Search found 60 matches

by Kismet
Fri Feb 17, 2017 9:24 pm
Forum: SNESdev
Topic: Concept for dev tool
Replies: 6
Views: 2552

Re: Concept for dev tool

What would be interesting is if a RPG Maker or a SCUMM engine could be compiled to run on a SNES. https://en.wikipedia.org/wiki/RPG_Maker#Console_versions ... I see no reason a full game development environment couldn't exist on a SNES cartridge, especially since nowadays there's no reason you coul...
by Kismet
Fri Feb 17, 2017 5:54 pm
Forum: SNESdev
Topic: Concept for dev tool
Replies: 6
Views: 2552

Re: Concept for dev tool

I did it for NES backgrounds . But unless you want to put in as much effort as Nintendo put into Mario Paint , drawing graphics directly on a Super NES is going to be tedious. Too bad there weren't any third party SNES mouse accessories. I'm sure making one would be possible. There have been projec...
by Kismet
Wed Feb 15, 2017 10:50 pm
Forum: SNESdev
Topic: The SNES preservation project is undead
Replies: 72
Views: 23563

Re: SNES preservation project is ~dead~ on life support

Well, the package arrived today. http://i.imgur.com/kLxZo0Zl.jpg http://i.imgur.com/e6RnjWdl.jpg You guys still think I should've waited longer? :P How many of the games arrived, or did they just send you the packaging? From the condition of the box, it looks like it may have sat in water.
by Kismet
Wed Feb 15, 2017 4:16 am
Forum: SNESdev
Topic: Emulators with video capture and good sound emulation
Replies: 16
Views: 6618

Re: Emulators with video capture and good sound emulation

youtube will always transcode that to aac. And vorbis. And opus. And you don't know which encoding or bitrate the viewer will get. Chiptunes are a particularly bad match to any lossy codec at all; with some I can pass an ABX test even at bitrates well above the nominal "normal" audio &quo...
by Kismet
Tue Feb 14, 2017 7:26 pm
Forum: SNESdev
Topic: Emulators with video capture and good sound emulation
Replies: 16
Views: 6618

Re: Emulators with video capture and good sound emulation

Kega Fusion uses a custom codec that essentially just stores whatever data is written to the video chips, resulting in really tiny lossless files and no meaningful extra CPU power during recording. When done you convert the file over with your favorite video processing software. That's probably a b...
by Kismet
Tue Feb 14, 2017 5:11 am
Forum: SNESdev
Topic: Emulators with video capture and good sound emulation
Replies: 16
Views: 6618

Re: Emulators with video capture and good sound emulation

Realtime encoding tends to put too much strain on the cpu, potentially causing jitter. What I did for dgen, when I needed Genesis recording, was add dumping support as individually LZO-compressed frames. This resulted in minimal dumping overhead, and quite acceptable space usage as well. For audio,...
by Kismet
Tue Feb 14, 2017 4:33 am
Forum: SNESdev
Topic: Emulators with video capture and good sound emulation
Replies: 16
Views: 6618

Re: Emulators with video capture and good sound emulation

Just use BizHawk , it uses the bsnes core. http://tasvideos.org/Bizhawk/SNES.html http://tasvideos.org/forum/viewforum.php?f=64 http://tasvideos.org/forum/viewforum.php?f=52 I usually resize the video with Avisynth to >= 720p and encode the video/audio with x264 (or x264vfw in VirtualDub) and the a...
by Kismet
Mon Feb 13, 2017 10:19 pm
Forum: SNESdev
Topic: Emulators with video capture and good sound emulation
Replies: 16
Views: 6618

Re: Emulators with video capture and good sound emulation

You guys missed the point entirely. SNES9x sounds bad even when I'm not recording a video. I was asking if there was either a way to fix SNES9x's sound quality, or a video capture plugin for other emulators. Well, the ideal solution is retrofit Higan 1) retrofit higan with SMV support 2A) retrofit ...
by Kismet
Mon Feb 13, 2017 6:30 pm
Forum: SNESdev
Topic: Emulators with video capture and good sound emulation
Replies: 16
Views: 6618

Re: Emulators with video capture and good sound emulation

I usually use BSNES for play testing, but SNES9X for YouTube videos, but it sounds like SNES9x doesn't do good pitch modulation. Am I just using an outdated emulator, or is SNES9x still like that. Or is pitch modulation supposed to sound like that, and BSNES sounds wrong? None of them. The problem ...
by Kismet
Sun Feb 12, 2017 4:18 am
Forum: SNESdev
Topic: SNES black screen after a while
Replies: 4
Views: 2799

Re: SNES black screen after a while

Hi, I bought a SHVC-CPU-01 board, it works fine, at least for a few minutes, sometimes hours. Then suddenly i see the screen glitching out and it goes black. Sound continues playing. Reset doesn't bring it up again. Powering it off, leaving it off for a few moments, sometimes minutes, and it is abl...
by Kismet
Sat Feb 11, 2017 4:18 pm
Forum: SNESdev
Topic: The SNES preservation project is undead
Replies: 72
Views: 23563

Re: 100 PAL games held up in USPS for 1 1/2 months; any idea

1. Don't panic yet. Unless the destination is 1/4 mile from the warehouse, it's not likely to arrive on the same day. 2. I've had UPS/Fedex turn around and send things through the post system when I lived in a more rural area. Thus enduring an extra week in transit and no confirmation from them. The...
by Kismet
Thu Feb 09, 2017 4:03 am
Forum: SNESdev
Topic: Introducing the VeriSNES (FPGA-based SNES)
Replies: 307
Views: 204039

Re: Introducing the VeriSNES (FPGA-based SNES)

Question? Since the 65816 doesn't have the NMOS vs CMOS issues we have on other devices and the SNES uses a stock 65816. Why not just use a modern 65816 chip they you can get for $9 from WDC, and free up space on the FPGA, or shrink the FPGA to save costs? You might be able to fit two 65816s on the...
by Kismet
Mon Feb 06, 2017 7:07 pm
Forum: SNESdev
Topic: anyone making a fpga snes with hdmi?
Replies: 21
Views: 9168

Re: anyone making a fpga snes with hdmi?

but the avs exists so how's it not possible to have it as a product then? Look on eBay, people want between $90 and $160 for original model NES systems. The AVS is $170 and only does 720p, the NT Mini is $450 and does 1080p AVS: Xilnix Spartan 6 (about $18) NT Mini: Altera Cyclone V (about $50) The...
by Kismet
Mon Feb 06, 2017 5:47 pm
Forum: SNESdev
Topic: anyone making a fpga snes with hdmi?
Replies: 21
Views: 9168

Re: anyone making a fpga snes with hdmi?

Computer monitors typically expect 60hz. Pedantic moment: Computer monitors are usually "multisync", even modern LCD ones, and can accept input any almost any arbitrary constant vsync rate. It's when the monitor includes an analog NTSC sampler/upscaler that everything goes banana shaped, ...
by Kismet
Sun Feb 05, 2017 11:24 am
Forum: SNESdev
Topic: anyone making a fpga snes with hdmi?
Replies: 21
Views: 9168

Re: anyone making a fpga snes with hdmi?

what's in accurate with the fpga nes exactly? See https://forums.nesdev.com/viewtopic.php?p=136413#p136413 about the NES PPU underclock. With a SNES, the same thing may be required as a real SNES outputs the same frequency on RGB output. You can read about issues involving RGB mods/line-doublers wi...