Thanks Blargg. That makes more sense to me now.
Al
Search found 177 matches
- Thu Apr 12, 2007 12:42 pm
- Forum: Newbie Help Center
- Topic: Question about detecting a PAL or NTSC environment
- Replies: 17
- Views: 8170
- Thu Apr 12, 2007 9:04 am
- Forum: Newbie Help Center
- Topic: Question about detecting a PAL or NTSC environment
- Replies: 17
- Views: 8170
I got it working. I reset the frame counter, emit a sound, and poll 4015 until the sounds completes. However I dont really know why the sound that I chose works. As far as I can tell, its a zero length sound. Is the reason it worked because I disabled the length counter, or because a sound cannot ha...
- Mon Apr 02, 2007 6:38 pm
- Forum: NESdev
- Topic: Finished my game (Sudoku) (added link to the rom)
- Replies: 11
- Views: 5725
Here's where you can try out the ROM.
http://www.nesworld.com/homebrew_sudoku.htm
I'll get around to posting source code for it someday.
Al
http://www.nesworld.com/homebrew_sudoku.htm
I'll get around to posting source code for it someday.
Al
- Wed Mar 28, 2007 12:38 pm
- Forum: Newbie Help Center
- Topic: Question about detecting a PAL or NTSC environment
- Replies: 17
- Views: 8170
- Wed Mar 28, 2007 9:05 am
- Forum: Newbie Help Center
- Topic: Question about detecting a PAL or NTSC environment
- Replies: 17
- Views: 8170
Question about detecting a PAL or NTSC environment
Just wondering if this is the generally accepted approach to detecting if you are in a PAL or an NTSC system. - In the NMI handler clear a counter and set a flag variable and RTI - In the reset handler infinite loop, if the flag is set increment a counter over and over (probably needs to be 16 bit) ...
- Tue Mar 27, 2007 7:25 am
- Forum: NESdev
- Topic: Finished my game (Sudoku) (added link to the rom)
- Replies: 11
- Views: 5725
- Mon Mar 26, 2007 12:24 pm
- Forum: NESdev
- Topic: Finished my game (Sudoku) (added link to the rom)
- Replies: 11
- Views: 5725
- Mon Mar 26, 2007 11:01 am
- Forum: NESdev
- Topic: Finished my game (Sudoku) (added link to the rom)
- Replies: 11
- Views: 5725
Finished my game (Sudoku) (added link to the rom)
EDIT-Get the ROM here: http://www.nesworld.com/homebrew_sudoku.htm I finished up my Sudoku game over the weekend. I ended up finding and fixing some bugs after sitting down and playing it for a bit. I probably shouldn't say its finished, since I may hear about bugs from my tester, but its good enoug...
- Mon Mar 26, 2007 8:31 am
- Forum: Newbie Help Center
- Topic: Level Editor
- Replies: 28
- Views: 9519
- Thu Mar 22, 2007 8:11 am
- Forum: Newbie Help Center
- Topic: Scrolling
- Replies: 24
- Views: 9546
- Fri Mar 16, 2007 11:42 am
- Forum: Newbie Help Center
- Topic: Level Editor
- Replies: 28
- Views: 9519
Since I'm almost done my Sudoku game for NES (which I need to have completely done for a game show in April), in May I am planning on starting writing a level editor. (to go with a side scroller NES game I'll be starting this summer. ) My last utility was a nametable editor (and palette, and pattern...
- Wed Feb 28, 2007 10:23 am
- Forum: NES Hardware and Flash Equipment
- Topic: Aladdin Deck Enhancer pinout question
- Replies: 1
- Views: 1649
Aladdin Deck Enhancer pinout question
Has anyone on here analyzed the pins of the mini-carts that get inserted into an Aladdin Deck Enhancer (ADE)? The reason I ask is I was wondering what work would be required to replace the chip on those carts with a Flash or EPROM chip (obviously the program would have to be written to work with tha...
- Tue Feb 27, 2007 1:58 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Need advice on buying parallel cards (need PCI and PCMCIA)
- Replies: 17
- Views: 7370
Not to side-track the thread, but what would be required to modify the CopyNES itself to make use of USB for its communications rather than Parallel. I realize software changes would be required. I'm curious as to the complexity of the hardware changes (I'm a hardware newbie) EDIT- maybe this should...
- Tue Feb 27, 2007 11:49 am
- Forum: Newbie Help Center
- Topic: How do you guys debug your code
- Replies: 24
- Views: 8076
Here is a chunk of broken code: getJoyPad1Input: LDA CURRENT_JOY1_STATUS STA LAST_JOY1_STATUS ;LDA CURRENT_JOY2_STATUS ;STA LAST_JOY2_STATUS ; strobe joypad ldx #$09 ; bit zero is 1 stx JOY1 DEX stx JOY1 ; bit 0 is zero ; Now we read 8 times from Joy1 : lda JOY1 LSR A ROR CURRENT_JOY1_STATUS ;lda JO...
- Mon Feb 26, 2007 9:39 am
- Forum: NES Hardware and Flash Equipment
- Topic: Need advice on buying parallel cards (need PCI and PCMCIA)
- Replies: 17
- Views: 7370