Search found 3 matches
- Tue Oct 17, 2017 7:10 am
- Forum: Homebrew Projects
- Topic: NES + RGB + full_palette
- Replies: 9
- Views: 7658
Re: NES + RGB + full_palette
That is basically my thoughts on it, and maintain that a toggle switch would have been nice. I'm still very happy with my NESRGB at any rate and would not ask my money back just over this. I would love to see that FMV experiment, or basically anything that tries to break the color barrier! I love th...
- Mon Oct 16, 2017 4:47 pm
- Forum: Homebrew Projects
- Topic: NES + RGB + full_palette
- Replies: 9
- Views: 7658
Re: NES + RGB + full_palette
Thanks everyone, that's interesting. If it was to preserve image quality I can understand, but I would have liked another switch on the board to allow you to toggle between this sharp mode and a compatibility mode that does support direct color mode. I got the NESRGB because of the claim that it bas...
- Mon Oct 16, 2017 1:43 pm
- Forum: Homebrew Projects
- Topic: NES + RGB + full_palette
- Replies: 9
- Views: 7658
NES + RGB + full_palette
Any ideas why the full_palette demo doesn't look the same on composite/RF as it does with NESRGB + XRGB-mini? full_palette: https://wiki.nesdev.com/w/index.php/Full_palette_demo NESRGB: https://etim.net.au/nesrgb/ Has anyone tried this with Analogue Nt, or Nt mini? Anything to do with how the Framem...