Search found 177 matches
- Wed Nov 14, 2007 7:59 am
- Forum: Newbie Help Center
- Topic: I want to learn 6502 asm but don't know where to start
- Replies: 17
- Views: 6394
I agree with Tokumaru. I really like 6502 simulator. I use the 6502 simulator to double check small snippets of code to make sure the flags, etc.. are doing what I expect them to be doing. This site is very good. http://www.obelisk.demon.co.uk/6502/ 6502 simulator has contexxtual help but I dont fin...
- Wed Nov 14, 2007 7:51 am
- Forum: General Stuff
- Topic: what came with the orginal zelda?
- Replies: 20
- Views: 8247
I think Tyson was taken out of the game due to the rape conviction. This list doesnt have Zelda, but there is a fellow who is recording the contents of factory sealed NES games, so this will give you an idea of what makes certain games complete: Anyways, here's his list. http://www.gamefaqs.com/cons...
- Fri Nov 09, 2007 8:14 am
- Forum: Newbie Help Center
- Topic: Missing Background Column
- Replies: 8
- Views: 3640
My compiler doesnt support this syntax: LDA [AddrLow],y so I had to change it to LDA (AddrLow),y And then when I copied your code into my starting template everything looked fine and all the columns were displayed. Edit- I should mention that 1) I am using FCE Ultra 2) The screen looks different in ...
- Thu Nov 08, 2007 2:15 pm
- Forum: Newbie Help Center
- Topic: Bankswitching question
- Replies: 3
- Views: 2045
Bankswitching question
This is probably my newbie-ist question yet. When you do a bankswitch (like on an UNROM) is there any delay associated with it? I'm 99.9% sure that the only cost is the actual CPU instruction costs (LDA , STA etc..) but I still wanted to check because I know some calls cost a lot more in CPU cycles ...
- Wed Nov 07, 2007 8:09 am
- Forum: Newbie Help Center
- Topic: Weird NROM question
- Replies: 5
- Views: 2799
- Tue Nov 06, 2007 8:55 am
- Forum: Newbie Help Center
- Topic: Weird NROM question
- Replies: 5
- Views: 2799
Weird NROM question
I dont know which forum this goes in (hardware, emulator, etc..) but I get the feeling its a pretty newbie question so I'll post it here. I was looking at the ROM for the Port Test Cartridge (halfway down this page) http://www.nesplayer.com/features/test%20carts/test.htm This ROM is treated in iNES ...
- Tue Nov 06, 2007 8:41 am
- Forum: Newbie Help Center
- Topic: 8x8 vs 8x16 sprites
- Replies: 5
- Views: 5151
I didnt know about Rayman. I noticed that for Yie Ar Kung Fu the enemy body is drawn using background tiles except for certain parts (face, arms, legs). I had thought about doing that (and I may still) but I will need to figure out how many background tiles I can update during a single NTSC Vblank p...
- Tue Oct 23, 2007 8:47 am
- Forum: Newbie Help Center
- Topic: 8x8 vs 8x16 sprites
- Replies: 5
- Views: 5151
- Tue Oct 23, 2007 7:15 am
- Forum: Newbie Help Center
- Topic: 8x8 vs 8x16 sprites
- Replies: 5
- Views: 5151
8x8 vs 8x16 sprites
I've started writing a basic fighting game and I've quickly realized that my fighters are going to be pretty limited in size and in how many different positions I can create for them. So I'm looking into using 8x16 sprites since I can make them twice as big, and also access both CHR tile banks. I'll...
- Wed Oct 17, 2007 7:29 am
- Forum: NESdev
- Topic: Forbidden Four: Make your own pirate multi
- Replies: 47
- Views: 27640
Hi Tepples, I'm curious about the technical aspects of making the multi-cart. I've never used MMC1 before so I'm only going by what I read in a doc by firebug. I see from your asm code you use 32K bankswitching (bit 3 of register but you do not do this for Zelda. You mentioned something about the Ze...
- Fri Oct 12, 2007 7:00 am
- Forum: NES Hardware and Flash Equipment
- Topic: Need help building devcart...
- Replies: 19
- Views: 7351
I cant really help because I've never made FF3. Its probably the hardest or second hardest cart to make (I've also never made Destiny of an Emperor 2 which I believe is even harder to make) Here are some things to try to figure out though: 1) Final Fantasy 3 is TNROM, so you need to figure out how t...
- Wed Oct 10, 2007 10:23 am
- Forum: NESdev
- Topic: Why is The Immortal such a pain in the ass?
- Replies: 19
- Views: 8943
- Mon Oct 01, 2007 7:01 am
- Forum: NESdev
- Topic: PPU address, temp address, updates etc..
- Replies: 4
- Views: 2799
That clears things up a lot for me. And it really helps me better understand loopy's document. When I read (and re-read) it before, I had no clue what that temp address was all about. I'll admit, I've been using direct writes to $2006 to reset PPU because I thought it was the preferred way, so now I...
- Sat Sep 29, 2007 3:55 pm
- Forum: NESdev
- Topic: PPU address, temp address, updates etc..
- Replies: 4
- Views: 2799
PPU address, temp address, updates etc..
I put this in a separate thread rather than hijack the other onewith my questions. I wish I knew where the PPU addr pointed to after a write to $2000 (I assume its the start of that particular nametable) $2000 does not [directly] change the address at all -- it would still point tot he same place it...
- Sat Sep 29, 2007 2:13 pm
- Forum: NESdev
- Topic: stupid question
- Replies: 9
- Views: 4170