Search found 177 matches

by albailey
Thu Apr 12, 2007 12:42 pm
Forum: Newbie Help Center
Topic: Question about detecting a PAL or NTSC environment
Replies: 17
Views: 8170

Thanks Blargg. That makes more sense to me now.

Al
by albailey
Thu Apr 12, 2007 9:04 am
Forum: Newbie Help Center
Topic: Question about detecting a PAL or NTSC environment
Replies: 17
Views: 8170

I got it working. I reset the frame counter, emit a sound, and poll 4015 until the sounds completes. However I dont really know why the sound that I chose works. As far as I can tell, its a zero length sound. Is the reason it worked because I disabled the length counter, or because a sound cannot ha...
by albailey
Mon Apr 02, 2007 6:38 pm
Forum: NESdev
Topic: Finished my game (Sudoku) (added link to the rom)
Replies: 11
Views: 5725

Here's where you can try out the ROM.

http://www.nesworld.com/homebrew_sudoku.htm

I'll get around to posting source code for it someday.

Al
by albailey
Wed Mar 28, 2007 12:38 pm
Forum: Newbie Help Center
Topic: Question about detecting a PAL or NTSC environment
Replies: 17
Views: 8170

I like the method you mentioned blargg (and dvdmuth) since it means a much smaller change, particularly to my NMI and state machine.

I have a question about how you test though. Are you able to run a PAL NES (with a proper power converter) on an NTSC TV.

Al
by albailey
Wed Mar 28, 2007 9:05 am
Forum: Newbie Help Center
Topic: Question about detecting a PAL or NTSC environment
Replies: 17
Views: 8170

Question about detecting a PAL or NTSC environment

Just wondering if this is the generally accepted approach to detecting if you are in a PAL or an NTSC system. - In the NMI handler clear a counter and set a flag variable and RTI - In the reset handler infinite loop, if the flag is set increment a counter over and over (probably needs to be 16 bit) ...
by albailey
Tue Mar 27, 2007 7:25 am
Forum: NESdev
Topic: Finished my game (Sudoku) (added link to the rom)
Replies: 11
Views: 5725

I'll release the ROM and source in a little while. I still have some people testing it.

The main reason I'm hesitant to release the source is that if I am doing something stupid in there (even though it works) I don't want other people learning the wrong way from me.


Al
by albailey
Mon Mar 26, 2007 12:24 pm
Forum: NESdev
Topic: Finished my game (Sudoku) (added link to the rom)
Replies: 11
Views: 5725

Oops. I guess cause I'm a newbie. :)

This is where I've been posting all my questions so I guess its the force of habit. Anyone want to move it?

Al
by albailey
Mon Mar 26, 2007 11:01 am
Forum: NESdev
Topic: Finished my game (Sudoku) (added link to the rom)
Replies: 11
Views: 5725

Finished my game (Sudoku) (added link to the rom)

EDIT-Get the ROM here: http://www.nesworld.com/homebrew_sudoku.htm I finished up my Sudoku game over the weekend. I ended up finding and fixing some bugs after sitting down and playing it for a bit. I probably shouldn't say its finished, since I may hear about bugs from my tester, but its good enoug...
by albailey
Mon Mar 26, 2007 8:31 am
Forum: Newbie Help Center
Topic: Level Editor
Replies: 28
Views: 9519

I like it.

My wife told me that she remembered playing a game called pinball factory when she was younger. I can see something like what you've done being readily applied to a game like that.

Al
by albailey
Thu Mar 22, 2007 8:11 am
Forum: Newbie Help Center
Topic: Scrolling
Replies: 24
Views: 9546

I had a scrolling bug and this thread helped me fix it.

It turned out I was setting scroll and VRAM to zero in my resetHandler infiniteLoop when I was setting up my NMI statemachine to go to scrolling.

Now I am behaving myself and only playing with those during NMI.

Thanks,
Al
by albailey
Fri Mar 16, 2007 11:42 am
Forum: Newbie Help Center
Topic: Level Editor
Replies: 28
Views: 9519

Since I'm almost done my Sudoku game for NES (which I need to have completely done for a game show in April), in May I am planning on starting writing a level editor. (to go with a side scroller NES game I'll be starting this summer. ) My last utility was a nametable editor (and palette, and pattern...
by albailey
Wed Feb 28, 2007 10:23 am
Forum: NES Hardware and Flash Equipment
Topic: Aladdin Deck Enhancer pinout question
Replies: 1
Views: 1649

Aladdin Deck Enhancer pinout question

Has anyone on here analyzed the pins of the mini-carts that get inserted into an Aladdin Deck Enhancer (ADE)? The reason I ask is I was wondering what work would be required to replace the chip on those carts with a Flash or EPROM chip (obviously the program would have to be written to work with tha...
by albailey
Tue Feb 27, 2007 1:58 pm
Forum: NES Hardware and Flash Equipment
Topic: Need advice on buying parallel cards (need PCI and PCMCIA)
Replies: 17
Views: 7370

Not to side-track the thread, but what would be required to modify the CopyNES itself to make use of USB for its communications rather than Parallel. I realize software changes would be required. I'm curious as to the complexity of the hardware changes (I'm a hardware newbie) EDIT- maybe this should...
by albailey
Tue Feb 27, 2007 11:49 am
Forum: Newbie Help Center
Topic: How do you guys debug your code
Replies: 24
Views: 8076

Here is a chunk of broken code: getJoyPad1Input: LDA CURRENT_JOY1_STATUS STA LAST_JOY1_STATUS ;LDA CURRENT_JOY2_STATUS ;STA LAST_JOY2_STATUS ; strobe joypad ldx #$09 ; bit zero is 1 stx JOY1 DEX stx JOY1 ; bit 0 is zero ; Now we read 8 times from Joy1 : lda JOY1 LSR A ROR CURRENT_JOY1_STATUS ;lda JO...
by albailey
Mon Feb 26, 2007 9:39 am
Forum: NES Hardware and Flash Equipment
Topic: Need advice on buying parallel cards (need PCI and PCMCIA)
Replies: 17
Views: 7370

I just bought a USB to Parallel adapter. (my laptop doesnt have any Parallel ports). It should be showing up any day now.

Anyone know if that will do the trick?

Al