies. I had actually tweaked the display settings in FCEUX to only see the OBJ sprites, but yes, it still leaves a lot of work to be done. I had also created a new version of the ROM where I replaced all of the graphics sprites completely, with tiles that ...
- Sat May 28, 2016 8:27 pm
- Forum: NES Graphics
- Topic: Punch-out graphics hacking help
- Replies: 17
- Views: 11897
Punch-out graphics hacking help
Hello all, This is my first post on here, so forgive my immediate request. Recently, I decided I wanted to edit the graphics for the NES version of Punch-Out! This is the first time I have ever done any ROM editing of any kind. I started this a few days ago, and actually feel like I have learned a f...