Search found 16 matches

by suFami
Tue Jan 30, 2018 9:09 pm
Forum: SNESdev
Topic: 2 Player F-Zero Feasibily
Replies: 27
Views: 16259

Re: 2 Player F-Zero Feasibily

Just wanted to post that the creator of FZVS has re-uploaded the source code (after 9 years!):
http://fzerovs.blogspot.com/2009/06/f-z ... -code.html
Here's the dropbox link: https://www.dropbox.com/s/id7afnv12i9yp ... 9.rar?dl=0
by suFami
Mon Nov 14, 2016 12:39 pm
Forum: SNESdev
Topic: 2 Player F-Zero Feasibily
Replies: 27
Views: 16259

Re: 2 Player F-Zero Feasibily

Looks good, too bad you're saying it can't work. If you need any info definitely check out CatadorDeLatas's F-zero Notes Document: https://docs.google.com/document/d/1yhZrwn7Mq8WL83YWzSFIKB4mHWEC84TXpvRU2_Pb7lE/edit?usp=sharing . He's done a lot of work to map out pretty much the whole game. Tons of...
by suFami
Sat Oct 15, 2016 11:34 am
Forum: SNESdev
Topic: NMI vs IRQ
Replies: 40
Views: 11435

Re: NMI vs IRQ

Hey qwertymodo, I don't know enough to help with the technical stuff, but I did find this. A user named Ladida made an example MSU-1 Video over at SMWCentral. The ASM is included in the download and might be able to help you out. https://www.smwcentral.net/?p=viewthread&t=73363 Maybe you could u...
by suFami
Mon Sep 26, 2016 3:10 pm
Forum: SNESdev
Topic: Running DSP-1 Homebrews
Replies: 14
Views: 5241

Re: Running DSP-1 Homebrews

I've been looking around, and most emulators seem to have no way of telling that the ROM is meant to run with a DSP-1, rather than a DSP-1b or a DSP-2..... As for flash cartridges, I haven't tried any, but I imagine that the sd2snes and Super EverDrive with DSP module would have the same problem. I...
by suFami
Wed Sep 14, 2016 11:57 am
Forum: SNESdev
Topic: 2 Player F-Zero Feasibily
Replies: 27
Views: 16259

Re: 2 Player F-Zero Feasibily

Unfortunately he joined over 7 years ago and only posted three times. Doesn't even show when his last visit was since it was so long ago.
by suFami
Mon Sep 12, 2016 3:52 am
Forum: SNESdev
Topic: 2 Player F-Zero Feasibily
Replies: 27
Views: 16259

Re: 2 Player F-Zero Feasibily

Hey all, just wanted to post some information on F-Zero VS, the server-based multiplayer version of SNES F-Zero. Basically what FZVS is for those who don't know is a 4-player multiplayer version of SNES F-Zero that uses a modified version of snes9x to allow people to connect via a server. The author...
by suFami
Sat Sep 10, 2016 1:51 am
Forum: SNESdev
Topic: SF2 letter box removal patch
Replies: 2
Views: 1806

Re: SF2 letter box removal patch

This patch is pretty cool. Too bad about the parallax issues at the bottom of the screen. Also, it's kind of weird not having the life bar/clock at the very top of the screen.
by suFami
Sat Sep 10, 2016 1:44 am
Forum: SNESdev
Topic: CPU->Cart Address Mapping for ExLoROM/ExHiROM
Replies: 7
Views: 3711

Re: CPU->Cart Address Mapping for ExLoROM/ExHiROM

I can't help you with the technical stuff, but I do know of one more rom that uses ExLoRom. That would be the hack Zelda 3 IQ Test, http://www.romhacking.net/hacks/2575/.
by suFami
Wed Sep 07, 2016 10:12 pm
Forum: GBDev
Topic: Tetris Adding SRAM Saving Questions
Replies: 18
Views: 10351

Re: Tetris Adding SRAM Saving Questions

Got some good news everyone. I've finally gotten a working version of Tetris that save high scores working on real hardware! So when I read that Capaneus got a Type 09 version to save on his Everdrive GB it made me wonder what I was doing wrong. So I decided to try again. Seems it has been working t...
by suFami
Tue Aug 30, 2016 12:53 pm
Forum: GBDev
Topic: Tetris Adding SRAM Saving Questions
Replies: 18
Views: 10351

Re: Tetris Adding SRAM Saving Questions

Hey guys, I am Capaneus on the romhacking forum, the guy who started working on this a couple of years ago, and unfortunately got sidetracked by other projects/life. Coincidentally, I thought about this a couple of days ago and found this thread. First, I thought I'd do a little more experimentatio...
by suFami
Sat Aug 13, 2016 3:23 am
Forum: GBDev
Topic: Tetris Adding SRAM Saving Questions
Replies: 18
Views: 10351

Re: Tetris Adding SRAM Saving Questions

The code I wrote checks if the string TETRIS is present at the start of the SRAM memory space. It's very unlikely that this memory would say TETRIS by random chance, so this is taken to mean that the data is valid. I guess what I'm trying to ask is what happens if the TETRIS string is not found (th...
by suFami
Fri Aug 12, 2016 1:08 am
Forum: GBDev
Topic: Tetris Adding SRAM Saving Questions
Replies: 18
Views: 10351

Re: Tetris Adding SRAM Saving Questions

Thank you for the link lidnariq. Looks detailed and just what I need to read up on.
by suFami
Fri Aug 12, 2016 12:33 am
Forum: GBDev
Topic: Tetris Adding SRAM Saving Questions
Replies: 18
Views: 10351

Re: Tetris Adding SRAM Saving Questions

The point of the ASM you're referring to is to unlock the SRAM so it can be accessed. Unlocking SRAM does not clear SRAM. The point of checking for validity of SRAM is to make sure that the highscore list doesn't contain garbage when starting up for the first time. Thank you for the explanation. Af...
by suFami
Tue Aug 09, 2016 11:01 pm
Forum: GBDev
Topic: Tetris Adding SRAM Saving Questions
Replies: 18
Views: 10351

Re: Tetris Adding SRAM Saving Questions

Well, if you're using an Everdrive GB you can also manually initialize the save RAM separately (as you did) The common way to solve this problem is to use some kind of flag in RAM, maybe the string "Save RAM has been initialized". It won't arise randomly, so you can be confident that if t...
by suFami
Sun Aug 07, 2016 3:36 pm
Forum: GBDev
Topic: Tetris Adding SRAM Saving Questions
Replies: 18
Views: 10351

Re: Tetris Adding SRAM Saving Questions

Thanks lidnariq! I attempted to do everything, but am having some problems. I changed the rom cartridge type info at hex 0147 and 0149 and this worked except that when I load it into bgb I get an error message that says: "Header checksum fails. ROM checksum fails. This rom would not work on a r...