Search found 193 matches

by magno
Mon Nov 23, 2009 2:09 pm
Forum: SNESdev
Topic: How to setup SNES to display 320x224?
Replies: 72
Views: 32762

Well, first of all I am MAGNO not mango :roll: And I was trying to figure out why SNES couldn't run 1:1 ports of NeoGeo games... video bandwidth maybe? graphic subsystem? ROM size? I guess it was a combination of it all, but anyway, I think SNES never was pushed to its limit. You can see what I mean...
by magno
Mon Nov 23, 2009 2:37 am
Forum: SNESdev
Topic: How to setup SNES to display 320x224?
Replies: 72
Views: 32762

Well I'm not sure why to try to do, but if you wrote a Neo Geo game and want to port it in SNES, you'd probably want to use the normal 256x240 resolution and deal with that. Not really a game, but a demo. I didn't write anything yet, just try to program a demo in SNES with NeoGeo sprites (re-drawn,...
by magno
Mon Nov 23, 2009 12:55 am
Forum: SNESdev
Topic: How to setup SNES to display 320x224?
Replies: 72
Views: 32762

I wonder if a port 1:1 could be possible from any NeoGeo's game... Looking at the NeoGeo's specs I can see it's terribly different from the SNES. It's much more similar to the Genesis/MD, which has a 320x224 mode, the same CPU, and also has a Z80 co-processor. The video hardware is probably very di...
by magno
Sun Nov 22, 2009 1:56 pm
Forum: SNESdev
Topic: How to setup SNES to display 320x224?
Replies: 72
Views: 32762

Why do you want the SNES to output this resolution? Are you trying to emulate another system with it or something? I wonder if a port 1:1 could be possible from any NeoGeo's game... Neogeo's native output is 320x224 so sprites should be re-drawn to keep the same aspect ratio and fit on screen. Usin...
by magno
Sun Nov 22, 2009 8:36 am
Forum: SNESdev
Topic: How to setup SNES to display 320x224?
Replies: 72
Views: 32762

How to setup SNES to display 320x224?

Is there any way to make the SNES output 320x224 resolution?

Using REG $2133 you only can set 256/239 lines height and 256/512 pixeles width, so should I set resolution to 512x224 and the fill with black tiles on the borders? Or is there any other mode to get the desired resolution?

Thanks!
by magno
Mon Oct 26, 2009 10:55 am
Forum: SNESdev
Topic: What happened with SNES CIC reverse engineering?
Replies: 248
Views: 192759

What happened with SNES CIC reverse engineering?

Hi!

Some years ago, the NES CIC reverse engineering project was succesful, and I thought it would be matter of days that its counterpart in the SNES was reversed-engineered too.

Has its ROM contents been dumped? Is it possible to simulate it? Is there any source code?

Thanks!
by magno
Sat Feb 24, 2007 11:33 am
Forum: SNESdev
Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
Replies: 26
Views: 20517

magno. Can I open a ROM file and it loads the text out of this ROM or is it just a importer? None of both :D It is an MSDos program that loads a lot of files (some containing text, others graphics and a few tables and such), encodes it all and inserts it into a fresh new copy of the original ROM. I...
by magno
Thu Feb 22, 2007 11:33 pm
Forum: SNESdev
Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
Replies: 26
Views: 20517

Bregalad wrote:The french translation of Secret of Mana is pure crap.
We were talking about Secret of Mana 2 here, so I thought you were talking about it in that sentence. No problem, anyway :D

SoM is a totally different issue and I haven't a powerful insertor for it.
by magno
Thu Feb 22, 2007 11:04 am
Forum: SNESdev
Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
Replies: 26
Views: 20517

There is nobody translating the game into French with my utilities yet, so maybe you could be interested in doing it.

BTW, EmuandCo, I am doing some improvement to SD3Tool so I will send it to you when done. :D
by magno
Fri Feb 16, 2007 12:03 pm
Forum: SNESdev
Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
Replies: 26
Views: 20517

Hi!

How much buggy is that german version? I would really like my tool to be used for translating the game to the most languages possible, but I don't really know if it would be good to have a lot of versions of the same language....
by magno
Sat Feb 03, 2007 11:44 am
Forum: SNESdev
Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
Replies: 26
Views: 20517

Here there are some screenshots as prove of dialogue text editing and graphic editing. http://img252.imageshack.us/img252/1954/sd3textengku0.th.png http://img104.imageshack.us/img104/3918/sd3textespmb5.th.png http://img104.imageshack.us/img104/5163/sd3textnesdevrb8.th.png Here you can see how new ch...
by magno
Sat Feb 03, 2007 10:53 am
Forum: SNESdev
Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
Replies: 26
Views: 20517

You can see some screenshots in my webpage, although is fully in Spanish. I think I could make some arbitrary changes to the script so anybody can see different text and graphics.

I'll do them right now and will show you.
by magno
Sat Feb 03, 2007 8:17 am
Forum: SNESdev
Topic: Seiken Densetsu 3 / Secret of Mana 2 multilingual
Replies: 26
Views: 20517

Seiken Densetsu 3 / Secret of Mana 2 multilingual

Hi everyone, I have programmed a full utility for translating Seiken Densetsu 3 into any languaje easily, no complex knowledge of romhacking needed; the only you need to know is how to edit tiles. The tool was created a year ago when I finished translating SD3 into Spanish but I have been all this t...