Not much to show, mostly code changes.
But added more rooms. Looks more and more like a real game.
https://www.youtube.com/watch?v=RCedRO8pSOU
Search found 14 matches
- Sun Jul 02, 2017 7:17 am
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
- Mon Jun 26, 2017 7:34 pm
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
Thank you.Sumez wrote:Nice to see some solid progress here. I wish I were as persistent.
Yes, can be hard to work on such projects. But my secret - need to work everyday on it, even if very little time.
- Wed Jun 21, 2017 8:14 am
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
Complete done door system, with keys and everything.
Rooms also remember, which doors to open, which powerups to spawn and etc.
https://www.youtube.com/watch?v=xjScneV5YmI
Rooms also remember, which doors to open, which powerups to spawn and etc.
https://www.youtube.com/watch?v=xjScneV5YmI
- Tue May 30, 2017 6:22 am
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
Yes, finally done room load and scroll in every direction.
It was a bit tricky to do on the current NES mapper (MMC1), but i done it.
https://www.youtube.com/watch?v=W4uRinNuZeE
It was a bit tricky to do on the current NES mapper (MMC1), but i done it.
https://www.youtube.com/watch?v=W4uRinNuZeE
- Fri May 12, 2017 7:50 am
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
Finally made status bar and game pickups, health, weapon power up and coins included.
Looks like a real game now.
Next up - room scrolls.
Looks like a real game now.
Next up - room scrolls.
- Wed May 10, 2017 3:12 am
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
Yes, i'm working with really good artist.
Orion's constellation? Lol, i do not know, not my name idea.
Orion's constellation? Lol, i do not know, not my name idea.
- Fri May 05, 2017 6:03 am
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
https://www.youtube.com/watch?v=T56ZxaDRJ-s
Done same enemy spawn system. Working nice.
Phew, but still a lot of work to do.
Done same enemy spawn system. Working nice.
Phew, but still a lot of work to do.
- Mon May 01, 2017 10:08 pm
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
Added new sprites and enemy types.
Palettes not final and just for test.
Palettes not final and just for test.
- Sun Apr 30, 2017 1:29 am
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
Second enemy ready for duty. Implemented his behaviour and enemy bullets.
Enemy Tank moves a bit like octorok in Zelda 1, lol.
https://www.youtube.com/watch?v=fP_SMxCE_3w
Enemy Tank moves a bit like octorok in Zelda 1, lol.
https://www.youtube.com/watch?v=fP_SMxCE_3w
- Wed Apr 26, 2017 5:45 am
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
Finally done some shooting action.
It looks more like a real game now. Nice.
Now need to write tank enemy AI.
And most complex things will be done I think.
http://www.youtube.com/watch?v=wGwcahH4lDo
It looks more like a real game now. Nice.
Now need to write tank enemy AI.
And most complex things will be done I think.
http://www.youtube.com/watch?v=wGwcahH4lDo
- Sun Apr 23, 2017 12:22 am
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
I love games like this, suprisingly few well done games of its type on the NES as it is, so it's a great opportunity to seize. Definitely digging the graphical style! You might want to check the collision detection with the background though :) It's very easy to walk through the walls just by runni...
- Sat Apr 22, 2017 6:21 pm
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
Sumez, you are right, a bug!
Thanks, but I know the problem, and I thought I fixed it.
You can go through wall only if some walking things left.
Can you walk through wall if only 2 tanks on the screen?
Thanks, but I know the problem, and I thought I fixed it.
You can go through wall only if some walking things left.
Can you walk through wall if only 2 tanks on the screen?
- Sat Apr 22, 2017 7:44 am
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
Re: betelgeuse
Thanks for comments.
Yes, maybe some palettes will be changed, but not now, first need to code more important things and after it fine tune little details.
And no, haha, it isn't related to LJN game by any means.
Yes, maybe some palettes will be changed, but not now, first need to code more important things and after it fine tune little details.
And no, haha, it isn't related to LJN game by any means.
- Fri Apr 21, 2017 7:24 pm
- Forum: Homebrew Projects
- Topic: betelgeuse
- Replies: 23
- Views: 14060
betelgeuse
Hi everyone, this is my little Zelda 1 like shooter project. https://www.youtube.com/watch?v=b4f_7lGnDoA Most of game engine almost done (sprite engine, collisions, animations, sprite flicker, etc). Now just need to find time and finish it all to make real game. Need to be done: Bullets Tank AI GUI ...