Search found 177 matches
- Sat Jun 23, 2007 7:33 am
- Forum: NES Music
- Topic: Implementing DMC pop reducer on a real NES/Famicom
- Replies: 16
- Views: 10998
Its for Turtles 2. It probably doesnt matter now, but here are some game genie codes. I couldnt get the game genie to block writes to 4011 directly (I think it automatically adds 0x8000 to the address), so I used it to alter the data value queried from those addresses. I added a breakpoint in FCEU w...
- Fri Jun 22, 2007 8:48 pm
- Forum: NES Music
- Topic: Implementing DMC pop reducer on a real NES/Famicom
- Replies: 16
- Views: 10998
It probably doesnt matter now, but here are some game genie codes. I couldnt get the game genie to block writes to 4011 directly (I think it automatically adds 0x8000 to the address), so I used it to alter the data value queried from those addresses. I added a breakpoint in FCEU whenever 4011 was wr...
- Fri Jun 15, 2007 1:32 pm
- Forum: NESdev
- Topic: How will PowerPak affect you?
- Replies: 40
- Views: 13785
I find Jagasian's point persuasive. A cheap and easy-to-emulate-accurately mapper would be ideal for modern NES development. Someone on 6502.org posted that the SX series microcontrollers can be had for under $3 a piece and run at 75 MHz, allowing them to emulate a programmable logic device plenty ...
- Thu Jun 14, 2007 8:29 am
- Forum: Newbie Help Center
- Topic: The Tic-Tac-Toe debugging thread
- Replies: 4
- Views: 2311
I dont have nesasm but I was able to mostly convert it to CA65 and could reproduce the problem. I believe this is because of the ROL call later in the PadLoop From the 6502 simulator docs. ROL shifts all bits left one position. The Carry is put in bit 0, and bit 7 becomes the carry. Looks like you h...
- Tue Jun 12, 2007 4:22 pm
- Forum: NES Hardware and Flash Equipment
- Topic: PowerPak now available
- Replies: 94
- Views: 27966
- Sun Jun 03, 2007 3:03 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Burning 27C256 EPROM's with a Willem programmer..
- Replies: 9
- Views: 8248
Sorry, different model than mine. EDIT- But remember you have to change DIP switches AND jumpers. Its easy to forget about the jumpers. For my version of the software, it shows an image of what everything should be set to. Good luck with this. It's very frustrating to have the programmer and not be ...
- Thu May 31, 2007 12:31 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Burning 27C256 EPROM's with a Willem programmer..
- Replies: 9
- Views: 8248
Which model willem are you using? I have a Dual power one at home. It uses USB for power but can also use an external source. I had loads of problems with some flash chips, but almost no problems with 27C256 EPROMs (and I've done a lot of em) The thing I do mess up ( a lot ) is forgetting to set my ...
- Thu May 31, 2007 12:27 pm
- Forum: NES Hardware and Flash Equipment
- Topic: "Bleeding" CHR graphics
- Replies: 4
- Views: 2298
Its a marker that I think uses silver instead of ink. Its sort of squeezable too. I might not be using the correct terminology.
This is the brand I used:
http://shop.vetcosurplus.com/catalog/pr ... cts_id=931
It almost never works for me though. Usually I just make a mess.
Al
This is the brand I used:
http://shop.vetcosurplus.com/catalog/pr ... cts_id=931
It almost never works for me though. Usually I just make a mess.
Al
- Wed May 30, 2007 6:29 am
- Forum: Newbie Help Center
- Topic: Platformer?
- Replies: 5
- Views: 2526
- Wed May 30, 2007 6:22 am
- Forum: NES Hardware and Flash Equipment
- Topic: "Bleeding" CHR graphics
- Replies: 4
- Views: 2298
- Thu May 24, 2007 10:49 am
- Forum: Newbie Help Center
- Topic: Should I use NMI even though my stuff works without using it
- Replies: 14
- Views: 4897
I know this is an old topic, but I think I probaby didn't do things correctly when I converted over to using NMIs. All my code works and looks fine, but I might have just gotten lucky. 2 wrongs (or 20) making a right (so to speak). When I converted my code from polling 2002 to using NMIs I got every...
- Thu May 17, 2007 6:59 am
- Forum: NES Hardware and Flash Equipment
- Topic: "Bleeding" CHR graphics
- Replies: 4
- Views: 2298
"Bleeding" CHR graphics
I'm guessing this is a pretty newb-ish question, but while I was making one of my homebrew NROM carts (de-soldering the old chips, switching the mirroring, re-soldering the new EPROMs) when I went to test the cart in my NES, I noticed that the graphics seemed to "bleed" vertically on the s...
- Wed May 09, 2007 6:17 am
- Forum: NES Hardware and Flash Equipment
- Topic: Clone electrical weirdness
- Replies: 23
- Views: 7338
- Mon May 07, 2007 10:07 am
- Forum: General Stuff
- Topic: Game Collectors : Similar to us or out worst enemies ?
- Replies: 29
- Views: 11606
- Mon Apr 16, 2007 2:17 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100922