Search found 24 matches
- Wed Feb 06, 2019 1:49 pm
- Forum: Newbie Help Center
- Topic: What is wrong with my metatile routine? (ASM6 quirk)
- Replies: 23
- Views: 12007
Re: What is wrong with my metatile routine?
Some of the problem seems to lay in lines 170,171 & 224,225 of my code. 170,171 LDA #%00000000 ; disable sprites, disable background, no clipping on left side STA $2001 224,225 LDA #%00011110 ; enable sprites, enable background, no clipping on left side STA $2001 I was disabling rendering and en...
- Wed Feb 06, 2019 1:07 pm
- Forum: Newbie Help Center
- Topic: What is wrong with my metatile routine? (ASM6 quirk)
- Replies: 23
- Views: 12007
What is wrong with my metatile routine? (ASM6 quirk)
EDIT: My problem has been solved! Among other things, I was stupid and tried to TYX. Interestingly enough, ASM6 seems to have read that as a label and didn't fail on compile. Hey all, I've been working on this for a while, and I've hit a point where I just don't know what to fix. I'm working on a me...
- Wed Nov 22, 2017 8:44 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Will Infinite NES Lives "INL-ROM" carts work on the AVS?
- Replies: 2
- Views: 1711
Re: Will Infinite NES Lives "INL-ROM" carts work on the AVS?
Fantastic, thank you man!
- Wed Nov 22, 2017 8:30 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Will Infinite NES Lives "INL-ROM" carts work on the AVS?
- Replies: 2
- Views: 1711
Will Infinite NES Lives "INL-ROM" carts work on the AVS?
Hi all! Just the question in the subject. I want to buy an AVS, but before dropping that much cash, can anyone here confirm that the INL-ROM carts sold on Infinite NES Lives will work on that hardware? Otherwise I'll have to get a Hi-Def NES mod kit and to be honest I like having an untouched frontl...
- Wed Nov 22, 2017 8:34 am
- Forum: NESdev
- Topic: Sprite Animation Example
- Replies: 10
- Views: 5048
Re: Sprite Animation Example
how did you get those variables to show up on the bottom right? is that a lua script? I'm ashamed to say I've never used lua before! The only languages I know are Basic derivatives (QBasic as a kid, VBA for work), GML (Game Maker Language), some Java, and R. I don't even know C! Once I finish an NR...
- Wed Nov 22, 2017 6:25 am
- Forum: NESdev
- Topic: Sprite Animation Example
- Replies: 10
- Views: 5048
Re: Sprite Animation Example
Hey guys!! I want to thank you all for your help again. I've had this working for a little while, wanted to show what I've got so far. I loved seeing all of the examples you shared, but I ended developing my own, undoubtedly inferior method, because I'll learn more from my own code even if it's not ...
- Mon Oct 23, 2017 7:05 am
- Forum: NESdev
- Topic: Sprite Animation Example
- Replies: 10
- Views: 5048
Re: Sprite Animation Example
When you make your first animation, I would suggest you just hard code the data you'll be changing. Here's a very simple example - let's say you have your player character which has an X position and an Y position somewhere in RAM. You'll want to add a timer that counts down every frame so you can ...
- Mon Oct 23, 2017 12:15 am
- Forum: NESdev
- Topic: Sprite Animation Example
- Replies: 10
- Views: 5048
Re: Sprite Animation Example
Edit, sorry for the 'should' statements. You are free to plan your own game your own way. Don't apologize! I'm an assembly n00b and I'm posting a basic question. I really appreciate the advice on the best way to structure my programs. Also, pubby, thank you so much for that link! That's basically w...
- Sun Oct 22, 2017 10:14 am
- Forum: NESdev
- Topic: Sprite Animation Example
- Replies: 10
- Views: 5048
Sprite Animation Example
Hey All, I apologize for a newbie question. I'm working through the Nerdy Nights tutorials, using NESASM (I know people like ca65 or whatever but for now using NESASM). I can understand how to build meta-sprites, move them around, all of that. I'm having a bit of trouble understanding how to animate...