Search found 193 matches

by magno
Thu Oct 21, 2010 11:58 am
Forum: SNESdev
Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
Replies: 26
Views: 20520

I am not sure how to explain, since it was Redscorpion who used your tool to make the title screen patch and I do not know what he might have done in the process to lead to this glitch... could you please join and comment on the topic here??? http://memorymodders.de/index.php?page=Thread&thread...
by magno
Thu Oct 21, 2010 1:21 am
Forum: SNESdev
Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
Replies: 26
Views: 20520

Redscorpion and Jezz used your tool to make a beautiful new title screen for Secret of Mana 2, only there is a problem that did not make itself known until the intro sequence with the fairies... http://i146.photobucket.com/albums/r243/kitsune_baka/som2_no_effect.png http://www.fileden.com/files/200...
by magno
Tue Oct 12, 2010 10:41 pm
Forum: SNESdev
Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
Replies: 26
Views: 20520

No, I'm not disapeared, just too busy! That tool doesn't work as you nay think: it is a executable that reads some configuration files, ASM hacks, graphic and text in each bank to compress all together into the ROM file. You can't choose what to update (like the intro screen) but you have to configu...
by magno
Sat May 22, 2010 4:06 pm
Forum: SNESdev
Topic: Chrono Trigger PAL drives me Crazy
Replies: 20
Views: 14606

Sorry to re-float this thread. I don't know if it is against the rules, but I thought it would be better to post here. I have EXACTLY the same problem with my Chrono Trigger repro. I did two of them: one on a japanese version of the game, and the other one on a japanese version of Dragon Quest VI (b...
by magno
Sat May 22, 2010 2:27 am
Forum: SNESdev
Topic: Start Ocean cartridge and Game Doctor SF7
Replies: 14
Views: 6903

Splitting ROMs for GDSF7 is as simple as taking the large GD3 format file and cutting it into either 8 megabit pieces (with the first piece also having the 512 byte header) until you run out of ROM to turn into pieces. You can also make them into 12 megabit pieces if you are using 1.6mb format disk...
by magno
Fri May 21, 2010 3:28 pm
Forum: SNESdev
Topic: Start Ocean cartridge and Game Doctor SF7
Replies: 14
Views: 6903

I don't think the malfunctioning is caused by the S-DD1's CIC. I guess that it is working just like any other CIC (in "key" mode), so if SNES CPU is not reset, it means that lock-CIC receives the valid binary sequence from S-DD1, so it should be receiving the valid one too. So, Star Ocean...
by magno
Thu May 20, 2010 11:03 pm
Forum: SNESdev
Topic: Start Ocean cartridge and Game Doctor SF7
Replies: 14
Views: 6903

Did you put the game directly into a Super Famicom (Japanese) Console and get the same problem? If the game doesn't work when directly inserted into an original Japanese console that suggests other issues. If it doesn't work when played through the GDSF7, there probably isn't any remedy other than ...
by magno
Thu May 20, 2010 1:22 pm
Forum: SNESdev
Topic: Start Ocean cartridge and Game Doctor SF7
Replies: 14
Views: 6903

Thanks you all for your answers. I tried to play the game on a Super Famicom yesterday, and on a modded PAL SNES today, both giving the same results. I don't think the malfunctioning is caused by the S-DD1's CIC. I guess that it is working just like any other CIC (in "key" mode), so if SNE...
by magno
Thu May 20, 2010 4:27 am
Forum: SNESdev
Topic: Start Ocean cartridge and Game Doctor SF7
Replies: 14
Views: 6903

Start Ocean cartridge and Game Doctor SF7

Yesterday I got my new GameDoctor SF7 and tried to run StartOcean from the cartridge slot; all what I got was messed graphics, just like it looks on an emulator without the graphic packs. So, it seems that S-DD1 chip is not working on the cartridge side.

Does anybody know why?
by magno
Tue May 11, 2010 2:32 am
Forum: SNESdev
Topic: What happened with SNES CIC reverse engineering?
Replies: 248
Views: 192770

why do you want to have it in a PLD when you can have it in a PIC? PICs are less expensive and easier to program than most PLDs Because is the first step to have a full system-on-chip; that 's one of the projects I would like to finish before I die :) Emulating SuperFX chip via programmable logic i...
by magno
Tue May 11, 2010 12:52 am
Forum: SNESdev
Topic: What happened with SNES CIC reverse engineering?
Replies: 248
Views: 192770

WOW!!!

It's amazing what you have avhieved!!!!! CONGRATULATIONS TO EVERYBODY, SPECIALLY YOU, IKARI_01!!

I hope I could have spare time to do that code into a little CPLD...
by magno
Tue Mar 09, 2010 10:41 am
Forum: SNESdev
Topic: SNES TSOP40 Adapter
Replies: 73
Views: 39003

flagoss wrote:Sold Out !!! Thanks to everyone !!!! PM. me if you are interested !!! I might order a new batch if there is demand for it !!
What a pity! :( I asked for some photos of the board but you never answered, and I was willing to buy a couple :/ I hope I have better luck next time...
by magno
Mon Feb 15, 2010 3:04 pm
Forum: SNESdev
Topic: SNES TSOP40 Adapter
Replies: 73
Views: 39003

Hey I have been trying to build a TSOP40 to SNES adaptor for some time !! I have not been able to test it but it should be working ! Only thing left for me is a homemade SNES to willem adaptor to flash the chip !! I could make my eagle cad files public if peoples want to test it !! Also a group ord...
by magno
Fri Jan 29, 2010 4:15 am
Forum: SNESdev
Topic: SNES lockout chip question
Replies: 23
Views: 16797

When I run my PAL Donkey Cong Country with my PAL SNES with an adaptater with a PAL cartridge in the B-SLOT, I get the error message. Maybe it's because my adapter hack the $213f registers to make NTSC games read that they're on a NTSC system ? Maybe, it makes sense... but that implies the adapter ...
by magno
Fri Jan 29, 2010 3:34 am
Forum: SNESdev
Topic: SNES lockout chip question
Replies: 23
Views: 16797

My PAL DKC works without the universal adapter only on my PAL SNES, and gives me an error message if I make it trough the adapter. The game somehow detect the adapter, I don't know how. The game doesn't detect the adapter, but the video system. In the PAL version there is a piece of code that reads...