Actually I think I was wrong about it even using flash memory. If you look at the text beside the chip, it says FRAM.
But definately no battery, either way.
Search found 57 matches
- Mon Sep 04, 2006 10:55 am
- Forum: General Stuff
- Topic: Yar har har
- Replies: 19
- Views: 9761
- Sun Sep 03, 2006 10:39 am
- Forum: NES Hardware and Flash Equipment
- Topic: NROM - PRG replacement for an Eprom
- Replies: 18
- Views: 7547
Useful references: NES mask rom pinouts . EPROM pinouts . Or better yet, check the datasheet for your specific chip. NES to EPROM conversions . I didn't use this one myself since I was using an eeprom, but it seems to have all the good stuff for normal eproms. Also something to keep in mind is that ...
- Sun Sep 03, 2006 8:14 am
- Forum: NES Hardware and Flash Equipment
- Topic: NROM - PRG replacement for an Eprom
- Replies: 18
- Views: 7547
I'm sorry to say that I'm pretty sure no versions of Gyromite were ever the right board type to play Megaman 1. NROM is just a bare board with a PRG and CHR rom. Megaman used the UNROM board, which uses a couple of extra standard logic components to allow for bank switching. I myself used Silent Ser...
- Sat Sep 02, 2006 8:47 pm
- Forum: General Stuff
- Topic: Yar har har
- Replies: 19
- Views: 9761
What's cheap about epoxy? It's inexpensive, but I don't think there are any reliability problems. It's what Nintendo itself used in the really-mass-produced SMB/Duck Hunt cartridges, because it was less expensive. Well epoxy might be just as good in the long run, but it certainly lacks the nicety o...
- Sat Sep 02, 2006 8:34 pm
- Forum: NESemdev
- Topic: how do i code for bus conflicts ?
- Replies: 19
- Views: 7083
- Sat Sep 02, 2006 6:22 pm
- Forum: General Stuff
- Topic: Yar har har
- Replies: 19
- Views: 9761
Yar har har
I thought some folks might find this of interest, so I'll crosspost: - - - I finally got me a tri-wing screwdriver dirt cheap, so I thought I'd start opening everything ever that uses those silly screws. Namely, my Gamecube controller to try and fix the C stick, and some GBA cartridges. Once upon a ...
- Sat Sep 02, 2006 5:19 pm
- Forum: NESemdev
- Topic: how do i code for bus conflicts ?
- Replies: 19
- Views: 7083
It's even easier: instruction: lda #5 sta instruction+1 I actually tried that just yesterday, when trying to figure out the best way to squeeze some code into a small gap in a rom. But it was one of those possibly too good to be true types of things, since I wasn't completely sure of the consequenc...
- Sat Sep 02, 2006 2:03 pm
- Forum: NESdev
- Topic: Using $4020-5FFF
- Replies: 4
- Views: 3145
Ah right, I forgot to check MMC5, since not many games ever used it. I also remembered that big list of mapper info in the NES Specifications page and skimmed over that, and while there's a few other small-time ones which don't matter, it seems MMC5 and Namco106 are the only ones to worry about. I p...
- Sat Sep 02, 2006 1:44 pm
- Forum: NESemdev
- Topic: how do i code for bus conflicts ?
- Replies: 19
- Views: 7083
- Sat Sep 02, 2006 12:52 pm
- Forum: NESdev
- Topic: Using $4020-5FFF
- Replies: 4
- Views: 3145
Using $4020-5FFF
I know that the disk system takes advantage of the $4020-5FFF address range for its system bios and registers, but I was wondering if there were any actual games which used this for anything? From what I can tell, all the better-known mappers stick into the $8000+ range, though I could be mistaken. ...
- Fri Sep 01, 2006 11:13 pm
- Forum: Newbie Help Center
- Topic: Sprite Corruption
- Replies: 1
- Views: 1710
Sprite Corruption
Back when I put together my breadboard version of an UNROM board, I would tend to get some graphical corruption sometimes. Games would generally start out fine, but once you played them for a few minutes, some would start to get corrupted sprites. And only sprites, mind you. The background was alway...
- Fri Sep 01, 2006 2:10 pm
- Forum: NES Hardware and Flash Equipment
- Topic: MMC3 DIP?
- Replies: 11
- Views: 7985
The horribly tedious work of continuity testing has given me a preliminary pinout: 01 - GND 02 - PRG_ROM #2 (A16?) 03 - PRG_ROM #3 (A17?) 04 - PRG A14 (n) 05 - PRG A13 (n) 06 - 07 - 08 - 09 - PRG A0 (b) 10 - PRG D0 (b) 11 - PRG D1 (b) 12 - PRG D2 (b) 13 - CHR_ROM #2 (A16?) 14 - CHR_ROM #3 (A15?) 15 ...
- Tue Aug 29, 2006 6:59 pm
- Forum: NES Hardware and Flash Equipment
- Topic: MMC3 DIP?
- Replies: 11
- Views: 7985
I got to thinkin, since it's just 40 pins, where as the surface-mount version is 44, I'm going to bet that this one doesn't support WRAM. Unless someone has a pinout available, I might have to follow the traces myself and see what I can come up with. Also, does anyone have the pinout of the 32-pin 1...
- Tue Aug 29, 2006 1:54 pm
- Forum: NES Hardware and Flash Equipment
- Topic: MMC3 DIP?
- Replies: 11
- Views: 7985
MMC3 DIP?
While looking for games on Ebay to cannibalize, one of the carts I ordered was Roger Clemens MVP Baseball. nesmapper.txt said it was 128k PRG/256k CHR MMC3, and while boardtable.txt said it was 53361, boardnames.txt had no information on the board. But I figured as long as it was MMC3, it was probab...
- Mon Aug 28, 2006 11:04 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Adding a led to original Famicom
- Replies: 41
- Views: 17687
The problem with those blue power LEDs is that they are very distracting, which isn't a good feature for an entertainment box that sits near the TV. Like good user-interfaces, the goal is to avoid drawing attention away from things that matter. lol it's true, it lights up the room enough with the l...