Search found 12 matches
- Sat Jan 21, 2006 10:15 pm
- Forum: NESdev
- Topic: Can meaningful data be read from $2006?
- Replies: 5
- Views: 4518
- Tue Aug 30, 2005 4:41 pm
- Forum: NESdev
- Topic: A question about the PPU
- Replies: 9
- Views: 6626
- Tue Aug 30, 2005 8:45 am
- Forum: NESdev
- Topic: A question about the PPU
- Replies: 9
- Views: 6626
- Mon Aug 29, 2005 7:23 pm
- Forum: NESdev
- Topic: A question about the PPU
- Replies: 9
- Views: 6626
A question about the PPU
I'm not sure exactly how to describe this but here goes. I'm working on translating a game (well, it's already translated, I'm just adding the final touches on the "hacking" side) and there's an issue with a certain string of text. Now, the 1K of VROM that contains the number tiles (0-9) (...
- Fri Aug 19, 2005 5:31 pm
- Forum: NESdev
- Topic: VWFs on the NES...
- Replies: 3
- Views: 3686
VWFs on the NES...
I realize the NES doesn't have enough internal ram to support this, but what if you were to use a cartridge that had on-board ram? I'm not really familiar with the various types of cartridges, but someone mentioned that FF3j keeps a copy of the water tile in ram and alters the ram copy, and that got...
- Fri Jul 29, 2005 1:56 pm
- Forum: Newbie Help Center
- Topic: XORCYST question
- Replies: 1
- Views: 2780
XORCYST question
I couldn't find this any where in the documentation, so I figured I'd try here. Can anyone tell me what the "-$" part means in the below? node_0_0 .db node_0_1-$, node_1_1-$+1 node_0_1 .db node_0_2-$, node_1_2-$+1 node_1_1 .db node_2_2-$, node_3_2-$+1 node_0_2 .db node_0_3-$, node_1_3-$+1 ...
- Sat Jul 09, 2005 11:34 pm
- Forum: NESdev
- Topic: Reading data from CHR-ROM?
- Replies: 11
- Views: 9533
- Fri Jul 08, 2005 8:49 pm
- Forum: NESdev
- Topic: Reading data from CHR-ROM?
- Replies: 11
- Views: 9533
Reading data from CHR-ROM?
I've encountered two games now that do this, but I thought it was impossible. The games are Dragonball Z 3 and Dragonball Z Gaiden. They use Mapper 16 and have 16 banks of PRG-ROM, but some data (title screen for one and some minor text for another) is stored in the area of the rom that *should* be ...
- Wed Feb 16, 2005 7:40 pm
- Forum: Newbie Help Center
- Topic: Looking for a way to remove the iNES header..........
- Replies: 1
- Views: 3472
- Tue Jan 11, 2005 12:50 pm
- Forum: NESdev
- Topic: Source code collection
- Replies: 28
- Views: 19415
Re: Source code collection
You'll also need the file huffman.asm from the source archive (see top of this post) to actually decode the text; it's all very hastily described in the README. Thanks for uploading that. I've always thought huffman compression was a bit too difficult for the 6502 to accomplish, but I guess its not...
- Mon Jan 10, 2005 8:16 pm
- Forum: NESdev
- Topic: Source code collection
- Replies: 28
- Views: 19415
Re: Source code collection
[quote="SnowBro"I have made a number of tools to create levels, encode text, assemble game logic scripts etc., but it takes some effort to package it and document it properly, so I'll hold off releasing it until someone asks. [/quote] I'm rather interested in the tools for encoding text, i...
- Mon Jan 10, 2005 8:03 pm
- Forum: Newbie Help Center
- Topic: 16-bit division
- Replies: 12
- Views: 15060
Division is quite a bit different than Multiplication when it comes to writing a routine to do that, at least in my experience anyway. This site should be helpful in learning/refreshing you're memory on the workings of binary division: http://courses.cs.vt.edu/~cs1104/BuildingBlocks/divide.010.html ...