Search found 7 matches

by MasterF0x
Mon May 25, 2020 1:56 pm
Forum: SNESdev
Topic: Issues with DMA
Replies: 2
Views: 3221

Issues with DMA

So I have a DMA queue specifically for VRAM and CGRAM transfers that's processed in v-blank. Everything seemed fine up until I noticed DMA would occasionally write to the incorrect address, despite verifying both the source and destination addresses in a debugger. Is there a specific time I'm suppos...
by MasterF0x
Mon Feb 12, 2018 9:30 am
Forum: SNESdev
Topic: SNES Newbie
Replies: 10
Views: 7118

Re: SNES Newbie

That's super cool congratulations on your progress! :) Now, that you have a huge animated sprite, some HMDA gradient, and sound working, you're all set to make a game! Do you have any plan for it yet? Something akin to Super Smash Brothers, though not entirely sure yet! :lol: There are still quite ...
by MasterF0x
Sun Feb 11, 2018 9:48 am
Forum: SNESdev
Topic: SNES Newbie
Replies: 10
Views: 7118

Re: SNES Newbie

by MasterF0x
Tue Feb 06, 2018 5:43 pm
Forum: SNESdev
Topic: SNES Newbie
Replies: 10
Views: 7118

Re: SNES Newbie

You may have run into the same pitfall that I did initially - the first two bytes of the driver and music files exported from the SNESGSS tracker describe the byte size of those files, and therefore should not be transferred to the SPC. Wow, you're a life saver. That did the trick; thanks a ton! I ...
by MasterF0x
Tue Feb 06, 2018 12:17 am
Forum: SNESdev
Topic: SNES Newbie
Replies: 10
Views: 7118

Re: SNES Newbie

Hmm, I've been trying to look more into the SPC-700 and implement the SNES GSS audio driver for my own game engine, but seem to have an issue. The driver data is transferred into SPC RAM at $0200 and is executed, but once I set a GGS command, SPC is either always busy (which results in a endless che...
by MasterF0x
Thu Nov 16, 2017 3:28 pm
Forum: SNESdev
Topic: SNES Newbie
Replies: 10
Views: 7118

Re: SNES Newbie

Ah, okay, makes a ton of sense.
Thanks, guys!
by MasterF0x
Thu Nov 16, 2017 1:20 pm
Forum: SNESdev
Topic: SNES Newbie
Replies: 10
Views: 7118

SNES Newbie

Hello! I have recently taken an interest in programming for the SNES, and I've gotten to know the basics of the console's architecture. I've messed with sprites, backgrounds, tile collision, and simple horizontal-DMA effects, but I feel like I don't know enough to advance further into a large projec...