Search found 193 matches
- Wed Jan 27, 2010 10:32 am
- Forum: SNESdev
- Topic: SuperFX GSU-1/GSU-2 pinout
- Replies: 64
- Views: 30716
You're right. I forgot about that. This should have the correct pin out. It's the one on the bottom. http://nintendoallstars.w.interia.pl/romlab/snesroms.htm Thanks! I have just finished doing the pinout over the PCB and I figured out it was that way. MROM /OE is grounded too but /CE is connected t...
- Wed Jan 27, 2010 9:08 am
- Forum: SNESdev
- Topic: SuperFX GSU-1/GSU-2 pinout
- Replies: 64
- Views: 30716
- Mon Jan 25, 2010 12:35 pm
- Forum: SNESdev
- Topic: SuperFX GSU-1/GSU-2 pinout
- Replies: 64
- Views: 30716
Ok, i updated the pinout and it makes a lot more sense now!! Address bus is contiguous, but there's no chip enable, chip select or output enable signal from GSU-1 to ROM: the ROM is always enabled, and is the GSU that selects which data is to appear in the SNES bus: from SRAM, from ROM or from inter...
- Mon Jan 25, 2010 12:14 pm
- Forum: SNESdev
- Topic: SuperFX GSU-1/GSU-2 pinout
- Replies: 64
- Views: 30716
Hmm... that number sounds familiar... Ah yes, gameboy ROMs: http://www.reinerziegler.de/lh538.gif That is the wrong pinout I was using... for some strange reason, the part number is the same than GB ROMs, but it hasn't the same pinout: if it were right, then A18 would be grounded, so StuntRaceFX wo...
- Mon Jan 25, 2010 6:26 am
- Forum: SNESdev
- Topic: SuperFX GSU-1/GSU-2 pinout
- Replies: 64
- Views: 30716
http://www.caitsith2.com/snes/flashcart/cart-chip-pinouts.html I have that information since some years ago, but I always thought it was referring to DIP Mask-EPROMs. LH538 isn't and furthermore, it has its own datasheet (manufactured by Sharp), so I took it as valid, but obviously it wasn't :D Tha...
- Mon Jan 25, 2010 4:28 am
- Forum: SNESdev
- Topic: SuperFX GSU-1/GSU-2 pinout
- Replies: 64
- Views: 30716
- Sun Jan 24, 2010 2:50 pm
- Forum: SNESdev
- Topic: SuperFX GSU-1/GSU-2 pinout
- Replies: 64
- Views: 30716
Could somebody check if this is right? http://img682.imageshack.us/img682/6367/superfxgsu1.png All this is result of my guessing about the function of each pin, so maybe there is something wrong. Anyway, I am still confused about my first question: why ROM A18 grounded on StuntRaceFX cartridge? It c...
- Wed Jan 20, 2010 2:17 pm
- Forum: SNESdev
- Topic: SuperFX GSU-1/GSU-2 pinout
- Replies: 64
- Views: 30716
SuperFX GSU-1/GSU-2 pinout
I want to make (some day in the future) a hardware version of SuperFX chip developed on a FPGA. To achieve this, I gathered as much information about it as I could (most of it from SNES developers book), but couldn't find the pinout, neither for GSU-1 nor for GSU-2. I used my multimeter to match eac...
- Sat Dec 19, 2009 4:25 am
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192770
Could this be of any help in reverse-engineering the SNES CIC?
I found this link on Acmlm Board 2...
I found this link on Acmlm Board 2...
- Thu Dec 03, 2009 11:33 am
- Forum: SNESdev
- Topic: BSNES debugger
- Replies: 25
- Views: 15914
Re: BSNES debugger
What debugger is that one? I've never seen it...mic_ wrote:It would be nice to see not just the latest executed instruction, but also a disassembly of the code around it. Something like this.
- Wed Nov 25, 2009 3:27 pm
- Forum: SNESdev
- Topic: video roms
- Replies: 94
- Views: 42051
- Wed Nov 25, 2009 12:34 pm
- Forum: SNESdev
- Topic: How to setup SNES to display 320x224?
- Replies: 72
- Views: 32764
Since the large sprites are composed of many smaller ones, if you slowly move all the sprites towards the center of the character it will look like it's shrinking. If I remember right, that roughly what Neil's Corlett hack of SD3 creates the 8x16 VWF. Instead of moving sprites, you move the pixels ...
- Wed Nov 25, 2009 4:24 am
- Forum: SNESdev
- Topic: How to setup SNES to display 320x224?
- Replies: 72
- Views: 32764
- Tue Nov 24, 2009 2:54 pm
- Forum: SNESdev
- Topic: How to setup SNES to display 320x224?
- Replies: 72
- Views: 32764
Well, if you don't WANT to understand, is not my problem, it's up to you. More ROM means that sprite scaling in Art of Fighting could have been done using different sized sprites, not using software scaling. And that's only ONE example. RAM could be used for some other porpouses if most graphics are...
- Tue Nov 24, 2009 1:55 pm
- Forum: SNESdev
- Topic: How to setup SNES to display 320x224?
- Replies: 72
- Views: 32764
What he means is that there is no demo-scene that does something really not obviously possible on the SNES that's is EXACTLY what I meant. What about when too many sprites are on the same line and some disappear? That even occurs in Seiken Densetsu 3 intro, if you try to put a lot of chars in the s...