Search found 60 matches
- Fri Feb 17, 2017 9:24 pm
- Forum: SNESdev
- Topic: Concept for dev tool
- Replies: 6
- Views: 2552
Re: Concept for dev tool
What would be interesting is if a RPG Maker or a SCUMM engine could be compiled to run on a SNES. https://en.wikipedia.org/wiki/RPG_Maker#Console_versions ... I see no reason a full game development environment couldn't exist on a SNES cartridge, especially since nowadays there's no reason you coul...
- Fri Feb 17, 2017 5:54 pm
- Forum: SNESdev
- Topic: Concept for dev tool
- Replies: 6
- Views: 2552
Re: Concept for dev tool
I did it for NES backgrounds . But unless you want to put in as much effort as Nintendo put into Mario Paint , drawing graphics directly on a Super NES is going to be tedious. Too bad there weren't any third party SNES mouse accessories. I'm sure making one would be possible. There have been projec...
- Wed Feb 15, 2017 10:50 pm
- Forum: SNESdev
- Topic: The SNES preservation project is undead
- Replies: 72
- Views: 23563
Re: SNES preservation project is ~dead~ on life support
Well, the package arrived today. http://i.imgur.com/kLxZo0Zl.jpg http://i.imgur.com/e6RnjWdl.jpg You guys still think I should've waited longer? :P How many of the games arrived, or did they just send you the packaging? From the condition of the box, it looks like it may have sat in water.
- Wed Feb 15, 2017 4:16 am
- Forum: SNESdev
- Topic: Emulators with video capture and good sound emulation
- Replies: 16
- Views: 6618
Re: Emulators with video capture and good sound emulation
youtube will always transcode that to aac. And vorbis. And opus. And you don't know which encoding or bitrate the viewer will get. Chiptunes are a particularly bad match to any lossy codec at all; with some I can pass an ABX test even at bitrates well above the nominal "normal" audio &quo...
- Tue Feb 14, 2017 7:26 pm
- Forum: SNESdev
- Topic: Emulators with video capture and good sound emulation
- Replies: 16
- Views: 6618
Re: Emulators with video capture and good sound emulation
Kega Fusion uses a custom codec that essentially just stores whatever data is written to the video chips, resulting in really tiny lossless files and no meaningful extra CPU power during recording. When done you convert the file over with your favorite video processing software. That's probably a b...
- Tue Feb 14, 2017 5:11 am
- Forum: SNESdev
- Topic: Emulators with video capture and good sound emulation
- Replies: 16
- Views: 6618
Re: Emulators with video capture and good sound emulation
Realtime encoding tends to put too much strain on the cpu, potentially causing jitter. What I did for dgen, when I needed Genesis recording, was add dumping support as individually LZO-compressed frames. This resulted in minimal dumping overhead, and quite acceptable space usage as well. For audio,...
- Tue Feb 14, 2017 4:33 am
- Forum: SNESdev
- Topic: Emulators with video capture and good sound emulation
- Replies: 16
- Views: 6618
Re: Emulators with video capture and good sound emulation
Just use BizHawk , it uses the bsnes core. http://tasvideos.org/Bizhawk/SNES.html http://tasvideos.org/forum/viewforum.php?f=64 http://tasvideos.org/forum/viewforum.php?f=52 I usually resize the video with Avisynth to >= 720p and encode the video/audio with x264 (or x264vfw in VirtualDub) and the a...
- Mon Feb 13, 2017 10:19 pm
- Forum: SNESdev
- Topic: Emulators with video capture and good sound emulation
- Replies: 16
- Views: 6618
Re: Emulators with video capture and good sound emulation
You guys missed the point entirely. SNES9x sounds bad even when I'm not recording a video. I was asking if there was either a way to fix SNES9x's sound quality, or a video capture plugin for other emulators. Well, the ideal solution is retrofit Higan 1) retrofit higan with SMV support 2A) retrofit ...
- Mon Feb 13, 2017 6:30 pm
- Forum: SNESdev
- Topic: Emulators with video capture and good sound emulation
- Replies: 16
- Views: 6618
Re: Emulators with video capture and good sound emulation
I usually use BSNES for play testing, but SNES9X for YouTube videos, but it sounds like SNES9x doesn't do good pitch modulation. Am I just using an outdated emulator, or is SNES9x still like that. Or is pitch modulation supposed to sound like that, and BSNES sounds wrong? None of them. The problem ...
- Sun Feb 12, 2017 4:18 am
- Forum: SNESdev
- Topic: SNES black screen after a while
- Replies: 4
- Views: 2799
Re: SNES black screen after a while
Hi, I bought a SHVC-CPU-01 board, it works fine, at least for a few minutes, sometimes hours. Then suddenly i see the screen glitching out and it goes black. Sound continues playing. Reset doesn't bring it up again. Powering it off, leaving it off for a few moments, sometimes minutes, and it is abl...
- Sat Feb 11, 2017 4:18 pm
- Forum: SNESdev
- Topic: The SNES preservation project is undead
- Replies: 72
- Views: 23563
Re: 100 PAL games held up in USPS for 1 1/2 months; any idea
1. Don't panic yet. Unless the destination is 1/4 mile from the warehouse, it's not likely to arrive on the same day. 2. I've had UPS/Fedex turn around and send things through the post system when I lived in a more rural area. Thus enduring an extra week in transit and no confirmation from them. The...
- Thu Feb 09, 2017 4:03 am
- Forum: SNESdev
- Topic: Introducing the VeriSNES (FPGA-based SNES)
- Replies: 307
- Views: 204039
Re: Introducing the VeriSNES (FPGA-based SNES)
Question? Since the 65816 doesn't have the NMOS vs CMOS issues we have on other devices and the SNES uses a stock 65816. Why not just use a modern 65816 chip they you can get for $9 from WDC, and free up space on the FPGA, or shrink the FPGA to save costs? You might be able to fit two 65816s on the...
- Mon Feb 06, 2017 7:07 pm
- Forum: SNESdev
- Topic: anyone making a fpga snes with hdmi?
- Replies: 21
- Views: 9168
Re: anyone making a fpga snes with hdmi?
but the avs exists so how's it not possible to have it as a product then? Look on eBay, people want between $90 and $160 for original model NES systems. The AVS is $170 and only does 720p, the NT Mini is $450 and does 1080p AVS: Xilnix Spartan 6 (about $18) NT Mini: Altera Cyclone V (about $50) The...
- Mon Feb 06, 2017 5:47 pm
- Forum: SNESdev
- Topic: anyone making a fpga snes with hdmi?
- Replies: 21
- Views: 9168
Re: anyone making a fpga snes with hdmi?
Computer monitors typically expect 60hz. Pedantic moment: Computer monitors are usually "multisync", even modern LCD ones, and can accept input any almost any arbitrary constant vsync rate. It's when the monitor includes an analog NTSC sampler/upscaler that everything goes banana shaped, ...
- Sun Feb 05, 2017 11:24 am
- Forum: SNESdev
- Topic: anyone making a fpga snes with hdmi?
- Replies: 21
- Views: 9168
Re: anyone making a fpga snes with hdmi?
what's in accurate with the fpga nes exactly? See https://forums.nesdev.com/viewtopic.php?p=136413#p136413 about the NES PPU underclock. With a SNES, the same thing may be required as a real SNES outputs the same frequency on RGB output. You can read about issues involving RGB mods/line-doublers wi...