Search found 60 matches

by Kismet
Thu Feb 02, 2017 1:15 pm
Forum: SNESdev
Topic: smw hacks that actually are impressive
Replies: 27
Views: 8309

Re: smw hacks that actually are impressive

I see nothing wrong with repros. Playing on the original hw is best, and for things like translated JP-only games it's either that, emulator, or flashcart, and for a casual player a flashcart may be too expensive. Selling Repro's on eBay is piracy. Period. Seriously what is this? http://www.ebay.co...
by Kismet
Wed Feb 01, 2017 7:12 pm
Forum: SNESdev
Topic: Broken SNES - what to replace?
Replies: 9
Views: 4740

Re: Broken SNES - what to replace?

Most SHVC-CPU-01 2/1/3 units are not fixable. If one chip is damaged, they might all be damaged. Oh well, I got replacements for all chips. Challenge accepted :) A screenshot would be helpful, though there is no guarantee that a SNES/SFC can be fixed, the fact that you can boot a game at all sugges...
by Kismet
Tue Jan 31, 2017 10:56 pm
Forum: SNESdev
Topic: Broken SNES - what to replace?
Replies: 9
Views: 4740

Re: Broken SNES - what to replace?

Most SHVC-CPU-01 2/1/3 units are not fixable. If one chip is damaged, they might all be damaged. At any rate "black and white and garbled up" suggests your connection first. This is the same kind of effect you would see if you connect the composite or the Y (luma) pin to the Green pin on a...
by Kismet
Thu Jan 19, 2017 12:16 am
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 196726

Re: bsnes-plus and xkas-plus (new debugger and assembler)

I'm working on some SNES Mouse stuff so I'm adding mouse support to the Carbon input driver. However! Since I don't have access to the canonical windows build at the moment I'm not quite sure how it's supposed to map the mouse input. At the moment I'm just feeding mouse coordinate deltas to table[m...
by Kismet
Tue Jan 17, 2017 12:06 am
Forum: SNESdev
Topic: Looking for CPU<->SMP interface timing test ROM
Replies: 24
Views: 9267

Re: Looking for CPU<->SMP interface timing test ROM

I'm bumping this just out of interest. So my previous post was mostly taken from photos and the two non-working SNES's I had. I've since acquired a 1/1/1 SFC CPU-01 from Japan (production 6) and a GPM-02 (the one without the "APU can" but still the separate chips) and discovered that the A...
by Kismet
Wed Jan 11, 2017 4:01 am
Forum: SNESdev
Topic: smw hacks that actually are impressive
Replies: 27
Views: 8309

Re: smw hacks that actually are impressive

I'd like to advise not watching this video at work because the "background" is basically cropped Princess Peach hentai. I try not to be a prude, but there's always been a really seedy, gross underside to the ROM hacking community that makes the whole thing look bad. If I ran RHDN, I'd kic...
by Kismet
Sun Jan 08, 2017 5:53 pm
Forum: SNESdev
Topic: anyone making a fpga snes with hdmi?
Replies: 21
Views: 9168

Re: anyone making a fpga snes with hdmi?

VeriSNES shows promise in this regard, however keep in mind that: 1. The way the FPGA NES projects work are not 100% accurate (tiny underclock by 0.164167% (60.098 to 60)) for speed to avoid creating latency in upscale, this may also be true for SNES 2. The SNES interfaces are 5V, while FPGA's are n...
by Kismet
Fri Jan 06, 2017 11:32 pm
Forum: SNESdev
Topic: Help with Starfox problems
Replies: 10
Views: 4439

Re: Help with Starfox problems

Mario-Chip1-SFX.jpg I scaled this down from my iPhone and quickly drew an arrow to where it makes contact on the PCB Incidentally the Super Mario RPG cart also has one in the same place. So it might exist on all expansion-chip carts. That could also explain why these carts are more finicky since th...
by Kismet
Wed Jan 04, 2017 11:28 pm
Forum: SNESdev
Topic: Help with Starfox problems
Replies: 10
Views: 4439

Re: Help with Starfox problems

I tested with the multimeter and got continuity there. Maybe My soldering iron was too hot when I put it back. It seems to go to pin 69 of the Mario chip. Edit: I figured out! It's a faulty inductor! If I have undestand what I read, the original inductor is 0,1 or 0,2 microhenry (I just can't know ...
by Kismet
Fri Dec 16, 2016 2:39 am
Forum: SNESdev
Topic: Introducing the VeriSNES (FPGA-based SNES)
Replies: 307
Views: 204039

Re: Introducing the VeriSNES (FPGA-based SNES)

jwdonal wrote:Here's the latest progress update. Short video - demos the addition of fine horizontal scrolling.

https://www.youtube.com/watch?v=26N--5H1PM0
It is really interesting how the fine scrolling is used for wavy effects.
by Kismet
Sun Dec 11, 2016 9:34 pm
Forum: SNESdev
Topic: HDMI SNES?
Replies: 46
Views: 24831

Re: HDMI SNES?

148.5 MHz is presumably for 1920x1080 including blanking: 2200*1125*60. But you'll probably have to slightly slow down the Super NES clock as well, as the S-PPU normally outputs 60.1 Hz, not 60.0 Hz that the HDMI spec expects. Most games use double strike mode, which renders 262 lines of 1364 cycle...
by Kismet
Sun Dec 11, 2016 5:07 pm
Forum: SNESdev
Topic: Interest in "modern" SNES Development Hardware?
Replies: 153
Views: 45862

Re: Interest in "modern" SNES Development Hardware?

I think web browsers are the big holdout for PCX support. There is a specific reason why web browsers support what they do. If only one web browser supports something (eg APNG, MNG), and nobody else does, the feature gets dropped. Originally web browsers only supported JPG and GIF. The former was l...
by Kismet
Sat Dec 10, 2016 6:17 pm
Forum: SNESdev
Topic: Interest in "modern" SNES Development Hardware?
Replies: 153
Views: 45862

Re: Interest in "modern" SNES Development Hardware?

Just curious, but why do programmers pick python over java? My university just switched the two CS level I and level II pre-major classes (known as the elimination courses; weed out people trying for CS major) over from Java to Python - everyone (faculty and students) have collectively rolled their...
by Kismet
Sat Dec 10, 2016 4:20 pm
Forum: SNESdev
Topic: Interest in "modern" SNES Development Hardware?
Replies: 153
Views: 45862

Re: Interest in "modern" SNES Development Hardware?

I think the fact that even I know ASM (albeit, after loads of help) invalidates any argument that says it's too difficult to understand. :lol: That's because High school and College programs that involve programming use Java (and have been since 1998.) Looking at the local University's webpage they...
by Kismet
Fri Dec 09, 2016 9:38 pm
Forum: SNESdev
Topic: Looking for CPU<->SMP interface timing test ROM
Replies: 24
Views: 9267

Re: Looking for CPU<->SMP interface timing test ROM

If somebody is making a program for measuring the CPU to APU clock ratio, it would be interesting to run that tool on different consoles and to collect the results somewhere (or did anybody already do such a thing?) the result might vary depending on things like... - master clock (PAL vs NTSC) - ac...