Search found 25 matches

by BMBx64
Fri Jun 30, 2017 4:19 am
Forum: Other Retro Dev
Topic: N64 programming (libdragon)
Replies: 66
Views: 91646

Re: N64 programming (libdragon)

So i did some tests with a tile scroll. I've used the same SMB map i been showing (16x16 tiles to fill a 320x240 screen, instead 256x240), 16bit tex, with the following results: http://i.imgur.com/STj4bvC.jpg - 132 fps - 172 fps (last texture check) - 273 fps (remove blue sky texture and replace it ...
by BMBx64
Sun Jun 25, 2017 3:06 am
Forum: Other Retro Dev
Topic: N64 programming (libdragon)
Replies: 66
Views: 91646

Re: N64 programming (libdragon)

I'm so glad to see a fully featured tilemap on the N64. :) :beer: I'm assuming it just loads new data into the texture cache for every tile, but would it be possible to gain any speed by loading a set of 64 8x8 tiles, or 16 16x16 tiles, and filling all the spots that use these first? I have no idea...
by BMBx64
Wed Jun 21, 2017 7:17 am
Forum: Other Retro Dev
Topic: N64 programming (libdragon)
Replies: 66
Views: 91646

Re: N64 programming (libdragon)

Sorry for the late reply. Perhaps you could get one of the SD cards with wifi? I got a Toshiba Flashair last week but sadly didnt went well, so i returned it. -- lidnariq thanks for the info, i will start the testings soon. -- marshallh that sounds very interesting :D , i may look into that irc chan...
by BMBx64
Fri Jun 09, 2017 6:07 am
Forum: Other Retro Dev
Topic: N64 programming (libdragon)
Replies: 66
Views: 91646

Re: N64 programming (libdragon)

lidnariq nice :) , do you know any values i could use for testing? I regret not buying an Everdrive with USB since i have to do all the tests with SD. -- mic_ i may try, if he is still active i have also a bunch of questions for him :wink: Like all the commands to set the RDP, for some reason he did...
by BMBx64
Thu Jun 08, 2017 4:26 pm
Forum: Other Retro Dev
Topic: N64 programming (libdragon)
Replies: 66
Views: 91646

Re: N64 programming (libdragon)

lidnariq thanks for the info. Cool. You should think about doing a pull request to get your routines merged into libdragon (if you haven't already done so). I could try, but most of his files are 5 years old on github though. Also i found a more updated libdragon by Chilly Willy as well, it seems he...
by BMBx64
Wed May 31, 2017 8:21 pm
Forum: Other Retro Dev
Topic: N64 programming (libdragon)
Replies: 66
Views: 91646

Re: N64 programming (libdragon)

Thanks :) Im progressing very slowly, but i have added another feature. CONTROL POINTS This function brings a virtual center to X/Y coordinates plus support for multiple join sprites, mirrored sprites are aligned, the scaled textures will attempt to align equally but right now there is a small probl...
by BMBx64
Sun May 28, 2017 2:50 pm
Forum: Other Retro Dev
Topic: N64 programming (libdragon)
Replies: 66
Views: 91646

Re: N64 programming (libdragon)

N64 interest is picking up ;) Sadly it will be a while still before I have enough time. Things I was going to bench: - various compression algos - opus at normal bitrates (64kbps mono and 96kbps stereo), how much of a frame does it take - openal-soft to see how 3d audio sounds on it, and how much d...
by BMBx64
Sat May 27, 2017 5:07 am
Forum: Other Retro Dev
Topic: N64 programming (libdragon)
Replies: 66
Views: 91646

Re: N64 programming (libdragon)

I finally added hardware flip feature, i will bring an example later. Instead of reverse texture on the load i though it was more wise when drawing, there could be plenty of uses without reload such as axial symmetry. I had to debug first how it works, the textures seems to be power of two sizes, fo...
by BMBx64
Thu May 25, 2017 12:16 pm
Forum: Other Retro Dev
Topic: N64 programming (libdragon)
Replies: 66
Views: 91646

Re: N64 programming (libdragon)

Awesome stuff! The SOTN demo worked really well, music played until it got to BGM 12, then it stalled the system. Had to reset. Tried again, skipping tracks to get the BGM 12 which now worked, but when I skipped to BGM 13 it stalled again. This is testing on an Everdrive64. Thanks :D , not sure why...
by BMBx64
Thu May 25, 2017 8:40 am
Forum: Other Retro Dev
Topic: N64 programming (libdragon)
Replies: 66
Views: 91646

N64 programming (libdragon)

Hi, since i don't know a place for N64 scene im trying here, i was wondering if anyone have done some tests with libdragon. So far i did some.. well very basic tests, my target is always 60fps, so i use the RDP rasterizer, i have some question on the bottom of the message, sorry for my english and t...