Search found 193 matches
- Thu Oct 21, 2010 11:58 am
- Forum: SNESdev
- Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
- Replies: 26
- Views: 20520
- Thu Oct 21, 2010 1:21 am
- Forum: SNESdev
- Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
- Replies: 26
- Views: 20520
Redscorpion and Jezz used your tool to make a beautiful new title screen for Secret of Mana 2, only there is a problem that did not make itself known until the intro sequence with the fairies... http://i146.photobucket.com/albums/r243/kitsune_baka/som2_no_effect.png http://www.fileden.com/files/200...
- Tue Oct 12, 2010 10:41 pm
- Forum: SNESdev
- Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
- Replies: 26
- Views: 20520
No, I'm not disapeared, just too busy! That tool doesn't work as you nay think: it is a executable that reads some configuration files, ASM hacks, graphic and text in each bank to compress all together into the ROM file. You can't choose what to update (like the intro screen) but you have to configu...
- Sat May 22, 2010 4:06 pm
- Forum: SNESdev
- Topic: Chrono Trigger PAL drives me Crazy
- Replies: 20
- Views: 14606
Sorry to re-float this thread. I don't know if it is against the rules, but I thought it would be better to post here. I have EXACTLY the same problem with my Chrono Trigger repro. I did two of them: one on a japanese version of the game, and the other one on a japanese version of Dragon Quest VI (b...
- Sat May 22, 2010 2:27 am
- Forum: SNESdev
- Topic: Start Ocean cartridge and Game Doctor SF7
- Replies: 14
- Views: 6903
Splitting ROMs for GDSF7 is as simple as taking the large GD3 format file and cutting it into either 8 megabit pieces (with the first piece also having the 512 byte header) until you run out of ROM to turn into pieces. You can also make them into 12 megabit pieces if you are using 1.6mb format disk...
- Fri May 21, 2010 3:28 pm
- Forum: SNESdev
- Topic: Start Ocean cartridge and Game Doctor SF7
- Replies: 14
- Views: 6903
- Thu May 20, 2010 11:03 pm
- Forum: SNESdev
- Topic: Start Ocean cartridge and Game Doctor SF7
- Replies: 14
- Views: 6903
Did you put the game directly into a Super Famicom (Japanese) Console and get the same problem? If the game doesn't work when directly inserted into an original Japanese console that suggests other issues. If it doesn't work when played through the GDSF7, there probably isn't any remedy other than ...
- Thu May 20, 2010 1:22 pm
- Forum: SNESdev
- Topic: Start Ocean cartridge and Game Doctor SF7
- Replies: 14
- Views: 6903
- Thu May 20, 2010 4:27 am
- Forum: SNESdev
- Topic: Start Ocean cartridge and Game Doctor SF7
- Replies: 14
- Views: 6903
Start Ocean cartridge and Game Doctor SF7
Yesterday I got my new GameDoctor SF7 and tried to run StartOcean from the cartridge slot; all what I got was messed graphics, just like it looks on an emulator without the graphic packs. So, it seems that S-DD1 chip is not working on the cartridge side.
Does anybody know why?
Does anybody know why?
- Tue May 11, 2010 2:32 am
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192770
why do you want to have it in a PLD when you can have it in a PIC? PICs are less expensive and easier to program than most PLDs Because is the first step to have a full system-on-chip; that 's one of the projects I would like to finish before I die :) Emulating SuperFX chip via programmable logic i...
- Tue May 11, 2010 12:52 am
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192770
- Tue Mar 09, 2010 10:41 am
- Forum: SNESdev
- Topic: SNES TSOP40 Adapter
- Replies: 73
- Views: 39003
- Mon Feb 15, 2010 3:04 pm
- Forum: SNESdev
- Topic: SNES TSOP40 Adapter
- Replies: 73
- Views: 39003
Hey I have been trying to build a TSOP40 to SNES adaptor for some time !! I have not been able to test it but it should be working ! Only thing left for me is a homemade SNES to willem adaptor to flash the chip !! I could make my eagle cad files public if peoples want to test it !! Also a group ord...
- Fri Jan 29, 2010 4:15 am
- Forum: SNESdev
- Topic: SNES lockout chip question
- Replies: 23
- Views: 16797
When I run my PAL Donkey Cong Country with my PAL SNES with an adaptater with a PAL cartridge in the B-SLOT, I get the error message. Maybe it's because my adapter hack the $213f registers to make NTSC games read that they're on a NTSC system ? Maybe, it makes sense... but that implies the adapter ...
- Fri Jan 29, 2010 3:34 am
- Forum: SNESdev
- Topic: SNES lockout chip question
- Replies: 23
- Views: 16797
My PAL DKC works without the universal adapter only on my PAL SNES, and gives me an error message if I make it trough the adapter. The game somehow detect the adapter, I don't know how. The game doesn't detect the adapter, but the video system. In the PAL version there is a piece of code that reads...