Search found 177 matches

by albailey
Sat Jun 23, 2007 7:33 am
Forum: NES Music
Topic: Implementing DMC pop reducer on a real NES/Famicom
Replies: 16
Views: 10998

Its for Turtles 2. It probably doesnt matter now, but here are some game genie codes. I couldnt get the game genie to block writes to 4011 directly (I think it automatically adds 0x8000 to the address), so I used it to alter the data value queried from those addresses. I added a breakpoint in FCEU w...
by albailey
Fri Jun 22, 2007 8:48 pm
Forum: NES Music
Topic: Implementing DMC pop reducer on a real NES/Famicom
Replies: 16
Views: 10998

It probably doesnt matter now, but here are some game genie codes. I couldnt get the game genie to block writes to 4011 directly (I think it automatically adds 0x8000 to the address), so I used it to alter the data value queried from those addresses. I added a breakpoint in FCEU whenever 4011 was wr...
by albailey
Fri Jun 15, 2007 1:32 pm
Forum: NESdev
Topic: How will PowerPak affect you?
Replies: 40
Views: 13785

I find Jagasian's point persuasive. A cheap and easy-to-emulate-accurately mapper would be ideal for modern NES development. Someone on 6502.org posted that the SX series microcontrollers can be had for under $3 a piece and run at 75 MHz, allowing them to emulate a programmable logic device plenty ...
by albailey
Thu Jun 14, 2007 8:29 am
Forum: Newbie Help Center
Topic: The Tic-Tac-Toe debugging thread
Replies: 4
Views: 2311

I dont have nesasm but I was able to mostly convert it to CA65 and could reproduce the problem. I believe this is because of the ROL call later in the PadLoop From the 6502 simulator docs. ROL shifts all bits left one position. The Carry is put in bit 0, and bit 7 becomes the carry. Looks like you h...
by albailey
Tue Jun 12, 2007 4:22 pm
Forum: NES Hardware and Flash Equipment
Topic: PowerPak now available
Replies: 94
Views: 27966

I'm surprised theres any left to be honest.
I missed the NWC batch again. :(
Oh well, gives me a chance to finish some coding :)
Al
by albailey
Sun Jun 03, 2007 3:03 pm
Forum: NES Hardware and Flash Equipment
Topic: Burning 27C256 EPROM's with a Willem programmer..
Replies: 9
Views: 8248

Sorry, different model than mine. EDIT- But remember you have to change DIP switches AND jumpers. Its easy to forget about the jumpers. For my version of the software, it shows an image of what everything should be set to. Good luck with this. It's very frustrating to have the programmer and not be ...
by albailey
Thu May 31, 2007 12:31 pm
Forum: NES Hardware and Flash Equipment
Topic: Burning 27C256 EPROM's with a Willem programmer..
Replies: 9
Views: 8248

Which model willem are you using? I have a Dual power one at home. It uses USB for power but can also use an external source. I had loads of problems with some flash chips, but almost no problems with 27C256 EPROMs (and I've done a lot of em) The thing I do mess up ( a lot ) is forgetting to set my ...
by albailey
Thu May 31, 2007 12:27 pm
Forum: NES Hardware and Flash Equipment
Topic: "Bleeding" CHR graphics
Replies: 4
Views: 2298

Its a marker that I think uses silver instead of ink. Its sort of squeezable too. I might not be using the correct terminology.

This is the brand I used:
http://shop.vetcosurplus.com/catalog/pr ... cts_id=931

It almost never works for me though. Usually I just make a mess.
Al
by albailey
Wed May 30, 2007 6:29 am
Forum: Newbie Help Center
Topic: Platformer?
Replies: 5
Views: 2526

There is no need to switch them. If you have vertical mirroring, and we call the name tables "A" and "B", let's say you start displaying name table A. As you scroll right, name table B will start to show up, until it fills the whole screen. If you keep scrolling right, the NES w...
by albailey
Wed May 30, 2007 6:22 am
Forum: NES Hardware and Flash Equipment
Topic: "Bleeding" CHR graphics
Replies: 4
Views: 2298

Thanks Leon.
I ended up checking the CHR and a connection to one of the CHR pins was bad. One of the traces near a CHR hole was damaged. I couldnt see the damage, but the multi-meter showed I was not getting a connection so I used a conductive pen and resolved it.

Al
by albailey
Thu May 24, 2007 10:49 am
Forum: Newbie Help Center
Topic: Should I use NMI even though my stuff works without using it
Replies: 14
Views: 4897

I know this is an old topic, but I think I probaby didn't do things correctly when I converted over to using NMIs. All my code works and looks fine, but I might have just gotten lucky. 2 wrongs (or 20) making a right (so to speak). When I converted my code from polling 2002 to using NMIs I got every...
by albailey
Thu May 17, 2007 6:59 am
Forum: NES Hardware and Flash Equipment
Topic: "Bleeding" CHR graphics
Replies: 4
Views: 2298

"Bleeding" CHR graphics

I'm guessing this is a pretty newb-ish question, but while I was making one of my homebrew NROM carts (de-soldering the old chips, switching the mirroring, re-soldering the new EPROMs) when I went to test the cart in my NES, I noticed that the graphics seemed to "bleed" vertically on the s...
by albailey
Wed May 09, 2007 6:17 am
Forum: NES Hardware and Flash Equipment
Topic: Clone electrical weirdness
Replies: 23
Views: 7338

I appreciate the information about the pins.
For people wanting to maximize hardware compatablity its good to know.

I wonder (cause I know nothing of eletrical engineering) if this is why Aladin Deck enhancers dont work in the NEX.

Al
by albailey
Mon May 07, 2007 10:07 am
Forum: General Stuff
Topic: Game Collectors : Similar to us or out worst enemies ?
Replies: 29
Views: 11606

I dont share your hate for game collectors. :) Cause I consider myself to be one.

I consider myself a game collector first, a homebrewer second, and a game player third, based on how much time and effort I put into them.

Homebrewing is where I would like to spend more time though.

Al
by albailey
Mon Apr 16, 2007 2:17 pm
Forum: NES Hardware and Flash Equipment
Topic: Introducing NES PowerPak
Replies: 347
Views: 100922

I'll definitely want one.

Al