Search found 177 matches
- Fri Sep 28, 2007 2:53 pm
- Forum: NESdev
- Topic: stupid question
- Replies: 9
- Views: 4170
OK, I looked into it and I can get it to run, there are 2 lines to change and 3 to add. That wont make it good code to reference, but it will do what I think the author intended. Find the reset subroutine and fix what is being written to $2000 and $2001 change $2000 so it writes $88 instead of $80 c...
- Fri Sep 28, 2007 6:58 am
- Forum: NESdev
- Topic: stupid question
- Replies: 9
- Views: 4170
OK, I downloaded this from Mark Knibbs site and the .nes rom he includes also doesnt work (which I assume he also compiled from that source). I ran it in Nintendulator and the screen is grey. So I would say there is a bug in the code. It looks like the nametables are setup, but the screen doesnt dis...
- Thu Sep 27, 2007 7:20 am
- Forum: Newbie Help Center
- Topic: Question about setting up CA65 for bank switching
- Replies: 0
- Views: 2274
Question about setting up CA65 for bank switching
I've been using CA65 for almost a year now. MY first game ws NROM which was failrly easy to setup in terms of the code and linker files. Now I am checking out UNROM. I've goten things setup and working, but it just feels like a kludge. I was thinking I would show what I have, and let people share th...
- Tue Sep 25, 2007 11:03 am
- Forum: NESemdev
- Topic: nestest Error Code Details
- Replies: 13
- Views: 5553
- Tue Sep 25, 2007 7:29 am
- Forum: NESemdev
- Topic: nestest Error Code Details
- Replies: 13
- Views: 5553
- Mon Sep 24, 2007 10:09 am
- Forum: Newbie Help Center
- Topic: Sprite #0 split screen scrolling artifact
- Replies: 17
- Views: 5883
Ah OK. I was mis-understanding 2 very important things. 1) I was miunderstanding the branches. I was mistakenly thinking they were branching forwards, lol. Thats just me being a fool. 2) I was misunderstanding thinking that the hit flag was cleared at the time the NMI was fired. This was a huge mis-...
- Mon Sep 24, 2007 9:36 am
- Forum: Newbie Help Center
- Topic: Sprite #0 split screen scrolling artifact
- Replies: 17
- Views: 5883
I think I'm still not grasping one important concept. That is, when does the hit flag (bit 6) of $2002 go OFF. The reason I am not grasping this, despite very good responses listed above, is that this piece of code invoked within the NMI works. : BIT $2002 BVS :- : BIT $2002 BVC :- The Overflow flag...
- Sat Sep 22, 2007 6:13 pm
- Forum: Newbie Help Center
- Topic: Sprite #0 split screen scrolling artifact
- Replies: 17
- Views: 5883
Thanks guys. Edit- Even though I have it working, I'd still like to understand sprite #0 better Here's what I have read, please correct me if I am wrong: Most of this is from NES Architecture document 2.6 dated Jan 2005. 1) Sprite #0 must intersect the background on a pixel where neither the backgro...
- Fri Sep 21, 2007 2:04 pm
- Forum: Newbie Help Center
- Topic: Sprite #0 split screen scrolling artifact
- Replies: 17
- Views: 5883
It appears that if I just position my sprite #0 so its X position is 248 (the far right of the screen) all my timing issues go away For me, I was only planning on using sprite 0 for the status bar, not as a specific sprite to be seen, so for my purposes, this seems to work in Nintendulator for NTSC ...
- Fri Sep 21, 2007 1:44 pm
- Forum: Newbie Help Center
- Topic: Sprite #0 split screen scrolling artifact
- Replies: 17
- Views: 5883
- Fri Sep 21, 2007 7:44 am
- Forum: Newbie Help Center
- Topic: Sprite #0 split screen scrolling artifact
- Replies: 17
- Views: 5883
I'm thinking that your response is for a status bar at the bottom of the screen. I should have mentioned mine is at the top of the screen. Here's a pic of the glitch. The black at the bottom right of the status area varies in width as I scroll. Anywhere from 0 to 6 pixels in width. http://i51.photob...
- Fri Sep 21, 2007 6:34 am
- Forum: Newbie Help Center
- Topic: Sprite #0 split screen scrolling artifact
- Replies: 17
- Views: 5883
Sprite #0 split screen scrolling artifact
I have a question about using Sprite #0 for split screen side scrolling (horizontal scrolling) I have what looks like workng code, but I see a small graphical artifact along the right edge of the screen on the same scanline as my sprite #0 is located. (I am using Nintendulator). My sprite #0 is a ho...
- Mon Sep 17, 2007 5:05 am
- Forum: NESdev
- Topic: Why is The Immortal such a pain in the ass?
- Replies: 19
- Views: 8943
- Tue Sep 11, 2007 12:19 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Wherein I fail to make a NES disc Changer
- Replies: 73
- Views: 18849
- Tue Sep 11, 2007 10:38 am
- Forum: NES Hardware and Flash Equipment
- Topic: Wherein I fail to make a NES disc Changer
- Replies: 73
- Views: 18849
4) A Power supply that can power n game cartridges because games aren't guaranteed to have a low power mode. Maybe 200mA per game. If you did 16 games, that would require a ~3.2A power supply, very hefty unless it's a switching supply. The best option would be to reuse a PC power supply which would...