Search found 4 matches
- Sat Mar 14, 2020 9:16 pm
- Forum: Other Retro Dev
- Topic: N64 16Kbit Eeprom saves and padding. (Solved)
- Replies: 6
- Views: 8403
Re: N64 16Kbit Eeprom saves and padding. (help)
Are there 5 save slots? If so, I'll point out that 16kbit = 2048 bytes = 400*5+48 and 0x18F+1 = 400 There are only 3, But I think there may be extra data for 'bonus unlocks' that are not tied to a specific save. Luckily, I'm not working with save editing, so I don't really need to track down exactl...
- Sat Mar 14, 2020 4:27 pm
- Forum: Other Retro Dev
- Topic: N64 16Kbit Eeprom saves and padding. (Solved)
- Replies: 6
- Views: 8403
Re: N64 16Kbit Eeprom saves and padding. (help)
Ok, thanks again for the info, it was all very helpful! Edit: Ok, I think I figured out what was confusing me. Most games don't seem to be like this, but it looks like dk64 reads whatever it sees first as data for the first save slot, When slot 1 is empty (or deleted), 0-18f Will also be empty. (Ju...
- Sat Mar 14, 2020 2:38 pm
- Forum: Other Retro Dev
- Topic: N64 16Kbit Eeprom saves and padding. (Solved)
- Replies: 6
- Views: 8403
Re: N64 16Kbit Eeprom saves and padding. (help)
The physical device on the cartridge holds exactly 16 Kibit, arranged as 256 planes of 8 bytes=64 bits each. By removing the padding, you just add undefined behavior as to what to do with an undersize file. Different emulators or methods of putting data in an EEPROM will do different things, some o...
- Sat Mar 14, 2020 2:13 pm
- Forum: Other Retro Dev
- Topic: N64 16Kbit Eeprom saves and padding. (Solved)
- Replies: 6
- Views: 8403
N64 16Kbit Eeprom saves and padding. (Solved)
Hey, so long story short, I'm trying to find out how important padding is for N64 eeprom saves, I've been following an modified version of the Gameshark+DexDrive method, so all I have is the raw save data to work with. I'm actually working on making a video guide the shows the same process, but usin...