Search found 174 matches
- Tue Jun 01, 2010 9:38 pm
- Forum: NESemdev
- Topic: MMC3 (again) -- and/or general IRQ timing issues?
- Replies: 24
- Views: 9885
- Sun May 30, 2010 1:34 am
- Forum: NESemdev
- Topic: MMC1 reset (and other) questions
- Replies: 7
- Views: 2878
You're a bit off on that assumption. While the bits are set, ROMs smaller than 256 KB simply ignore the upper address lines, because they don't have them. You'll get the last 16k bank in the rom, assuming it's <= 256KB and a power of two, which it will be for anything other than those 512KB dragon w...
- Fri Apr 30, 2010 1:56 pm
- Forum: NESdev
- Topic: Is it possible to play a cart on an emulator?
- Replies: 22
- Views: 8400
The add-on chips (SuperFX, SA-1) would be pretty much impossible to interface to properly through a cart adapter, given the aforementioned port rate issues. Merging the video from a SuperFX in properly would also be a goddawful mess, as that's going to be running even faster. For anything else, the ...
- Fri Apr 30, 2010 1:30 am
- Forum: NESdev
- Topic: Is it possible to play a cart on an emulator?
- Replies: 22
- Views: 8400
- Thu Apr 29, 2010 6:18 pm
- Forum: NESdev
- Topic: Is it possible to play a cart on an emulator?
- Replies: 22
- Views: 8400
and polling the IRQ line properly and broadcasting *every* ppu access over the thing to keep the MMC3 counter correct and toggling M2 at 1.79MHz to keep the various cpu cycle based counters working etc Some sort of magical add-in card might do it, but there'd be a lot of complications to get sorted ...
- Thu Apr 29, 2010 3:30 pm
- Forum: NESdev
- Topic: Is it possible to play a cart on an emulator?
- Replies: 22
- Views: 8400
- Wed Apr 28, 2010 12:03 pm
- Forum: NESemdev
- Topic: Understanding overflow flag for ADC on the 6502
- Replies: 17
- Views: 35202
Your table calculations are wrong, as you forgot the ! in Bnu's. Disch's, in english, is (overflow if the sign of the result does not match the sign of either input), Bnu's is (overflow if the sign of the inputs are the same, and do not match the sign of the result). for the case of FF+00+0, result ...
- Tue Apr 27, 2010 10:38 am
- Forum: General Stuff
- Topic: Favorite SNES sound track?
- Replies: 17
- Views: 6560
- Tue Apr 27, 2010 12:49 am
- Forum: General Stuff
- Topic: SNES vs. Genesis audio
- Replies: 65
- Views: 23180
(disclaimer: I am a sega hating ninty fanboy, ignoring the dreamcast, for it was awesome) Square and Enix's SNES games are pretty much the pinnacle of pointing out why the genesis (and it's pathetic SMS-class audio) sucked. A slightly more equitable take would be that the SNES was good at orchestral...
- Mon Apr 26, 2010 11:16 am
- Forum: General Stuff
- Topic: SNES vs. Genesis audio
- Replies: 65
- Views: 23180
- Sat Apr 24, 2010 10:39 am
- Forum: General Stuff
- Topic: Games that pushed the limits of the NES
- Replies: 56
- Views: 14841
- Sat Apr 24, 2010 12:33 am
- Forum: General Stuff
- Topic: This has got to be a joke... (NES Rom Maker)
- Replies: 37
- Views: 16510
- Fri Apr 23, 2010 9:38 am
- Forum: Membler Industries
- Topic: experimental NES multicore architecture
- Replies: 10
- Views: 27353
6502 multiprocessing has a number of issues that will complicate the hell out of it, the atomic bus issue is only one of them. The 2A03 lacks an external RDY line, so there's no way to stall the CPU out in the case of a conflict. There's also no SYNC line, so you can't easily detect instruction fetc...
- Thu Apr 22, 2010 8:23 pm
- Forum: NESemdev
- Topic: cpu V flag
- Replies: 12
- Views: 8471
- Thu Apr 22, 2010 9:40 am
- Forum: General Stuff
- Topic: The Wii VC NES palette
- Replies: 18
- Views: 6549