Search found 8 matches
- Sun Aug 15, 2010 9:20 pm
- Forum: SNESdev
- Topic: MD vs. SNES
- Replies: 109
- Views: 37692
- Sun Aug 15, 2010 11:16 am
- Forum: SNESdev
- Topic: MD vs. SNES
- Replies: 109
- Views: 37692
Re: MD vs. SNES
Regarding Project SNES and Project MD : Isn't the Megadrive much easier to develop for than the SNES? You can even use GCC as your compiler. I have been coding for both the Sega Mega Drive and the SNES. From my experience I can tell you that coding on the Mega Drive is much much easier. Finding doc...
- Sun Aug 15, 2010 10:51 am
- Forum: NESdev
- Topic: Working on a new game for that compo
- Replies: 31
- Views: 15103
Re: Working on a new game for that compo
Looks very interesting. What tools/assembler/SDK are you using for creating of the game? Are you going to release the sourcecode? Do you plan to use some kind of compression (For the graphic tiles it will work very good) or you will put the raw data in the ROM? 16KB shall be enough, but if you compr...
- Fri Jan 07, 2005 2:26 pm
- Forum: SNESdev
- Topic: Audio replayers for SNES?
- Replies: 10
- Views: 12095
I haven't been able to download the game yet, I tried yesterday too. The connection either times out or gets to 10% or so and won't continue. Seems the host provider is playing tricks again. Is it possible to attach a file in the forum posts? Or I should change host again, grrrrr. Works fine from h...
- Fri Jan 07, 2005 11:10 am
- Forum: SNESdev
- Topic: Audio replayers for SNES?
- Replies: 10
- Views: 12095
Yes, I am using the standart/default memorymap. Here is a direct link to the game (sourcecode is included in the archive.Oh also, unless you say otherwise, I'll assume you're using LoROM. So I'll make the code origin $8000.
- Fri Jan 07, 2005 8:32 am
- Forum: SNESdev
- Topic: Audio replayers for SNES?
- Replies: 10
- Views: 12095
- Tue Jan 04, 2005 7:02 am
- Forum: SNESdev
- Topic: Audio replayers for SNES?
- Replies: 10
- Views: 12095
Thanks I've downloaded the archive and will give it a look now. I am using WLA but converting it from the x816 assembler and tasm shouldn't be a problem. Do you know any public domain nsf songs, and/or authours who can be contacted for approval? For the samples - there is a lots of empty space on th...
- Tue Jan 04, 2005 5:59 am
- Forum: SNESdev
- Topic: Audio replayers for SNES?
- Replies: 10
- Views: 12095
Audio replayers for SNES?
Hello, after some months of work my first SNES game is ready in playable form and the only stuff left for it being a complete product is the sound/music. http://drhirudo.hit.bg/nintendo/MazezaM.png I browsed through some docs but haven't found a ready routine for usage of non ripped misic. I mean I ...