Search found 60 matches
- Thu Feb 02, 2017 1:15 pm
- Forum: SNESdev
- Topic: smw hacks that actually are impressive
- Replies: 27
- Views: 8309
Re: smw hacks that actually are impressive
I see nothing wrong with repros. Playing on the original hw is best, and for things like translated JP-only games it's either that, emulator, or flashcart, and for a casual player a flashcart may be too expensive. Selling Repro's on eBay is piracy. Period. Seriously what is this? http://www.ebay.co...
- Wed Feb 01, 2017 7:12 pm
- Forum: SNESdev
- Topic: Broken SNES - what to replace?
- Replies: 9
- Views: 4740
Re: Broken SNES - what to replace?
Most SHVC-CPU-01 2/1/3 units are not fixable. If one chip is damaged, they might all be damaged. Oh well, I got replacements for all chips. Challenge accepted :) A screenshot would be helpful, though there is no guarantee that a SNES/SFC can be fixed, the fact that you can boot a game at all sugges...
- Tue Jan 31, 2017 10:56 pm
- Forum: SNESdev
- Topic: Broken SNES - what to replace?
- Replies: 9
- Views: 4740
Re: Broken SNES - what to replace?
Most SHVC-CPU-01 2/1/3 units are not fixable. If one chip is damaged, they might all be damaged. At any rate "black and white and garbled up" suggests your connection first. This is the same kind of effect you would see if you connect the composite or the Y (luma) pin to the Green pin on a...
- Thu Jan 19, 2017 12:16 am
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 196726
Re: bsnes-plus and xkas-plus (new debugger and assembler)
I'm working on some SNES Mouse stuff so I'm adding mouse support to the Carbon input driver. However! Since I don't have access to the canonical windows build at the moment I'm not quite sure how it's supposed to map the mouse input. At the moment I'm just feeding mouse coordinate deltas to table[m...
- Tue Jan 17, 2017 12:06 am
- Forum: SNESdev
- Topic: Looking for CPU<->SMP interface timing test ROM
- Replies: 24
- Views: 9267
Re: Looking for CPU<->SMP interface timing test ROM
I'm bumping this just out of interest. So my previous post was mostly taken from photos and the two non-working SNES's I had. I've since acquired a 1/1/1 SFC CPU-01 from Japan (production 6) and a GPM-02 (the one without the "APU can" but still the separate chips) and discovered that the A...
- Wed Jan 11, 2017 4:01 am
- Forum: SNESdev
- Topic: smw hacks that actually are impressive
- Replies: 27
- Views: 8309
Re: smw hacks that actually are impressive
I'd like to advise not watching this video at work because the "background" is basically cropped Princess Peach hentai. I try not to be a prude, but there's always been a really seedy, gross underside to the ROM hacking community that makes the whole thing look bad. If I ran RHDN, I'd kic...
- Sun Jan 08, 2017 5:53 pm
- Forum: SNESdev
- Topic: anyone making a fpga snes with hdmi?
- Replies: 21
- Views: 9168
Re: anyone making a fpga snes with hdmi?
VeriSNES shows promise in this regard, however keep in mind that: 1. The way the FPGA NES projects work are not 100% accurate (tiny underclock by 0.164167% (60.098 to 60)) for speed to avoid creating latency in upscale, this may also be true for SNES 2. The SNES interfaces are 5V, while FPGA's are n...
- Fri Jan 06, 2017 11:32 pm
- Forum: SNESdev
- Topic: Help with Starfox problems
- Replies: 10
- Views: 4439
Re: Help with Starfox problems
Mario-Chip1-SFX.jpg I scaled this down from my iPhone and quickly drew an arrow to where it makes contact on the PCB Incidentally the Super Mario RPG cart also has one in the same place. So it might exist on all expansion-chip carts. That could also explain why these carts are more finicky since th...
- Wed Jan 04, 2017 11:28 pm
- Forum: SNESdev
- Topic: Help with Starfox problems
- Replies: 10
- Views: 4439
Re: Help with Starfox problems
I tested with the multimeter and got continuity there. Maybe My soldering iron was too hot when I put it back. It seems to go to pin 69 of the Mario chip. Edit: I figured out! It's a faulty inductor! If I have undestand what I read, the original inductor is 0,1 or 0,2 microhenry (I just can't know ...
- Fri Dec 16, 2016 2:39 am
- Forum: SNESdev
- Topic: Introducing the VeriSNES (FPGA-based SNES)
- Replies: 307
- Views: 204039
Re: Introducing the VeriSNES (FPGA-based SNES)
It is really interesting how the fine scrolling is used for wavy effects.jwdonal wrote:Here's the latest progress update. Short video - demos the addition of fine horizontal scrolling.
https://www.youtube.com/watch?v=26N--5H1PM0
- Sun Dec 11, 2016 9:34 pm
- Forum: SNESdev
- Topic: HDMI SNES?
- Replies: 46
- Views: 24831
Re: HDMI SNES?
148.5 MHz is presumably for 1920x1080 including blanking: 2200*1125*60. But you'll probably have to slightly slow down the Super NES clock as well, as the S-PPU normally outputs 60.1 Hz, not 60.0 Hz that the HDMI spec expects. Most games use double strike mode, which renders 262 lines of 1364 cycle...
- Sun Dec 11, 2016 5:07 pm
- Forum: SNESdev
- Topic: Interest in "modern" SNES Development Hardware?
- Replies: 153
- Views: 45862
Re: Interest in "modern" SNES Development Hardware?
I think web browsers are the big holdout for PCX support. There is a specific reason why web browsers support what they do. If only one web browser supports something (eg APNG, MNG), and nobody else does, the feature gets dropped. Originally web browsers only supported JPG and GIF. The former was l...
- Sat Dec 10, 2016 6:17 pm
- Forum: SNESdev
- Topic: Interest in "modern" SNES Development Hardware?
- Replies: 153
- Views: 45862
Re: Interest in "modern" SNES Development Hardware?
Just curious, but why do programmers pick python over java? My university just switched the two CS level I and level II pre-major classes (known as the elimination courses; weed out people trying for CS major) over from Java to Python - everyone (faculty and students) have collectively rolled their...
- Sat Dec 10, 2016 4:20 pm
- Forum: SNESdev
- Topic: Interest in "modern" SNES Development Hardware?
- Replies: 153
- Views: 45862
Re: Interest in "modern" SNES Development Hardware?
I think the fact that even I know ASM (albeit, after loads of help) invalidates any argument that says it's too difficult to understand. :lol: That's because High school and College programs that involve programming use Java (and have been since 1998.) Looking at the local University's webpage they...
- Fri Dec 09, 2016 9:38 pm
- Forum: SNESdev
- Topic: Looking for CPU<->SMP interface timing test ROM
- Replies: 24
- Views: 9267
Re: Looking for CPU<->SMP interface timing test ROM
If somebody is making a program for measuring the CPU to APU clock ratio, it would be interesting to run that tool on different consoles and to collect the results somewhere (or did anybody already do such a thing?) the result might vary depending on things like... - master clock (PAL vs NTSC) - ac...