Search found 24 matches

by samwise970
Wed Feb 06, 2019 1:49 pm
Forum: Newbie Help Center
Topic: What is wrong with my metatile routine? (ASM6 quirk)
Replies: 23
Views: 12007

Re: What is wrong with my metatile routine?

Some of the problem seems to lay in lines 170,171 & 224,225 of my code. 170,171 LDA #%00000000 ; disable sprites, disable background, no clipping on left side STA $2001 224,225 LDA #%00011110 ; enable sprites, enable background, no clipping on left side STA $2001 I was disabling rendering and en...
by samwise970
Wed Feb 06, 2019 1:07 pm
Forum: Newbie Help Center
Topic: What is wrong with my metatile routine? (ASM6 quirk)
Replies: 23
Views: 12007

What is wrong with my metatile routine? (ASM6 quirk)

EDIT: My problem has been solved! Among other things, I was stupid and tried to TYX. Interestingly enough, ASM6 seems to have read that as a label and didn't fail on compile. Hey all, I've been working on this for a while, and I've hit a point where I just don't know what to fix. I'm working on a me...
by samwise970
Wed Nov 22, 2017 8:30 pm
Forum: NES Hardware and Flash Equipment
Topic: Will Infinite NES Lives "INL-ROM" carts work on the AVS?
Replies: 2
Views: 1711

Will Infinite NES Lives "INL-ROM" carts work on the AVS?

Hi all! Just the question in the subject. I want to buy an AVS, but before dropping that much cash, can anyone here confirm that the INL-ROM carts sold on Infinite NES Lives will work on that hardware? Otherwise I'll have to get a Hi-Def NES mod kit and to be honest I like having an untouched frontl...
by samwise970
Wed Nov 22, 2017 8:34 am
Forum: NESdev
Topic: Sprite Animation Example
Replies: 10
Views: 5048

Re: Sprite Animation Example

how did you get those variables to show up on the bottom right? is that a lua script? I'm ashamed to say I've never used lua before! The only languages I know are Basic derivatives (QBasic as a kid, VBA for work), GML (Game Maker Language), some Java, and R. I don't even know C! Once I finish an NR...
by samwise970
Wed Nov 22, 2017 6:25 am
Forum: NESdev
Topic: Sprite Animation Example
Replies: 10
Views: 5048

Re: Sprite Animation Example

Hey guys!! I want to thank you all for your help again. I've had this working for a little while, wanted to show what I've got so far. I loved seeing all of the examples you shared, but I ended developing my own, undoubtedly inferior method, because I'll learn more from my own code even if it's not ...
by samwise970
Mon Oct 23, 2017 7:05 am
Forum: NESdev
Topic: Sprite Animation Example
Replies: 10
Views: 5048

Re: Sprite Animation Example

When you make your first animation, I would suggest you just hard code the data you'll be changing. Here's a very simple example - let's say you have your player character which has an X position and an Y position somewhere in RAM. You'll want to add a timer that counts down every frame so you can ...
by samwise970
Mon Oct 23, 2017 12:15 am
Forum: NESdev
Topic: Sprite Animation Example
Replies: 10
Views: 5048

Re: Sprite Animation Example

Edit, sorry for the 'should' statements. You are free to plan your own game your own way. Don't apologize! I'm an assembly n00b and I'm posting a basic question. I really appreciate the advice on the best way to structure my programs. Also, pubby, thank you so much for that link! That's basically w...
by samwise970
Sun Oct 22, 2017 10:14 am
Forum: NESdev
Topic: Sprite Animation Example
Replies: 10
Views: 5048

Sprite Animation Example

Hey All, I apologize for a newbie question. I'm working through the Nerdy Nights tutorials, using NESASM (I know people like ca65 or whatever but for now using NESASM). I can understand how to build meta-sprites, move them around, all of that. I'm having a bit of trouble understanding how to animate...