Search found 33 matches

by WizardBones
Tue Sep 13, 2016 3:55 am
Forum: NES Graphics
Topic: MMC1-5 Graphic Limitations
Replies: 35
Views: 14969

Re: MMC1-5 Graphic Limitations

I intend on keeping it simple either way, trying to figure out my best options are with graphics and such. For now I'll stick with drawing 256 spites and same for background to get started. Knowing whats going on with the hardware is a good reality check for artist. :P
by WizardBones
Tue Sep 13, 2016 2:49 am
Forum: NES Graphics
Topic: MMC1-5 Graphic Limitations
Replies: 35
Views: 14969

Re: MMC1-5 Graphic Limitations

Thank you for all the information guys. I was asking from an artist point of view, not programmer... I have lil knowledge about the hardware, which is why I'm trying to figure out what my limitations are for drawing sprites and was wondering how other games got more than 250 after peaking at some fr...
by WizardBones
Mon Sep 12, 2016 7:59 pm
Forum: NES Graphics
Topic: MMC1-5 Graphic Limitations
Replies: 35
Views: 14969

MMC1-5 Graphic Limitations

I have searched the form but I can't find exactly what I am wondering. It's about the MMC chips and graphic limitations. MY understanding is that the MMC1 chip could only give you 256 sprite tiles and 256 background tiles. NO MORE. And if you wanted more sprites use the MMC5, which could give you 16...