Search found 8 matches

by drHirudo
Sun Aug 15, 2010 9:20 pm
Forum: SNESdev
Topic: MD vs. SNES
Replies: 109
Views: 37692

Doesn't well documented mean you can go to www.google.com type in "65816 instruction set" and find it on the first page? Or is that called something else? By well documented I did not meant only the instruction set. Instruction set is easy to find, but what about certain algorhytms, techn...
by drHirudo
Sun Aug 15, 2010 11:16 am
Forum: SNESdev
Topic: MD vs. SNES
Replies: 109
Views: 37692

Re: MD vs. SNES

Regarding Project SNES and Project MD : Isn't the Megadrive much easier to develop for than the SNES? You can even use GCC as your compiler. I have been coding for both the Sega Mega Drive and the SNES. From my experience I can tell you that coding on the Mega Drive is much much easier. Finding doc...
by drHirudo
Sun Aug 15, 2010 10:51 am
Forum: NESdev
Topic: Working on a new game for that compo
Replies: 31
Views: 15103

Re: Working on a new game for that compo

Looks very interesting. What tools/assembler/SDK are you using for creating of the game? Are you going to release the sourcecode? Do you plan to use some kind of compression (For the graphic tiles it will work very good) or you will put the raw data in the ROM? 16KB shall be enough, but if you compr...
by drHirudo
Fri Jan 07, 2005 2:26 pm
Forum: SNESdev
Topic: Audio replayers for SNES?
Replies: 10
Views: 12095

I haven't been able to download the game yet, I tried yesterday too. The connection either times out or gets to 10% or so and won't continue. Seems the host provider is playing tricks again. Is it possible to attach a file in the forum posts? Or I should change host again, grrrrr. Works fine from h...
by drHirudo
Fri Jan 07, 2005 11:10 am
Forum: SNESdev
Topic: Audio replayers for SNES?
Replies: 10
Views: 12095

Oh also, unless you say otherwise, I'll assume you're using LoROM. So I'll make the code origin $8000.
Yes, I am using the standart/default memorymap. Here is a direct link to the game (sourcecode is included in the archive.
by drHirudo
Fri Jan 07, 2005 8:32 am
Forum: SNESdev
Topic: Audio replayers for SNES?
Replies: 10
Views: 12095

I could probably assemble a stripped-down binary that you could use if that'd be better Seems that will be better because I can't build a test rom. The Initsound routine is missing, probably it's in the sound.asm file ( .include "sound.asm" ), which is not included in the archive and I do...
by drHirudo
Tue Jan 04, 2005 7:02 am
Forum: SNESdev
Topic: Audio replayers for SNES?
Replies: 10
Views: 12095

Thanks I've downloaded the archive and will give it a look now. I am using WLA but converting it from the x816 assembler and tasm shouldn't be a problem. Do you know any public domain nsf songs, and/or authours who can be contacted for approval? For the samples - there is a lots of empty space on th...
by drHirudo
Tue Jan 04, 2005 5:59 am
Forum: SNESdev
Topic: Audio replayers for SNES?
Replies: 10
Views: 12095

Audio replayers for SNES?

Hello, after some months of work my first SNES game is ready in playable form and the only stuff left for it being a complete product is the sound/music. http://drhirudo.hit.bg/nintendo/MazezaM.png I browsed through some docs but haven't found a ready routine for usage of non ripped misic. I mean I ...