Search found 193 matches
- Mon Nov 23, 2009 2:09 pm
- Forum: SNESdev
- Topic: How to setup SNES to display 320x224?
- Replies: 72
- Views: 32762
Well, first of all I am MAGNO not mango :roll: And I was trying to figure out why SNES couldn't run 1:1 ports of NeoGeo games... video bandwidth maybe? graphic subsystem? ROM size? I guess it was a combination of it all, but anyway, I think SNES never was pushed to its limit. You can see what I mean...
- Mon Nov 23, 2009 2:37 am
- Forum: SNESdev
- Topic: How to setup SNES to display 320x224?
- Replies: 72
- Views: 32762
Well I'm not sure why to try to do, but if you wrote a Neo Geo game and want to port it in SNES, you'd probably want to use the normal 256x240 resolution and deal with that. Not really a game, but a demo. I didn't write anything yet, just try to program a demo in SNES with NeoGeo sprites (re-drawn,...
- Mon Nov 23, 2009 12:55 am
- Forum: SNESdev
- Topic: How to setup SNES to display 320x224?
- Replies: 72
- Views: 32762
I wonder if a port 1:1 could be possible from any NeoGeo's game... Looking at the NeoGeo's specs I can see it's terribly different from the SNES. It's much more similar to the Genesis/MD, which has a 320x224 mode, the same CPU, and also has a Z80 co-processor. The video hardware is probably very di...
- Sun Nov 22, 2009 1:56 pm
- Forum: SNESdev
- Topic: How to setup SNES to display 320x224?
- Replies: 72
- Views: 32762
Why do you want the SNES to output this resolution? Are you trying to emulate another system with it or something? I wonder if a port 1:1 could be possible from any NeoGeo's game... Neogeo's native output is 320x224 so sprites should be re-drawn to keep the same aspect ratio and fit on screen. Usin...
- Sun Nov 22, 2009 8:36 am
- Forum: SNESdev
- Topic: How to setup SNES to display 320x224?
- Replies: 72
- Views: 32762
How to setup SNES to display 320x224?
Is there any way to make the SNES output 320x224 resolution?
Using REG $2133 you only can set 256/239 lines height and 256/512 pixeles width, so should I set resolution to 512x224 and the fill with black tiles on the borders? Or is there any other mode to get the desired resolution?
Thanks!
Using REG $2133 you only can set 256/239 lines height and 256/512 pixeles width, so should I set resolution to 512x224 and the fill with black tiles on the borders? Or is there any other mode to get the desired resolution?
Thanks!
- Mon Oct 26, 2009 10:55 am
- Forum: SNESdev
- Topic: What happened with SNES CIC reverse engineering?
- Replies: 248
- Views: 192759
What happened with SNES CIC reverse engineering?
Hi!
Some years ago, the NES CIC reverse engineering project was succesful, and I thought it would be matter of days that its counterpart in the SNES was reversed-engineered too.
Has its ROM contents been dumped? Is it possible to simulate it? Is there any source code?
Thanks!
Some years ago, the NES CIC reverse engineering project was succesful, and I thought it would be matter of days that its counterpart in the SNES was reversed-engineered too.
Has its ROM contents been dumped? Is it possible to simulate it? Is there any source code?
Thanks!
- Sat Feb 24, 2007 11:33 am
- Forum: SNESdev
- Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
- Replies: 26
- Views: 20517
magno. Can I open a ROM file and it loads the text out of this ROM or is it just a importer? None of both :D It is an MSDos program that loads a lot of files (some containing text, others graphics and a few tables and such), encodes it all and inserts it into a fresh new copy of the original ROM. I...
- Thu Feb 22, 2007 11:33 pm
- Forum: SNESdev
- Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
- Replies: 26
- Views: 20517
- Thu Feb 22, 2007 11:04 am
- Forum: SNESdev
- Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
- Replies: 26
- Views: 20517
- Fri Feb 16, 2007 12:03 pm
- Forum: SNESdev
- Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
- Replies: 26
- Views: 20517
- Sat Feb 03, 2007 11:44 am
- Forum: SNESdev
- Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
- Replies: 26
- Views: 20517
Here there are some screenshots as prove of dialogue text editing and graphic editing. http://img252.imageshack.us/img252/1954/sd3textengku0.th.png http://img104.imageshack.us/img104/3918/sd3textespmb5.th.png http://img104.imageshack.us/img104/5163/sd3textnesdevrb8.th.png Here you can see how new ch...
- Sat Feb 03, 2007 10:53 am
- Forum: SNESdev
- Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
- Replies: 26
- Views: 20517
- Sat Feb 03, 2007 8:17 am
- Forum: SNESdev
- Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
- Replies: 26
- Views: 20517
Seiken Densetsu 3 / Secret of Mana 2 multilingual
Hi everyone, I have programmed a full utility for translating Seiken Densetsu 3 into any languaje easily, no complex knowledge of romhacking needed; the only you need to know is how to edit tiles. The tool was created a year ago when I finished translating SD3 into Spanish but I have been all this t...