Search found 139 matches
- Tue Jul 11, 2017 1:03 pm
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
Further refinement, turns out, I needed to completely push the Worriors off the screen to get a 10x6 matrix (which can be encoded as a symmetrical 5x3 array)... http://i.imgur.com/jZrsFIl.png But this leaves no room for the Worriors, at all, and with the gate timer, this makes any sort of lives coun...
- Mon Jul 10, 2017 8:25 pm
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
I will definitely look at that engine. Looks great at first glance. As for graphics, doing yet another pass. Was able to gain 6 pixels in both X and Y directions by pushing the lines in the line tiles toward the edge. So I am pushing things back, and shuffling around tiles... I really don't want to ...
- Mon Jul 10, 2017 10:40 am
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
Also, did a quick bit of music, although I will need to either pare this down for Famitone2, or use the full blown tracker (it uses vibrato/tremolo)..grrr...
-Thom
-Thom
- Mon Jul 10, 2017 10:16 am
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
So, after days of constant experimentation and careful study, I think this is about as good as I can get the dungeon cavity: http://i.imgur.com/I5JI46N.png (I didn't turn on the R emphasis bit for this snippet) This cavity produces enough for a 10x5 maze, which should be able to properly hold the sp...
- Sun Jul 09, 2017 3:51 pm
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
As I thought about it, I was like, "Surely I could just take an SC-01-A and route it to an audio pin..." 5 minutes of looking and I realize, Nintendo didn't provide an audio pin for the NES on the cartridge bus.. boooooo..... (SERIOUSLY, I THOUGHT _EVERYBODY_ DID THAT!) now, I know I could...
- Sun Jul 09, 2017 3:19 pm
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
Wizard of Wor's hardware has a speech synthesis IC on it (the votrax). Maybe it makes more sense to use the DPCM hardware on a phoneme-by-phoneme basis? The problem here is that unlike other speech chips of the time, the SC-01 phoneme selection uses diphones, and there is considerable logic wrapped...
- Sun Jul 09, 2017 10:32 am
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
So, I decided to do an exercise to analyse the speech in Wizard of Wor. Found all the phrases, there are over 70: Insert coin and game over mode : 1) Hey! Insert Coin! 2) Find me ...The Wizard of Wor. 3) I'm out of spite, ha ha ha ha! Get ready or coin acceptance mode : 1) Get ready, worrior. 2) You...
- Thu Jul 06, 2017 3:18 pm
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
Ah, didn't consider that. Thanks.
I do have 16 sprites left over in my OAM allocation, and that might just work...will try that when I get to code.
-Thom
-Thom
- Thu Jul 06, 2017 12:36 pm
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
Yeah, I'm trying all options. It's okay. I'm patient. It took me 20 years to have my first original game idea (Dodgeball for the 2600), and I'll just keep piecing away at it until I get something that I think is okay. The scaling was simply a quick non-interpolated squish so I could see where potent...
- Thu Jul 06, 2017 12:28 pm
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
Thanks!
Cheapocabra.. *chuckle*
-Thom
Cheapocabra.. *chuckle*
-Thom
- Thu Jul 06, 2017 12:02 pm
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
@Memblers: Have tried to find info both on the wiki and on the web about the rom mapper you mentioned, what can you tell me about it, or where can I read some tech info?
-Thom
-Thom
- Wed Jul 05, 2017 4:12 pm
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
I squished the sprites down to 16x16, but ... ugh. They lose their detail. 

(The tongue action between Gor and Thor is completely coincidental)
-Thom

(The tongue action between Gor and Thor is completely coincidental)
-Thom
- Wed Jul 05, 2017 2:19 pm
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
Seems like the 2x3 tile size may not allow for players going the vertical directions (in the arcade game, the player and enemy blitter objects are simply flipped center-axis)... http://i.imgur.com/dClruL2.png Still experimenting... :) no matter what, I should have enough CHR-ROM space to have tile v...
- Wed Jul 05, 2017 1:07 pm
- Forum: General Stuff
- Topic: Eurogamer: Why people are still making NES games.
- Replies: 23
- Views: 5725
Re: Eurogamer: Why people are still making NES games.
Definitely easier to program for, coming from doing Atari VCS (2600) work. That, and the the generation gap is finally large enough that most have never played a VCS....
-Thom
-Thom
- Wed Jul 05, 2017 9:35 am
- Forum: Homebrew Projects
- Topic: WIP: Wizard of Wor
- Replies: 165
- Views: 78917
Re: WIP: Wizard of Wor
Also, isn't it correct that on NTSC PPU's the bottom two rows in the name table won't be visible (making what would be a 240 pixel output, essentially 224 pixels?) ... that makes the NES very much like traditional arcade hardware.
-Thom
-Thom