Search found 33 matches
- Wed Sep 21, 2016 5:36 pm
- Forum: NES Graphics
- Topic: Different palettes for enemies and other sprites
- Replies: 11
- Views: 5859
Re: Different palettes for enemies and other sprites
https://www.youtube.com/watch?v=RH2TFflORLs DUDE sorry it took so long for me to watch the video, but THANKS YOU lol watching that while looking at your second post finally made it click. Its just seeing someone demonstrate it does the job : ) The problem was .db $80, $2, $01, $58 I didnt realize t...
- Wed Sep 21, 2016 5:19 pm
- Forum: NES Graphics
- Topic: Different palettes for enemies and other sprites
- Replies: 11
- Views: 5859
Re: Different palettes for enemies and other sprites
If it helps -- and this is a bold statement -- then don't use the attribute table at all (zero it out), essentially limiting yourself to 4 colours. Remember: you're learning/starting out; baby steps! That is kinda smart. And interesting because as I was drawing I kinda liked how everything was usin...
- Wed Sep 21, 2016 5:15 pm
- Forum: NES Graphics
- Topic: Different palettes for enemies and other sprites
- Replies: 11
- Views: 5859
Re: Different palettes for enemies and other sprites
As a reminder, I also stated i'm not trying to make a game. I'm only going as far as getting the sprites on screen, and some animation when moved. That's about the extent of it. What I am asking is one of few things I don't understand for what I am doing, turning away now and starting a new project ...
- Wed Sep 21, 2016 5:03 pm
- Forum: NES Graphics
- Topic: Different palettes for enemies and other sprites
- Replies: 11
- Views: 5859
Re: Different palettes for enemies and other sprites
Okay, in the .asm file: But respectfully, not meant to dishearten: when you started posting here, you admitted you had no assembly experience, and only with C# and Unity. C# does a lot of the "heavy lifting" for you as far as PLs go, and Unity as a framework does **insane** amounts of han...
- Wed Sep 21, 2016 4:20 pm
- Forum: NES Graphics
- Topic: Different palettes for enemies and other sprites
- Replies: 11
- Views: 5859
Re: Different palettes for enemies and other sprites
lol its such a weird thing, I read what you sent 3 times as I was eating. And I was like... yeah so, i get that? It makes sense to me while reading,but for the life of me, i dont see where in the file that its written its making me a lil loopy. I'm totally not getting it, or understanding the logic ...
- Wed Sep 21, 2016 3:49 pm
- Forum: NES Graphics
- Topic: Different palettes for enemies and other sprites
- Replies: 11
- Views: 5859
Re: Different palettes for enemies and other sprites
Yeah sorry, i'm speaking with mixed words because I don't see where either color was chosen, figured it might be the same way, my bad. Perhaps it is the attribute table thats confusing me. I just read what you sent there, it's not clicking yet. But i'll read it a couple times over. I asked for someo...
- Wed Sep 21, 2016 3:22 pm
- Forum: NES Graphics
- Topic: Different palettes for enemies and other sprites
- Replies: 11
- Views: 5859
Re: Different palettes for enemies and other sprites
This is the file included with the tutorial. when ran through emultaor the background tiles have different palette colors, I really think I'm over reading something, I see where u can enter the palette color numbers, add sprites etc, just not sure which bit says, ok these tiles are that color, and t...
- Wed Sep 21, 2016 3:05 pm
- Forum: NES Graphics
- Topic: Different palettes for enemies and other sprites
- Replies: 11
- Views: 5859
Different palettes for enemies and other sprites
I am doing half decent going through the nerdy nights tutorials. While looking at the 'Backgrounds' section, I'm not exactly sure how different palettes are assigned. Maybe it's a bit much to ask, but anyone willing to show me how that works with the example code from the background tutorial script....
- Wed Sep 21, 2016 3:30 am
- Forum: NES Graphics
- Topic: Chr files
- Replies: 2
- Views: 3033
Chr files
I was playing around with the sprite sizes and wanted to go from, 8x8 to 16 x 8. Now I am wondering how the Chr files work. After changing to 16x8, the top tile appears correct, but the bottom tile is just something random? So i'm wondering, should one rearrange the tiles in the CHR file a certain w...
- Tue Sep 20, 2016 9:25 pm
- Forum: Newbie Help Center
- Topic: Nesasm not working?
- Replies: 20
- Views: 6798
Re: Nesasm not working?
Thank you good sir! that was the issue, I downloaded the wrong one loll. Works now! Sweeeet.tokumaru wrote:Weird... are you using NESASM3? It works fine on my 64-bit Windows 7.
- Tue Sep 20, 2016 9:06 pm
- Forum: Newbie Help Center
- Topic: Nesasm not working?
- Replies: 20
- Views: 6798
Re: Nesasm not working?
I get the error of not compatible with 64 bit windows for Nesasm. I tried changing the compatible in the properties files lol but didnt work either.
- Tue Sep 20, 2016 8:52 pm
- Forum: Newbie Help Center
- Topic: Nesasm not working?
- Replies: 20
- Views: 6798
Re: Nesasm not working?
Go read the Nerdy Nights tutorial, as it will give you a baseline understanding of things, which is more than you have now. You don't build a house without a foundation. You need a foundation. Start there. I don't know how many of us need to keep telling you this before you'll do it. :-) hahah I am...
- Tue Sep 20, 2016 8:37 pm
- Forum: Newbie Help Center
- Topic: Nesasm not working?
- Replies: 20
- Views: 6798
Re: Nesasm not working?
I wrote this: Minimal example using ca65 The goal was to help people get started using ca65. It's not a step by step tutorial, but it is a small working program that is heavily annotated, intended for you to dive in and see how it works. I'm gonna check it out! all resources are needed badly lol Bu...
- Tue Sep 20, 2016 8:35 pm
- Forum: Newbie Help Center
- Topic: Nesasm not working?
- Replies: 20
- Views: 6798
Re: Nesasm not working?
Perhaps if I explain what I wanna do make things easier. I have no problem with straying away from which I decide to start with, for now just something to get me familiar with whats going on and has to happen : ) The goal for now is to get sprites on screen for viewing, because I am anal like that w...
- Tue Sep 20, 2016 8:12 pm
- Forum: Newbie Help Center
- Topic: Nesasm not working?
- Replies: 20
- Views: 6798
Re: Nesasm not working?
No, no, guys Not quitting, just frustrated but I am too stubborn to not figure it out haha. So I got ASM6 open from the command, I actually knew how to do that, just thought my computer was being hard to get on with. But thanks for posting the reason you need to use : ) "you need to provide it ...